Having a dedicated server frees up a tonne of resources and cpu time on the host machine. In effect the max player count should double and you should have a more consistent connection with the server. Hopefully the way they have it setup will allow us to join a game in progress. I wouldn't hold my breath for a Linux port or anything but if the netcode is good who knows the game might take off. Â As far as netcode goes though if it's done right there should be no warping, no bouncing vehicles, no worries that your shots are not doing damage, no clients desyncing etc. Everyone should be seeing the EXACT same thing all moving in a smooth and natural way. If the netcode is really good we may even have a whole slew of options to tweak our connections. Things like upload packet rate and download packetrate. Client side prediction ect. Hopefully it will be ALOT more forgiving with high ping connections and we can ALL play togeather =)