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jaac

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Everything posted by jaac

  1. jaac

    Head Bug

    Yes, I did this. So, I solved the problem this time. In CfgHeads.hpp, I entered: class Women_Head01: Default_A3 in place of class Women_Head01: WomanHead_A3 Thanks :)
  2. jaac

    Head Bug

    Ok, its hilarious... but someone has a solution?
  3. Hi You can see from the picture, legionnaire from rearm truck reset. Only there, the soldier is full and no longer stops. I do not know if this is a Arma3 bug, or bad config for my model.
  4. jaac

    New NVG, no anim

    Ok It work very well... Good game Abs ;) Thanks
  5. Hi I create a new NVG. Everything works fine, optics, 3D change for "on" or "off"... Etc... except the animation in-game, the nvg follows the players but remains stationary over. I searched a lot but I have no more solutions...
  6. jaac

    New NVG, no anim

    Here is my model.cfg my model in O² is named "head" (Named Selections) I use new Bis A3 model.cfg, and it works for my other models.
  7. Any ideas? it merely does not work... :(
  8. Hello ;) I try to create destroyable wheels on my vehicle. following this tutorial: http://tactical.nekromantix.com/wiki/doku.php?id=arma2:modeling:damaged_wheels Destroyed the tire well, but the destroyable wheels do not appear. I assigned correctly all the elements of my model and the config. I tried with my own Damaged Wheels and and those of Bis... Missing information can be in the tutorial? :confused:
  9. Hello I have a problem with the texture of the flame of the gun mounted on the chariot on which I work. As you can see from the screen below, the texture of my model disappears when fired... Front and on the right side by cons there are no worries, it is only in the rear view and the left side of the flame as it occurs (in fact the reverse of the texture applied to the model of the flame). I think that this may be due to a compatibility problem with my texture, because zasleh Bis works very well moreover. An idea?
  10. jaac

    Worries textures

    OK problem resolved :) I changed my texture DTX5 to DTX1. But I do not know why it works, if someone could explain... Thanks all ;)
  11. jaac

    Worries textures

    Yes I had used the right texture extension and applied "move top" on the proxy. unfortunately this is not it.
  12. jaac

    Weapon holster proxy

    Hello Thank you for your explanation. Would it be possible to return the example download? Because the link is broken. And I did not understand everything. ;)
  13. Hello with the command: this addBackpack can be given a backpack to a unit in a mission. but how to include it in the config of a vehicle? For a weapon is: class TransportWeapons { class _xx_NVGoggles { weapon = "NVGoggles"; count = 5; }; }; I want my car to have on board backpack (created in the addon). Is there a class for that?
  14. Hello Everything worked well... With patch 1.05, I now have a graphic bug. The textures are degraded in darkness, coupled with a kind of constant flash. My graphic card: geforce 8800 gt Maj Nvidia graphic drivers: 195.81 (without solving the problem) PhysX is disabled In-game options, adjusting the post-processing or disabling it is a bit better but still not enough. What have you done Mr Bis? :butbut:
  15. Thanks for the precision ;) I reassured. Well, it does not help my problem... after multiple tries, I think the script "startup.sqf" does not work. might need to be change this. but I do not know how to it. also, I tried the lod wreck with "destrType = "DestructWreck";" but without results :butbut: to be continued...
  16. Hi ;) This is my first post on this forum, I would ask you to be indulgent on my translation, I try to do better... :rolleyes: I would replace my model in good condition, by IG destroyed model. (as are the helicopters in Arma2) In looking around I discovered that these helicopters had this command that I adapted to my template: wreck="VBLdamage"; Apparently it does not, the command may not be assigned to vehicle ground. Against by adding: class eventhandlers { killed = "[_this select 0,_this select 1] exec ""\vbl\scripts\carwreck.sqs"""; }; and the following script: It works a little better...I say "a little" since being tested on 2 different computers and configs, there is a freezing of screen about one second, 1st at the destruction (1st call of the script). Then there is no problem. The questions are: Anyone knows the command (in Arma2) that he would avoid going through a script? or How can I make this script is residing with my template to avoid the load time? Regards ;)
  17. Thank you for your reply ;) I tested and I have a problem... The damage model does not load, in place, the vbl back on suspensions. :confused: before after startup.sqf and carwreck.sqf are in /vbl/scripts Here is a part of my cfgvehicles: I tested with my first script (in sqf), the result is the same. Thank you again for your interest.. ;)
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