Kaveman
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Everything posted by Kaveman
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Hi! I think i saw here somewhere, that in patch 1.07 the logo that appears in vehicles also show as a armpatch on the uniforms. PS: Mais um tuga aqui Â
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Not really, the reason behind implementing the tiered system of command is to help us players manage and order more effectivelly our team members. The AI team leaders can spit out 250 orders/sec  we can't. I think it could be implemented in two ways for the AI team leader, as is now everyone is under his command, or assign leaders of subgroups as one unit and command it like a single unit. For example, A.I. TL says "2, move to XX XX" A.I.2 wich has 3 other A.I's under is command receives that order like a waypoint and orders his group members to move just like he would with a waypoint. Of course I have absolutly no idea how hard it would be to implement this. But after playing last night with my friends we felt the need for something more when controling squads, we wished we could have a "General" Officer wich could pass info to us like "move here" ou "target that" etc. And then sub officers that also could directly control his AI teammates like now and receive those orders from the "General" Officer.
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Hi! I hope that our AI squad mates in ArmA could be re-assigned to other positions inside the formation. You know when they die no one will occupy the positions, so your line formation for example can have holes between you and the rest of the squad. I hate it when my nÅŸ2 dies and the next guy stays miles away instead of occupying the position above him (nÅŸ3 goes to nÅŸ2 and so on).
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Hi! How about being able to carry more than one weapon so you can drop it by a friend in need? Or the ability to carry any ammo, even if you don't have the weapon? Sometimes when me and my friends were playing, our AI machinegunner would run into the enemy fire and suffered a lethal case of lead poisining . So I would run into the fire, drop my weapon, drop my ammo, pick his weapon and his weapon, run back, drop the weapon near a friend, run back to the dead machinegunner, pick up my weapon and ammo, run back behind cover... There was a lot of uneeded running That is the main reason why I would like to be able to carry more than one weapon.
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@ jackson -> Carrier Command  I still love that game.
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Group Link II ver. 1.90 released
Kaveman replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
@Keycat Hi! I have a question. Does supressive fire works if more than one soldier is firing at the AI? The readme wasn't clear about that. Great script anyway -
Thank you. I thought that mortars should have a travel distance before becoming live rounds. But hey.. live and learn This is why I like realistic games/Simulators/Mods. I found the instructions for the mortars, thanks again for pointing that to me. I missed them the first time I looked for them because I was looking for something like "Mortars for dummies" PS: I really like how when you get wounded it's not like before: "Damm i'm hit! Is there a medic around? No.. ok, let's move on." Now it's more like: "DAMMM!! I'M HIT!!! MEDIC!!! MEDIC!! OH **** I'M GONNA BLEED TO DEATH!! HEEELP!!!" Maybe it's just me?
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Hi! I too really love this mod. I making missions again just so I can see this mod in action. Just 1 Question for you modmakers, it came up last night after a...  ooops situation . Do mortars really go active immediatly after firering? I was playing with 3 other friends and showing them the mod and large scale battles. To help our side I deployd a M29K Mortar Hummvee (something like that) the problem was my aiming (Is there something I can read to learn how to aim your mortars?), after the "PFFTUT" from the mortar fire came a "KAfreakingBOOMM" as the mortar hit the top of a nearby tree and almost killed us all  . Although my friends found it funny as hell, and laughed for a good 5 min after that. So in short: 1 Do mortars really go active immediatly after firering? 2 Where can I learn more about aiming mortars? Anyways, congratulations it's a great mod Â
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Hi! Does the use of disableAI frees more CPU resources? What else can be done to ease the CPU load when there are lot's of units in the mission area? I've searched but found nothing relating to this. Â Â Any help would be great. Thanx!
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Sweet!!! That answers a lot of questions I had! Thank you! You should advertise that page more, maybe some TV Comercials or radio, or maybe just put it in your sig  About the disableAI command... I think that disableAI could help reducing CPU load and lag. For example if i'm going to have civilians in the mission area and I disableAI "target" and "autotarget" on them, maybe the CPU load is less. Any suggestions on how I can test this? Again, thanks mcguba!
