Kegel
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0 NeutralAbout Kegel
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Lance Corporal
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Yes but its really no different than stock ofp. makes me think something is wrong.
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I agree. Im getting some effects like casings rolling down the hill etc but 0 explosion effects. 0 fire, 0 burnign soldiers.
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Here is another Mirror - (Courtesy of twcrash from techwarriorz). This happens because you choose the option n1 (Direct 3D) during the installation process whereas you have to choose the option n2 (3D HWTL). To fix this: - Open \@project85\Dta\ folder. - Erase the following files:         - Data.pbo         - Data3d.pbo         - HWTL (Only if it exists) - Run the Launcher once again and this time, choose the Option n2 (3D HWTL). Keep using this one please, because it is not only a simple executable file but it acts as an installer as well as it installs the sky pack elements. What distance please? I will check this out. It wasn't possible to fix this due to the lack of time as it wasn't on my list of bugs but this will be fixed with the next incoming patch. And thanks for the nice words, Regards, TB Really strange.  I still don't get the fire/explosion effects even after I delete those files and re-setup the replacement pack choosing option 2.  I dont have the files you mentioned under the DTA directory by the way.  I do have a HWTL folder in the DTA directory though.  Inside that folder are the 2 files you mentioned (Data3d.pbo and Data.pbo's.).  They are 65196KB and 105360KB respectively.  I tried copying them into the DTA directory but that had no effect.  Anyone else having this problem?  By the way, my mod directory is also called @ffsx85. Dont get me wrong though, I do get a flash when the satchels detonate, just no fire effect afterwards.  Previously guys in the APC;s would run out on fire (of course I would shoot them to put them out of their misery) and the vehicles would have secondary explosions that sent burning pieces of metal in all directions. This IS my first time with this mod though. I am speaking of your previous mod's effects of course (FFUR-SLX 2007 v2.5). Maybe I should have been a bit clearer.
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Great mod. Â I love the fact that is improves upon, rather than changing the original game and era. Â Very nice. Â Its a fitting final epsiode to this great mod. Â Questions: Â Were the purdy fire and explosion effects removed or is my install porked? Â Setting off the satchels in bomberman usually creates a nice fireworks and smoke display. Â This doesnt happen anymore. Â I liked the small secondary explosions in the previous mod as the burned out vehicles cooked off. Is it necessary to add the @slx notation after the end of the shortcut properties? I noticed it said to do that after the extras pack finsished installing. Im just using the shortcut provided in the ffur directory.
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Yeah, figured that but if I do a clean install someday, I only need the smaller 2.5 patch right (with v2.0 of course)
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OK, I dont mean to be thick here but just to be straight: I can delete the previous 2.5 patch (i archive them) as this one is all inclusive? I ask becasue the previous 2.5 patch is 243 megs while this one is only 192ish. Seems strange.
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Make sure you change the install path in the installer. It defalts to Operaton Flashpoint (with a space). Take the space out. The OPFlashpoint directory has no space. (at least with my install).
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No doubt. You rock dude.....amazing work and even more amazing support.
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When I try to run the littlebirds mission I get an error that states im missing addons: TJP-MH60G. Anyone else have problems? I assumed the pack was complete.
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When I try to run the littlebirds mission I get an error that states im missing addons: TJP-MH60G. Anyone else have problems? I assumed the pack was complete.
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Ditto. Same here. Puzzled as to why nobody else is having this problem?
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Can these be installed over the existing FFUR 2007 1.01 (patched)/SamotH_FFUR2007_Selection_EXTRA_PACK.rar install? Â Or should I start over? Â Should both patches be applied or is the 1.02 all inclusive? Is the extra pack also all inclusive with the last one? Oh yeah....thanks! Unbelievalble work man!
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Is it possible that this broke the missions? The Bomberman mission doesnt seem to work anymore. The convoy doesnt come down the road as usual. Eventually a tank and a couple apc's come down looking for me but they dont follow the road as usual. Makes it all but impossible.
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Absolutely amazing work. The animations are awesome! Just played Bomberman....seems like the AI got a complete overhaul. They drag their wounded away....that was a major surprise! Cool! Only one niggling problem, I love the dirt kickup when rounds hit the ground however it seems to kick up in the wrong place. Makes it difficult to tell where the rounds are hitting when looking through the scope. The sound effects are top notch...especially enemy rounds as they fly over your head. Thanks for the work here....truly awesome.
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Yep. Same here. You die almost instantly too....while hearing vehicles explode in the background. Uninstalled.