Koveras
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I'm not sure this is the right place for this, but i would like to ask something about custom sounds... i made a mission, made description.ext and the sounds with correct bitrate and made them into ogg... ok... the game doesn't play the sound, or better, sometimes it works, sometimes it doesn't... what is the right way, step to step, to make sounds working? thanks
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can anyone help me with this config? Thanks // armymenisland // Made with New World config.cpp creator by Marksman // beta version #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0 // dummy weapons #define WeaponSlotPrimary 1 // primary weapons #define WeaponSlotSecondary 16 // secondary weapons #define WeaponSlotItem 256 // items #define WeaponSlotBinocular 4096 // binocular #define WeaponHardMounted 65536 class CfgPatches { class armymenisland { units[] = {}; weapons[] = {}; worlds[] = {"armymenisland"}; requiredVersion = 1.30; }; }; class CfgVehicles{}; class CfgSurfaces { class Default {}; }; class CfgEnvSounds {}; class CfgWorlds { class DefaultWorld {}; class armymenisland: DefaultWorld { access=3; description="Casa Willy"; icon="\armymen\image.paa"; worldName="\armymen\isola.wrp"; plateFormat="ML$ - #####"; plateLetters="ABCDEGHIKLMNOPRSTVXZ"; startTime="7:30"; startDate="10/4/82"; startWeather=0.400000; startFog=0.000000; forecastWeather=0.400000; forecastFog=0.000000; seagullPos[]={8897,4349,100}; ilsPosition[]={6824.36,8773.72,15.00}; ilsDirection[]={0,0.080000,-1}; ilsTaxiIn[]={}; ilsTaxiOff[]={}; centerPosition[]={9735,3964,0}; class Sounds { sounds[]={}; }; class Animation { vehicles[]={}; }; class Names { }; }; }; class CfgWorldList { class armymenisland{}; }; the game crashes when i use this...
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now it's working thanks for the help
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this is the description: class CfgSounds { sounds[] = {1, 2, 3, 4, 5 }; class 1 { name = "1"; sound[] = {"1.ogg", db+40, 1.0}; titles[] = { }; }; class 2 { name = "2"; sound[] = {"2.ogg", db+40, 1.0}; titles[] = { }; }; class 3 { name = "3"; sound[] = {"3.ogg", db+40, 1.0}; titles[] = { }; }; class 4 { name = "4"; sound[] = {"4.ogg", db+40, 1.0}; titles[] = { }; }; class 5 { name = "5"; sound[] = {"5.ogg", db+40, 1.0}; titles[] = { }; }; }; the sound files are 1,2,3,4,5 (great names huh? ) theay are called by a intro script, but they don't work called by a trigger too.
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i ahve a trouble making a mission in nogova... i made some sound with my microphoneand prepared for the mission but... it always said me he can't find the sound... this happens only using nogova, if i use the same sound in another island it works... why? how can i make this working?
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this is good, but i seriously hope to see some ambient underwater. it would be great to surprise enemies coming from underwater
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I think that in OFP2 would be great to see underwater missions, with unit like submarines, sub, mines for ships. Since i played OFP the first time i wanted to see a good underater view
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i'd like to now how to create new units just changing their textures, like taking a spetznatz and making him all black... how can i do that? thanks
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Can anyone show me the various parts of the file config.cpp for a map made with visitor? ThANKs