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Everything posted by king homer
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Very nice pics. The one with the Maverick is the best. You forgot to mention that you used Diesel's A10, didn't you?
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Yes, very nice soldiers and very nice tanks.
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I'd guess it's something what's not released yet
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Great work. Very funny
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Maybe...nothing goin on here
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Already done! I've searched for a script for getting the crew stay in the tank longer...but found nothing, so I changed the armor values.
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Looks very good!
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We'll release an update 1.1 at 2nd of january. It'll fix all yet known bugs.
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Didn't WW2 end 1945?
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Oh I'm sorry, I did know I've forgot someone !! I'm really sorry!
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Mi-26 "Halo" and soviet pilot pack relased
king homer replied to DPS -CCCP-'s topic in ADDONS & MODS: COMPLETE
Why ORCS??? Che za nah? I'm sorry.... I've really forgot whose who :P -
hey now.. i had a fiar test ont he desert island and the results are just how i expected 4 M1A2's vs 12 T80s lost 1 abram and 2 crew members and gave the BIS t80's a whoopin just how i like it oh yea the interior is kinda screwy... the gunner "Turns out" on the left side.. but sits on the right (in the tank). other then that its cool THe gunner turns out, because the loader position is only cargo and there was no way to let the cargo turn out. So we've made the decision to take the gunner to make it more realistic. hey now.. i had a fiar test ont he desert island and the results are just how i expected 4 M1A2's vs 12 T80s lost 1 abram and 2 crew members and gave the BIS t80's a whoopin just how i like it oh yea the interior is kinda screwy... the gunner "Turns out" on the left side.. but sits on the right (in the tank). other then that its cool You should try it against some of sigma's T80UE's... Damn those T80 become really annoying then... I've been making a nice combined arms mission with them (and combat bradleys + Hyakyushi's 2003 WL troops) and I noticed something about their accuracies. At long range (1500-2000+ I think and this was at mapfact Nogova) the famed 1 shot 1 hit doesn't apply anymore (and their skill is at max). They fire nicely and stuff but are not that accurate against moving targets (at long range). And no I don't think it's fade... But all in all, nice tank, I really like the firing effect, very loud and bright, just the way I like it, now, if the rest of the tanks will follow this trend... There's a bug in one of the scripts, it'' change the ammunition velocity, I've already fixed it and we'll be released within the 1.1 update in the next days. Now the AI hits 95% at ranges of +2000m
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Mi-26 "Halo" and soviet pilot pack relased
king homer replied to DPS -CCCP-'s topic in ADDONS & MODS: COMPLETE
We've to define Christmas for 28th december now....all those great addons at one day Great pic Lee, great addon Our Weapons project! -
You got it. Wether Bis nor Sig tanks are good to compare. I used RHS tanks to do make the M1 compatible with coming tank addons from them. Yes I'll change the tracer color to dark orange and I've already fixed that problem with the not zeroed MG. As I mentioned in my first post, the Staff script will only be activated with free line of fire and no objects between it. Also, the Staff round searches it's own target. It will release his deadly load on the first target it passes. So it could happen you re fireing at a tank but the tank in front or it or the target closer to you will be destroyed.
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I've found the bug, it was a problem with the STAFF script ... some missing "" ....
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You've played SB? This was crappy...
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Ye Ye Ye! Downloading Finally a nice chopper for ship hunting.
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The tracers disappear on low fps for better performance, they are generaated with the drop command and if you have low fps, I think under 30fps they'll disappaer. This caused due engine limitations I think. Maybe you shot with APAM instead of MPAT? I didn't tested it on any mods like Y2K3 or EECP or ECP. But I'll have a look. I'll aslo take a look at the MG