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Everything posted by king homer
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Advanced Combat Environment
king homer replied to Exsosus's topic in ARMA - ADDONS & MODS: DISCUSSION
I'm sorry but thats not realistic... even the KE penetrator do not bounce off, unless they flew many many miles and thus loosing a huge amount of their kinetic energy. If a KE penetrator hits armor with the right angle (probably 30° or less) it can bounce if because there's not enough energy and speed left. That happened especially with the old Tungsten penetrators fired from Iraqi tanks in the second gulf war 1991. -
Advanced Combat Environment
king homer replied to Exsosus's topic in ARMA - ADDONS & MODS: DISCUSSION
Probably he meant also KE penetrators with AT weapons. Afaik richochets for those should be possible in Arma - depending on speed of the penetrator, armor and distance of the target. Something like . -
Nice BMP-2D. Are you planning to add a BMP-1D aswell?
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Yeah cool :P
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True! But afaik the AT-16 is no TV guided missile... better try the AGM65 Maverick.
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Afaik they have to be crossfire certified. f.e. a good mainboard would be the ASUS P5E3 WS Pro supporting crossfire/crossfire multi-gpu and DDR3.
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Sevan, your first picture of that row looks so much authentic. Good work.
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Very true. PS: Looking good Jackal
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Robert that golden Dragunov is amazing. Reminds me of Saddams golden AK
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Tank Fire Control Systems
king homer replied to NonWonderDog's topic in ARMA - ADDONS & MODS: COMPLETE
I've just tested this addon and I must say: Amazing! I wish we had such a thing back in the OFP M1A2 SEP. But there is one thing which still confuses me: when zooming in gunnerview sometimes, the black around the optics disappears and my FOV is about my whole screen and not just a small circle. This happens when I use different keys to zoom. -
Times have changed. But pictures haven't. Great shots as always Parvus.
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Instead of the sig50calN you should use INQ_M240 because this is the original M240 MG we implented, I guess you took the one from FFUR.
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Well, since this is no quiz I just replied with a wild guess. Seeing that grey "thing" it could be everything actually from Colt series or any copy/modified.
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M468 6.8mm?
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No, we don't like playing with standard stuff but we maybe can't afford the money to buy hardware upgrades for every new weapon released. And Flashpoint isn't the freshest anymore, this game just don't want such highpoly models. Really, even my tank has less polies than one of you weapons.
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FFUR 2006 2.0 Total conversion pack
king homer replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
well, Ah-64 Apache doesn't use 33mm, it useses 23mm cannon. 30mm M230 .... -
nevermind
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Liberation 1941-1945: Patch 1.07
king homer replied to RN Malboeuf's topic in ADDONS & MODS: COMPLETE
See above - LIBMOD is 41 year mod at the moment Too bad, but why is then a T-34/76 (Spring '45) included? Well doesn't matter, hopefully we will be in year 44 soon -
Liberation 1941-1945: Patch 1.07
king homer replied to RN Malboeuf's topic in ADDONS & MODS: COMPLETE
Downloaded the mod today and I must say: Really impressive! It's helluva fun crushing down German defence lines with KV-1. The only thing I miss are some heavier tanks, like T-34/85, Panther , Tiger, JS-1/2 and some more tankhunters. But as long as they will delivered with any upcoming patch/upgrade I'm fully satisfied -
homer hate to finally correct you on something but the glock 19 has the 10rd mag as standard being as its a compact but it can also have 15,17 and 31 round mags I don't want to roll up the whole thingy again, this is my last about this thematics. German, Swiss and Austrian people think complicated, this is mirrored in the way they name their weapons. Remember the HK series? Give me a MP5A4 and replace the 3-rds-burst-triggergroup with a safe/semifire-triggergroup and you call it MP5SFA2. Or maybe a better example: MP5SD4 has buttcap, MP5SD5 a fixed buttstock and finally the MP5SD6 has a retractable one. And now take the Glock series: Glock 17 - standard (17 round magazine) Glock 18 - semi/fullautomatic (17 or optional 31 round magazine) Glock 19 - compact (15 round magazine) Glock 26 - subcompact (10 round magazine) These are the standard 9x19mm variants, sure there are some more in 9x19mm, like Glocks for competition shooting etc. Then there is the .357 SIG series, .40, .45 ACP, .45 GAP, 10mm Auto, .380 ACP... So you see, it just depends on caliber and type of Glock and you have the magazine size. And how do you want to get the short 10 round magazine of a Glock 26 into a Glock 19 or even a Glock 17?
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FFUR 2006 2.0 Total conversion pack
king homer replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Yes, I'm sure. Just check the config.cpp - both the T-80 and the T-90 have 700 hit points and 2.0 structural armour. It's a lot more accurate than just loading random 1 vs. 1 missions and seeing how many tank shots it takes to kill other tanks. BTW, awesome M1A2 SEP. Didn't have a chance to thank you for it before, so I'll do it now. EDIT: One more thing - it's NOT a bug, and I'm NOT b*tching. But the Russians using the Ka-52 is not exactly realistic, as this helo isn't even in service yet, and probably won't be for a while (if at all). The Mi-28 or Ka-50 would be much better choices. Just thought I'd bring that up. That's really strange. Just checked the editable config and the T-80 armor value is 400 and the T-90 armor value is 700. But having a closer look T-80 has 2 armor values entries. Maybe that's causing some trouble, for me the 400 value seems to work ingame. I'll report to TB. -
Just played around with the last version of the pack and notices a few very small glitches you may fix Jackal Maybe they've been mentioned before but it's hard finding something in a 100 pages thread: P228 - the version in your addon has 12 rounds 9mm but in reality the magazine is loaded with 13 rounds. Only the .40 version of P229 has 12 rounds in magazine. Glock 19 - it's the compact version of Glock 17, with 15 rounds 19mm in magazine, your current version has 10 rounds only. The subcompact Glock 26 carrys 10 rounds 9mm.
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FFUR 2006 2.0 Total conversion pack
king homer replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
You're sure? I've tested M1A2 vs T80 and it takes 2 shells to disable/destroy the T80. After that I tested M1A2 vs T90 and it takes at least 4 shells to disable and 5 to destroy it. -
FFUR 2006 2.0 Total conversion pack
king homer replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
How did you guys miss those. I didn't miss them, but they couldn't be fixed... well better say there was no time for fixing. Hopefully TB will get things sorted out with the minor patch coming up he was talking about. -
FFUR 2006 2.0 Total conversion pack
king homer replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Speaking as one of the betatester I can say: Known bugs are: Steyr AUG muzzleflash has no lighting at day AK74SU muzzleflash has no lighting at day G36 has no muzzleflash Wrong M1A1 model is used, current version is Sigmas M1 with 105mm cannon. Furthermore uses the M1A1 an incorrect sight for the commander (the one from M1A2 CITV) About the problem aiming with commander sight: It's zeroed with the gun sight and will hit the target at more than 1000m. Furthermore uses the M1A1 an incorrect sight for the commander, TB seems