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Everything posted by king homer
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With tracers and ballistics I mean, take one of the new tracer scripts either Wolfbanes or BN880's. Also, most Assault Rifle don't use tracer ammunition. Most times they're used for machineguns, but most time only every 5th or 4th round. For the ballistics, M4 and M16 don't have the same ballistics, M4 has a range of around 350m and M16A2 200m more, also there's a difference between M2 HB .50BMG and M82A1 .50BMG...
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Looks like the same tracer included in our Abrams....
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Are you only talking about weapons? I mean has tbis anything to do with tanks? Or do you only mean AT launchers with AT weapons. Also my point about Jam2 is horrible... I don't like the tracers, the ballistics etc...
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I looked back at page 190 and saw some really amazing M1A2 pics. Good job on that Acecombat. Oh, and our Scripter is named T_D ^^
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Addons: HYK Infantry 1.53, INQ HDWP, Llaumax and no VBS
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hehe, exactly what i wrote in the now-closed thread. i'm not gonna order it right now, i wait for your comments on it when you have tested it. Ordered it too, after having read Red Storm Rising I've searched long time for good submarine and ship simulation. Maybe we can have a game together when I got it ^^
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Addons: RHS T80's, HYK Infantry 1.53
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Well, currently we're working on the commander MG but we're trying to fix the APAM issue to, I know it's laggy but if anyone has a better script for simulating 1150 small fragments getting blowed around 50m, just tell me. Also I know the STAFF explosion is very inaccurate at the moment. But as far as I know there's no other way to do it due engine limitations. But I'm not that scripting genius, I don't know much about scripting. If anyone has some ideas or maybe already finished script, I'd appreciate it if you can send it to me Mfg King Homer
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Very nice pics Parvus. Hell, I like my M1
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Cmon guys. I wanna see OFP.
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As mentioned befor, we're trying to include the commander MG script for the M1, it'll use the 50cal mounted on the turret. The MPAT shell is the replacement for the HEAT round, so you should use it. I won't add the old HEAT round. Also the APAM round is not effective against single infantry, only against large groups and vehicles. The M240 will be more powerful in the update, some real infantry killer.
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No. Read previous post for balancing.
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Try this one
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Addons: Mapfact Nogova 1.22, INQ/KH/TD M1A2....well I need some shortcut for that
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http://lee.plankton.ch/MAPNogova03.jpg extra high quality as usual Lee, good job on that PS: Bundeswehr and DC3? ;)
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Short progress report addon dependency declaration - fixed xml logos - fixed engine sounds - fixed (thx to bobcatt) Inq has some problems with his PC and I don't now about the current texture status. But he send me a pic of the first version of the green M1 The new scripts are still wip and we try to include a custom gun markings script. So you can enter a custom name for your tank on the gun via init line. But it's just an idea. Mfg King Homer
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You may tell us what errors you get? ^^
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I'd like to see you're making some nice screenshots with my tanks, I think they'd look extra-amazing ^^
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i guess on most of his screens he has modified something so that it will never get released anyway. but hell yeah it is annoying, also the fact that he doesn't reply to pm and no one has a mail address You could have asked me. Inquisitor has some problems with his PC at the moment, a virus killed his HDD. He tries to get back online soon.
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Ty Pappy We'll change the track and engine sound to a proper turbine sound, remaining with the same volume. My last word. Also you need to remember, they wear ear protection in the tanks, but the play in OFP doesn't, so if the engine sound is too loud they can't even hear their crew and comrades talking with them.
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Nice pics Inquisitor Addons: VIT's APC Pack
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High Quality Version Addons: BAS Blackhawks
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As already told, this is a bug in one of the scripts. It's fixed in the new version. You'll hit targets now at a range of 2500m.
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Still the good old M1A2 SEP ^^
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It shouldn't be allowed to post such disguising pics. It's horrible.