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JR*BDA*

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About JR*BDA*

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  1. JR*BDA*

    RTS-4 ArmA Released

    Hey Highspeed, When was the last time YOU went onto your server and started playing RTS by yourself? Â
  2. JR*BDA*

    RTS-4 ArmA Released

    I know this was posted awhile back, but I've seen people rip things up with those shilkas and vulcans. Â However it takes practice aiming ahead of the target. Â I don't think the Stingers and Strelas should take planes out in one shot everytime. Â However, I wish the damage was more realistic. Â You have to figure its hitting the engine, so cause trouble flying it or lower speed and maneuverability. Â Secondly, damage should vary and vary depending on location of impact. Â Location of impact works on ground vehicles and choppers... so why not on planes. I know that strelas and stingers are more of an armour piercing artillery, but what payload do they carry in comparison to a m136 or javelin? Â Don't forget when Mondo's Missile Mod is incorporated, the missiles should do much greater damage. To be honest I think if they ever get the ai to do their job, shilkas and vulcans will even out the playing field and increase the incentive to take out AA from the ground or long range with hellfires. Anyhow, those are my thoughts on it. Â But I understand no one wants to be at the mercy of BIS' ETA on anything.
  3. JR*BDA*

    RTS-4 ArmA Released

    Negative! It may load up slower but the lag most people experience is due to user created AI that has to synch with the server. Server based AI should not incurr that much of a load on the server.
  4. JR*BDA*

    RTS-4 ArmA Released

    Hey Karrillion, We've been playing North South RTS a lot lately on the BDA server and we love it. However, there seems to be a greater advantage to having the Northern side of the Island at the moment. Â We've also had a lot of discussion on how quickly one team can dominate the other after they have a GBU. From what I hear you are working on a missile mod that will eliminate some of that right now. I was wondering if you have considered altering the refineries so their production increases continually instead of maxing out at 3 and increasing and spreading the resource costs of the vehicals. Â This would give teams a better chance at fighting back when a resource is destroyed, since their production does not stop completely until all are destroyed. The increase in the cost of the vehicals should increase the struggle for dominance since teams will have to work harder at holding the resources they have long enough. Â When one team gains an edge it would still leave the other team with a fighting chance since their fate doesn't lie in the hands of a single oil refinery. I had considered suggesting make the vehicals costs points from the refineries and only allow the commander to make them but that would take the commander away from doing anything else and borders on becoming MFCTI. I notice everytime I die the AI begin to ask where I am and the one that temporarily took the lead begins to tell all the AI to get back into formation... This causes the AI Spread eratically across the map. Â Is it possible to stop the AI from changing their assigned locations after you die or is this something we have to control on our own? Last but not least... The customized squad menu will not allow you to produce UAZs in customized squads until the Base reaches level 4. You have to manually produce them one at a time still.
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