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Everything posted by king homer
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Ah real nice addon. I really like the sounds and the clear textures. I'd say it's the best G3 addon out there, especially the MSG90! Well but nothing is perfect, I've found some small... let's say "bugs": Your MP5A4 is a MP5N in reality. The MP5A4 features a 3-round-burst triggergroup, your MP5 doesn't. MP5 with semi and fullautomatic only are designated as "N" version. There's only MP5-N with fixed buttstock (your MP5A4) and MP5-N with retractable buttstock (your MP5A5). And yes, MP5SD6 (which features a 3-round-burst in reality too) is also incorrect, better name it MP5SD-N. Oh and I don't think 9mm bullets are equipped with tracers (especially silenced weapons never use tracers). One more thing: I think the M82 recoil is a way to weak, it ain't that easy firing a 12.7mm weapon. That's all for now. Good job on the rest
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What about using the tracer-effect-scripts for every machingun coming along with FFUR? I think it's a way to unrealistic if the M60 uses realistic tracers but the M1A1's doesn't? You got the choice: replace all standard-BIS-tracers with the new ones or leave'em all standard-BIS-tracers.
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Small fix/suggestion: M1A2 carries 42 rounds, 30 rds APFSDS and 12 rds HEAT/MPAT. Today's M1A2 use M829A3 shells instead of the old Silver Bullet. T80UM (same goes for T72) carries 39 rounds, not 37. For FFUR 2K5 you should add the BM44 shell instead of the BM42M. M60A3 got only 5950 rds of 7.62mm, not the same amount as the M1A2. All APFSDS rounds are designated as APFSDS-T but neither is using a tracer script. Also the coax-mg's use standard BIS tracers instead of the 3:1 (RF) 5:1 (US) tracers.
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Update Sigma-6s Tank Pack
king homer replied to Coyote Commander's topic in ADDONS & MODS: DISCUSSION
It will be hard to change the M1A2 SEP back to the roots... erm I mean back to M1A1 or M1. It's really not done with removing the CITV. Better wait for the USMC Mod release, including the M1A1 and M1A1 HC. -
mmmm....if you look at HK - Pro you seem to be right. To be honest...i can't remember. I was totaly sparked up and going bananas. But as long as even the smallest gunfirm in china makes costum parts for the civ. HK-guns....who cares. Maybe the mags have been bought oversees. EDIT on the triggergroups: There are 4 versions available by HK: - Singel Fire only - 0-1-2 (safe-single-2rd burst) - standard (as pointed out before the SEF) - 2rdBurst Triggergroup (SEF + 2rd burst -> all in one) All UMP versions (9mm/.40/.45) can be equipped with an optional 2-round-burst triggeroup. As standard the UMP features a S-E-F triggeroup, like the MP5-N, with righ/left handed handgrip. The UMP can neither use a SF (Single Fire) triggergroup nor a 0-1-2 triggergroup. I think it's a good idea adding a 2-round burst to the UMP, as Jackal did with his UMP. It's good for CQB, 2 rounds have better stopping power than 1 round.
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Ah I see the UMP in 9mm version. Very nice.
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Are you going to include the .45 version only or also .40 S&W and the 9mm version?
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Ah good to hear. I think this'll get the tank battles more fast paced and more dangerous.
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How can something look THAT incredible?
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FFUR Incoming HUGE RELEASE !!!
king homer replied to Thunderbird's topic in ADDONS & MODS: DISCUSSION
expected too. Remember: If you want to replace the original BIS HK use a MP5-SDN model with semi- and fullautomatic only. -
MP5/10s only have a 2 round burst. Configured in A4 or A5 version the MP5/10 features a 3-round-burst triggergroup. They can be equipped with a optional 2-round-burst triggergroup. But the ingame version has got a 3 round burst like all other MP5 versions in this pack.
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All MP5's are configured with a 3-round-burst triggergroup but all of them fire only 2-round burst. Afaik the cocking hammer doesn't move while firing.
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@ Lee Me wolle Auto kaufen. The blaue One
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T80BV & T80B platoon. Closer view of T80BV. Addons: Reworked RHS T80 Pack
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The only way would be removing the whole script & changing the config. But I'm currently working on an update and I'll see if I can add some script for disabling the laggy smoke scripts.
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Very nice tanks! Didn't find any bugs yet and got no CTD after 30 minutes of testing Will there be any update which will include CAVS compatible versions? Some suggestions: Tracer script for maingun (APFSDS-T and HEAT-MP-T) Non-explosive APFSDS rounds
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Yes, that would be a very neat effect. Now if we'd just be able to contact INQ for use of their wonderful tracer effect. Reloadtime is not above 10 secs, I believe it's similar/same as the INQ M1A2 SEP. No need for asking Inquisitor, you already got the permission to use it! But you'Re sure the Strv 122 is using tracer ammunition? I talked to Hornet85 and he told me the swedish Leo's use their own ammunition without tracers?!
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DKM Challenger's values are compatible with BIS values, so it ain't underpowered against standard tanks. The armorvalue of the CR2 version with additional armor is about 1200 and that's really enuff.
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FFUR Incoming HUGE RELEASE !!!
king homer replied to Thunderbird's topic in ADDONS & MODS: DISCUSSION
If you're gonna equip the F117 with Nukes okay... but with normal bombs only it's usless, it is no ground fighting plane and tank killer. -
Addons: ORCS T72
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Really nice movie! I especially like the Strv 122! What about including some nice tracer effect script for the 120mm maingun? Or do Strv 122 not use tracer ammunition? Also reloadtime of the maingun seems very long (more than 10 seconds), maybe you can cut that down to the half. But all in all, I really can't wait for SFP 4.0 ^^
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nevermind
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Just playing around Addons: DKM Challenger, AEF Phoenix Island
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May I ask why you're digging up this old thread with something most of us already know? Afaik the only difference between M1A1HA/HC (1988) and M1A1HA/HC (current version) is the newer DECU for the engine.
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Addons: SEF CH53, Lobo Sinai