JDShots
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Zaphod has updated the map pack and posted a changelog. Ber[Z]erk Map Pack 1.22 with changelog: http://get42.com/berzerk/
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These are not my maps, there are made by Zaphod.
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Zaphod has updated the map pack to v1.2 with a ton of changes, including a script that marks mines (red) and satchels (yellow) on the map as you place them. Also, bases are closer to Arcadia for CQB. http://www.get42.com/
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Zaphod will release an update soon, maybe tonight he says. It looks like he has made a lot of changes, including a script that marks mines (red) and satchels (yellow) on the map as you place them. Also, bases are closer to Arcadia for CQB. Look for a changelog with the update.
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In AmrA, this type of gameplay is known as sector control.
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Has anyone mapped and modeled their neighborhood or other familiar real-life site in OFP or AmrA? What are the basic steps needed to accomplish such an effort? I imagine this could be quick and dirty, or very time consuming depending on the density of your locale. I remember reading that OFP used some original locations to model some of the islands and towns.
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If someone can build a real outdoor Hexenkessel for paintball use, I would be very interested in contributing, and even using this facility. If you have the land, materials or skills to contribute, please provide details.
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Zaphod's Ber[z]erk Map Pack can be found here (currently version 1.12): http://www.get42.com/ edit: mirror at Armaholic: http://www.armaholic.com/page.php?id=928
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Beer Drinking Assassins ([b.D.A]), America, Australia, Europe http://www.TheBeerDrinkingAssassins.com Status: Active Recruiting: 18+ / Join the Forums B.D.A. ArmA Server IP: 75.126.40.135 B.D.A. TeamSpeak Server IP: 66.29.71.168:8962 * TeamSpeak is required *
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<a href="http://jd.shots.googlepages.com/mercy16x12.jpg" target="_blank"> </a>
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Thanks Sniper! I also put a mirror of it here that I got from Chipper: face_wire.rar
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Can someone repost the face wireframe that was posted by Araon? His site is down. Here was the original post http://www.flashpoint1985.com/cgi-bin....7;st=45
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Looks like the logo fix is in the German 1.02 patch at Armed Assualt Zone here. I am going to test this in a little while and will post my results with a jpg and paa: http://www.armed-assault-zone.com/downloads/details.php?file=125
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I had to remove the pic because other players complained about the error. I have the new paa plug in for Photoshop and will fuss with it when I can. Maybe that will help. Could just be another bug.
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My pic works on vehicles but shows up as a black box in the player's screen. I'm sure that this is a bug that will be fixed soon. You don't need the dtd or xsl, but if you don't upload them, you need to remove their references within the xml file. I have some info on this at my website: http://jd.shots.googlepages.com/