Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

king homer

Member
  • Content Count

    1333
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by king homer

  1. king homer

    M1A2 Abrams SEP

    Yes, woodland and desert camo. For the planned update in january we'll hopefully include a unique green and winter camo.
  2. king homer

    Josif Stalin 2, project

    Nice to see a real enemy for tiger and kingtigers. But the turrekt looks a bit weird....
  3. king homer

    OFP photography - Questions & comments

    Nice shots!!!! The first pics looks sooooo realistic Jood job on that.
  4. king homer

    OFP photography - Questions & comments

    Wrong thread mate...
  5. king homer

    M1A2 Abrams SEP

    Ok mates, we're starting betatesting tomorrow, and if everythings alright and all bugs are fixed, we'll release at 24.12. We have already planned an update for end of january 2005 with 2 new camo shemes, new scripts and maybe some reworked scripts.
  6. king homer

    M1A2 Abrams SEP

    As I said, we're still in testing phase. The script generates for testing a LGB to see if it works. So just wait for release and everything will be ok.
  7. king homer

    M1A2 Abrams SEP

    Thx for the Pics, it was really hard to find anyone, now we can make the STAFF explosion as realistic as possible.
  8. king homer

    Y2K3 - Updated Ofp Config.

    This eventhandler is for the exhaust script for the rocket launchers and the new smoke grenades.
  9. king homer

    JOHN's Winter island! (ardennes pack)

    Wohoooooo! Downloading!
  10. king homer

    M1A2 Abrams SEP

    If I get permission, I may also include the new ORCS effect script.
  11. king homer

    M1A2 Abrams SEP

    What is that? The SAM site got hit by a 120mm XM943 STAFF round.
  12. king homer

    M1A2 Abrams SEP

    We're still workin on details and on both scripts are reworked at the moment.
  13. king homer

    M1A2 Abrams SEP

    Yeah, we'll change the track texxture with Silesians ones!
  14. king homer

    M1A2 Abrams SEP

    The commander MG and loader MG won't be usable at the first release. Maybe we'll update it later with some script. The smokelauncher can be fired manually or in combat automatically.
  15. king homer

    M1A2 Abrams SEP

    Testing the STAFF effect we're working on.
  16. king homer

    M1A2 Abrams SEP

    Maybe STAFF and MPAT are held back..but this is OFP and we can do what we want Our MPAT and STAFF script is already working...so no new suggestions about that
  17. king homer

    T72B make by SEA DEMON

    Yeah! New Target for my M1A2 Looks very good Sea Demon!
  18. king homer

    Opf engine based photography 3 -no pics > 100kb

    First combat test of the new M1A2 SEP 15 Russian Tanks against 2 M1A2 SEP Addons: King Homers and Inquisitors M1A2 Abrams SEP
  19. king homer

    M1A2 Abrams SEP

    They're already working.
  20. king homer

    M1A2 Abrams SEP

    We'll not include the turret MG script, it's to complicated and complex to include this script because there are 2 MGs on the top and we haven't got that much time Maybe we'll update it with the script from RHS if anything from RHS will be released with this script within OFP2 . Currently I'm working on an XM1028 APAM script for Anti Personel use and hopefully we got some support by raedor with the air burst fuse script for the MPAT shell.
  21. king homer

    M1A2 Abrams SEP

    You got PM FerretFangs
  22. king homer

    M1A2 Abrams SEP

    You don't need to use theirs. Give a look at this thread: Anybody working on this ? Maybe you can use something. Or you can make two abrams, one with a working MG and the other a normal one. Since you have two MGs on top, you can make the 7.62 one usable. That's great, but you can give me a working download link for the script? @FerretFangs Just wait for the release and then you'll see.
  23. king homer

    M1A2 Abrams SEP

    To get the script from RHS will be impossible. They even don't released it, so if we use their own script and release an addon earlier as they do....
  24. king homer

    M1A2 Abrams SEP

    For the first point: Maybe we'll add some different markings and signs. for 2 - 4: not possible due engine limitations We're using a drop effect as you can see on the pic. No you can't us the MG's on the turret top due engine limitations
  25. king homer

    M1A2 Abrams SEP

    I've included a 4 : 1 round tracer script, so every 5th round of the MG is a tracer
×