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trying to perform custom war paint on ofp face
Kaveman replied to BoweryBaker's topic in ADDONS & MODS: DISCUSSION
Hi! Go to the Avon Lady Faq Page. That's where I learned to use a custom face too. Â http://www.theavonlady.org/theofpfaq/index.htm on the left frame click on Miscellaneous, the custom face is the first entry. Good luck. -
I'm sorry if this has been said before, but... The leader should have voice priority over everyone else on the squad when giving orders. When in a firefight it takes some time to select the soldier(s) and then select the orders only to have to wait for the "enemy spotted" and "I got him", and then finally you can hear yourself giving the order. Sometimes this can ruin a 40 min mission Â
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One time I was playing CTI, the commander was AI, and the game was going good to our side. Then I remembered to buy a cobra to take a town that was heavily defended by 2 T-72 and 1 BMP. The problem began with the place our commander choose to plant the aircraft factory (On a hill? Â ). After saving resources for while, finally I could buy the damm thing. When it was ready it was in a very inclined position and when I tried to lift off it hit on a nearby truck and then I hit some trees and ended in a upside down position right in front of the factory. Then I had the brilliant idea to use a LAW to destroy it so a salvage car could come by and get some resources back. So I go to the end of the hangar thinking it was a safe distance from the cobra and fired one. I was killed almost instantly by several explosions and managed to destroy most of my base. Why: The commander had bought several vehicles and they were close to the hangar so when I fired and blew the cobra it started an exploding chain reaction that blew up our Mobile HQ and other several key facilities. Of course the game was lost from that point on. Luckily I was playing alone.
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Thanks I will try those. Too bad the other way doesn't work. I could use it to decrease the number of triggers and waypoints. Anyway thanx for the info!
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FSPilot Hi all! FSpilot, have u found an answer for this yet? I could reallyyyy use something like that on my missions.
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All it takes is a tiny error and bang! 2 posts exactly the same, . Well I tryied it in single player and it still happens.
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btw when this happens i'm not even seeing any East soldier. I stayed back to test. it I wasn't talking to the radio. This problem is extremely annoying when i'm in a heli or tank with a Bot, they only fire away after I gave the order .
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btw when this happens i'm not even seeing any East soldier. I stayed back to test. it I wasn't talking to the radio. This problem is extremely annoying when i'm in a heli or tank with a Bot, they only fire away after I gave the order .
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Sorry for the delay, i was putting what u said to the test in several missions. It still happens, my orders still appear in order of arrival, my soldiers r naming the enemies soldiers and they only received the order to go to medic after he was dead. But this is in multyplayer missions, i'm gonna try it in the last single mission that came with the 1.30 (the one recomended for 1GHz PC's or more).
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"Auto-Reporting"? I'll try to find that tonight and pray for it to work.
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Yep! When the AI is not on your side they are superheros, when they are on our side, GOD HELP US ALL
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HI! The funny thing is that the problems with the AI happens on our side never on the side totally controled by the game. Example: I made a simple mission were I ordered the East soldiers to guard a base (i used the HOLD command in the waypoint menu), myself was a sniper determined to kill them 1 by 1. Much to my surprise i found them making an ambush :O they had 1 soldier near the out in the open while the rest of them were hidding in a bush nearby, and in that same mission but another play i took too long to kill them and they found me! I don't mean that they shot from far and got me i mean the come towards my position and when they were near enough they shot me . This is great i thought but then i started to notice strange things about my men. Now (since i installed 1.30) they only obey my move command if i there is a line of sight between where they are and where i want them to go. I'll give u an example, I was facing north looking at a base, the entrance of the base was to west, i told 2 of my men to get in a BDRM that was in the center of the base, they couldn't both said "NEGATIVE", solution: go to east side of base, go to entrance of base, get in BDRM. This didn't happen in 1.20, another example of how the AI got worse on our side i made a simple mission wich consisted of going down the highest mountain in full speed inside a tank , but unfortunatly a forest moved in front of me and i crashed, no big deal, no harm done to the tank or anyone, BUT THEN the commander (bot) told everybody to disembark, wich we did, and swicht places i was driver had to get in as gunner, the gunner had to get in as driver. Only i was playing and i was in mission editor. This is wonderfull i thought, but now... They r really DUMB, they even managed to get a BRDRM STUCK between 2 houses :O. Does anyone else feel that the AI has gone worse in 1.30?
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Wait a second, you're talking about the Barret M82A1?? The 0.50 cal Sniper rifle?? I want it!!! Were can i get it?? PLZ!
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"First thing - your orders only go into low priority if YOU are talking on the radio. Â How can you give orders if you are talking on the radio at the same time? Â YOu can give all the orders you want when OTHERS are talking. " - OBiJuan Sorry but that is not true, your orders don't have priority over anyone, try to play a mission with lot's of guys in your squad and lot's of East soldiers to kill. I did that and i lost all my guys (bots) because i would give the order to got to medic (example) and only after many enemy soldier warnings later i heard the order being given, of course by that time the soldier in question was already dead. I can give u many other examples of this. So unfortunatly it's true what WKK Gimbal says, it doesn't matter if it's u talking on the radio or your mates, your orders appear in order of arrival, wich sucks. Our orders should have top priority even if it means shutting up our mates. After all it's our orders that make the difference between being sucessfull or slaughted.