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Kodak

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  1. Kodak

    Cube root?

    Ahh! Can you say: "I feel stupid!".... I can! Thanks a lot!
  2. Hi, There doesn't seem to be any function similar to sqrt() to calculate the cube root of a number. If so, how can I calculate the cube root mathematically?
  3. Thank you, gentlemen! The combined efforts of Dschulle and Spitfire have resulted in exactly what I was after! You fellas are great!
  4. That sounds like a sensible solution. However, I'm not sure how to use nearestObject to detect whether or not the object is a man. I know that nearestObject works like this: nearestObject [player, "object"] But what to put in the "object" -field? Do I really have to specify all types of enemy soldiers (Spetznaz, Grenadier, Sniper etc...) an make a trigger for all of them or can I put something generic like a "man" in the object-field?
  5. Thanks for the reply. Oh, well. I guess I'll just have include an edited version of the unit I wish to have the ability in my mission
  6. Hi everyone, I have a simple question. Is it possible to add a hide body -function via scripting for a soldier who normally does not have that ability, without editing the .cpp file of the model?
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