-
Content Count
1333 -
Joined
-
Last visited
-
Medals
-
Medals
-
Everything posted by king homer
-
Again: Very nice work Vit. The model abd textures look great and I really like the engine sound. For further updates: You should make the YakB-12 rotary, it's a 12.7mm Gatling and get a more powerfull sound and some higher fire rate for it (up to 5000 rpm). The AT2 Swatter missile has to be bigger, you should have a look at Sebastian Muellers "Catshark" for that. It carrys also some AT2 missiles. You could copy the missile ballistic from it's config because your AT2 is a bit to fast I think. And a question about the Magic II missiles: Do the Russian use French stuff?
-
That's how STAFF works! Gunner is targeting above the target to get STAFF activated. It is not activated on a direct hit, only while flying over the target.
-
Very nice, the textures look excellent!
-
I don't remember there was water on Nogova when I took the pic...
-
Short MP test with the newest M1A2 SEP version. Addons: RHS T55 Pack, IC:UM Republican Guard Teaser Pack, VIT APC Pack
-
As said, the US forces use the MP5N and MP5SDN and for the law enforcment they use MP5/10. //edit Oh and of course the USP/Mk23
-
Great addon Vit, finally some good looking Hind with some real nice engine sound For the update Don't forget to add some AT2 Swatter and/or AT3 Sagger and/or AT6 Spiral AT missiles.
-
I think US forces do not use any of those HK weapons. Only MP5N and MP5SDN.
-
Finally, here it is: M1A2 SEP v.1.0 After 2 month hard work and a lot of problems, it's finished for a first release. As you may read in the A&M Discussion thread, we've included a whole bunch of scripts and nice features to the excellent model from Sigma6 edited by Inquisitor. We've tried to make it as realistic, even if it's now not as realistic as without any features. Because of less information about the M1A2 SEP in the Net, we needed to take what we get, so it is maybe not as realistic as some of you think it should be. Because it's late night over here and I'm tired I'll just post the readme for further information. Warning! The MPAT proximity script is only working with manned vehicles. The STAFF script is only activated with clear line of fire to the target. Trees, bushes, houses will interrupt it and the script won't be activated. This is caused due engine limitations. Also the tracers for the maingun and the coax may not be visble while playing OFP on low fps. Pics by Mr. Burns <span style='font-size:17pt;line-height:100%'>Download:</span> OFP.info Mirror #1 (6,2 MB, *.rar) OFP.info Mirror #2 (6,2 MB, *.rar) Thx for mirrors @ ofp.info We've already planned an update for january 2005 It'll include -reworked scripts (APAM script, STAFF script) -reworked effects -new camo versions -new scripts (AI using correct ammo for specific targets etc) and some nice extras. I think that's all. Just waiting for your bug reports :P Regards King Homer
-
hahaha Really good one....
-
I said stop moaning about the markings, the textures are finished, we won't change anything!
-
Well the APAM round is no sort of high explosive round blowing up everything within the radius of 20m, it's just a canister round filled with more than 1000 metal projectiles, to hit every soft target within it's radius. And the HEAT round is not an anti personell weapon like you think it is, it's just an older type of anti tank round (HEAT = High Explosive Anti Tank). It's replaced by the MPAT shell, so you can use this instead of HEAT. And no, there will be no TUSK version, at least not in the near future.
-
I wanna see a case modded as USS New Jersey ....
-
Please stop moaning about the markings on the tank. As Inquisitor already said: If you don't like it then don't download it. Short progress report Tank is now in final stage, model and textures are finished 99%. Currently we're working on the scripts, trying to fix major APAM issue and some minor fixes on all others scripts. Expect release within next 2 weeks. Regards King Homer
-
Addons: Our Weapons Mi26
-
Cmon Tomislav, now he mentiones his used addons and you're just to lazy to search for them.... Download
-
I've passed the whole quiz half year ago, it was not easy, sometimes really tricky , especially the sound riddles But this one is a newer one I don't know yet... It seems they've reworked the complete riddle.
-
Addons: DSL A10, RHS T80 Pack
-
Because Im no "professional player" like you think you are. I'm just playing for fun, and it's even more fun to kill ships at long ranges > 30nm. The missile was set to 2 miles, I just fired the ASM's in direction of the Perry class.
-
Today I've played a cool session, killed a Perry with 3 ASM missiles but it's MH60 was still in the air. It fired one Torpedo, which hit the active cm's but it was still to close, so my Akula II got damaged 78%. With an emergency blow surfaced, I shot down that stupid MH60 with the SA8 SAM while ot was passing my sub :P
-
Try this
-
No better TV production than this:
-
This C&C General MOD called Cold War Crisis
king homer replied to -MP-OFP-CRICON's topic in OFFTOPIC
Homer, I recomend Empire Earth (EE2 is just around the corner). Alot of fun playing it in the modern era - atomic age (no sci-fi units). Act of war has a few sci-fi elements, but no more than whats in development behind closed doors today(optical camo, f35, static railgun-cannon and 2-3 more). Most of the units you'll reckognize from OFP actually. If you're into huge hollywood'ish explosions and modern era units in a RTS-game I recomend Act of War. Gave me a laugh the first time I clicked on one of my specop soldiers. This is D-force, over Been playing this game non-stop since saturday. Being a OFP player for 4 years now, I'm expect a big variety of units in one game. I've played EE and it included just a Leo and an Abrams as tanks. I also don't like games standardize units for every playable side ingame. EE had same planes and tanks for Russia, GB, Germany or USA. That's why I'd prefer the CWC mod more than games like EE or Act of War. Okay, from this point I can't say anything about Act of War because I didn't played it yet but as far I can remember the pictures I saw, there was only an Abram-like-tank and a F18. Why can't somebody create a game, based on Soldiers: Heroes of World War 2, just with modern warfare units? This would be great. -
Addons: INQ/KH M1A2 SEP (WIP)
-
Nice screens chaos... but wrong topic