Is there a limit on the ammount of triggers a server can hangle on a map? Assume this is a dedi 1200 Athlon, 256DDR, 7200 RPM HDD... and all PCs are on a full-duplex 100mb switched network
Each player keeps getting up ot 25 seconds "no message received", then it connects and starts over "5 seconds", "10 seconds", etc...
The map has around 50-60 triggers (not that much really), and 40 or so small scripts (actions). Each of the scripts is like 10 lines long. On top, there's one big script, 41Kb+ which is accessed repeatedly during the mission (using Radio commands)... There are only 2 public-variabled variables, and they aren't used heavily at all, so. The server was running 1.49 at the time...
A similar map was running fine when OFP was at around version 1.34... so.... c'mon dudes, what gives?