Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

king homer

Member
  • Content Count

    1333
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by king homer

  1. Probably because Patch 1.54 was released yesterday and we did not yet have time to make this compatible. :rolleyes: A little bit of patience effect wonders. Thanks for these images. I'm sure we can use them to improve the LAV-25. It might take a while since there are a tons of other optics waiting for further investigation. ;)
  2. I guess we can say "yes" to at least the config work.
  3. You checked the keys for the self interaction menue?
  4. It is not possible to change the reticle with the vision mode - that's the reason you must cycle through the different optics.
  5. http://ace.dev-heaven.net/wagn/Stepped_zoom_and_optic_modes_in_weapon_stations Some vehicles have different optics for different vision modes, that's it. Reticles will be changed soon. Absolutely right.
  6. Which one of these new values is necessary to make a vehicle lockable by Javelin for instance? I coulnd't figure out so far what's the difference. OA vehicles can be locked but previously added, own tanks can't be shot at.
  7. Select the gun, right click a target or use tab to cycle through active ones, switch to L Hellfires (should be the next weapon) - target lock should be still present - fire. The magnification level on some tanks is fixed to a certain level - like the real counterpart. This is not a bug.
  8. You run OA Beta? If not, the ammo box freezes are a 1.52 bug.
  9. king homer

    Stryker MGS

    The Stryker MGS made by BIS is missing the commander position, that is the biggest flaw. The commander uses the hatch mounted M2, while the gunner uses a coaxial M240 (as mentioned before) - the remote controled gunner M2 as it is right now is highly unrealistic.
  10. You did ever test the BIS Strykers, didn't you. Your post makes clear you have absolutely no clue whats that all about. FFS, I guess no one of you ever checked out the Strykers we added and compared them to the ones coming with OA. Just the flashy desert tan in your eyes and every other sense is gone. In the end we will still see only BIS Strykers ingame, destroying the complete immersion set up by ACE. I guess I can disable the ACE Strykers therefore.
  11. I can only think of the MAAWS with the internal range finder. But normally either a missile is guided or you have to use special optics to compensate missile drop. True. Only specific vehicle based weapons work with ballisticsComputer.
  12. This is all I can say for the moment:
  13. king homer

    Unidentified something

    Looks like some particle directly on the lens of your camera. Dust maybe.
  14. king homer

    Tank Fire Control Systems

    ACE2 implented a variant of NWD's FCS for Arma2/OA.
  15. There are serveral presets easily to distinguish by their name to avoid downloading the wrong version. The A2OA preset has CBA_OA automatically disabled. :rolleyes:
  16. king homer

    Magazine slots

    http://community.bistudio.com/wiki/CfgVehicles_Config_Reference#weaponSlots This one determines what weapon and how many magazines can be carried by a soldier. The reference is missing the slots where radio, map, GPS goes in. You can add this via 131072. Typical OA soldier loadout looks like this:
  17. As far as I understand you: Yes you can have different type of optics in different steps of zoom. As example the gunner optics for ACE' M1A1: class OpticsIn { class Wide { initFov = ACE_FOV_BASE_VALUE / 3; minFov = ACE_FOV_BASE_VALUE / 3; maxFov = ACE_FOV_BASE_VALUE / 3; gunnerOpticsModel = "\ca\Weapon\2Dscope_M1gun10.p3d"; visionMode[] = {"Normal","Ti"}; thermalMode[] = {0,1}; }; class Narrow : Wide { gunnerOpticsModel = "\ca\Weapon\2Dscope_M1gun10.p3d"; initFov = ACE_FOV_BASE_VALUE / 10; minFov = ACE_FOV_BASE_VALUE / 10; maxFov = ACE_FOV_BASE_VALUE / 10; }; }; As you can see, I defined the gunnerOpticsModel in each of the zoom classes. The vision- and thermalmode is inherited but you can define another if you want to.
  18. On some keyboards these keys do not work properly ingame (mine included). That's why I advise you to change the keys to something else. For instance: I use POS1 and END key for those two.
  19. You have to set them up in the ace_keys.hpp.
  20. 0 = no stabilization 1 = stabilization of x-axis 2 = stabilization of y-axis 3 = stabiliziation of both
  21. These weapons are used on all vehicles equipped with CROWS (HMMWVs, Strykers).
  22. I can't confirm. Be aware of minimum lasing range. First tab activates FCS, second tab activates laser. Working perfectly here.
  23. Rename the file and test it. Test it ingame and see if any errors occur, if not you can leave it like that. No need to delete it.
×