Janecky
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Everything posted by Janecky
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I think that's way down whats considered playable these days, really bottom of the barrell. I suggest getting new video card ASAP.
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I think it's some kind of bug not related to net lag, Ive seen such long-distance warping in single player too.
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I think it's some kind of bug not related to net lag, Ive seen such long-distance warping in single player too.
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Question is, do other players lag or the server? Server can't be blamed for all the cases. Netcode is improved over OFP at least somewhat and OFP has loads of servers that are not laggy. So a good server should not lag with 20-30 players unless the players themselves are laggy. One way to test lag is to enter empty vehicle which has not other players in it. If it takes some time to get in you are experiencing lag on the server side. Servers on top of this list are the ones I have not experienced serious lag with: http://stats.swec.se:3001/server/list
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Question is, do other players lag or the server? Server can't be blamed for all the cases. Netcode is improved over OFP at least somewhat and OFP has loads of servers that are not laggy. So a good server should not lag with 20-30 players unless the players themselves are laggy. One way to test lag is to enter empty vehicle which has not other players in it. If it takes some time to get in you are experiencing lag on the server side. Servers on top of this list are the ones I have not experienced serious lag with: http://stats.swec.se:3001/server/list
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Plain and simple, you've been playing on bad hosts which play on some crappy cable or slow adsl connections. Netcode is very good. They are not dedicated servers even, it's just some guys hosting while playing which causes additional strain on CPU. There are many 30+ player servers on full game with no lag at the moment.
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Plain and simple, you've been playing on bad hosts which play on some crappy cable or slow adsl connections. Netcode is very good. They are not dedicated servers even, it's just some guys hosting while playing which causes additional strain on CPU. There are many 30+ player servers on full game with no lag at the moment.
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Well, that sounds like a big fat lie, no way 9550 Radeon will run BF2 on max setting 80FPS!
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Oh come on! You call that a video card?
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co 22 over there (v1.1) *UPDATED 21/12/06* Kingdom of South-Sahrani has faced armed aggression from the communist North. US has replied to the king's plea for military assistance and president Bush promptly authorized 'Op. Liberty Shield' to bolster the weak Southern army. 26th Marine Expeditionary Unit is currently being deployed to the island to consolidate defences and to conduct counter-insurgency operations. B Company of 2/2nd Marines is one of the first detachments to arrive and it's currently based at Camp Ermey, a former South-Sahrani army depot. DOWNLOAD
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I updated this mission (v1.1), check top post.
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co 18 over there 2 *updated* Intel tells us that a senior officer from North is about to meet local insurgent commander. This supposedly takes place in an abandoned farmhouse. We must catch him and wait for Southern intelligence service to pick him up. Additionally, we have indications that factory near Somato is being used to make bombs and IEDs during nighttime and we are to raid the place. Town of Somato itself has also turned out to be a haven for insurgents who have set up self-imposed curfew - show them who's in charge. To make matters worse it's raining like hell but getting wet should be least of your worries... Cpt.Kendrick, B Company CO Download
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No, only the music.
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Just put the following to soldier's init line: this setpos [getpos this select 0, getpos this select 1, (getpos this select 2) +0] (+0 means height from ground)
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co 8 insurgents A gang of local residents take up arms against American occupiers and ambush a troop convoy, but that is only the beginning... download
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Thanks for you kind words Fixed the issue you mentioned. Get updated version from first post.
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Thanks for the bug report. Fixed version in the top post.
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co 24 royal rescue Son of the King, the playboy prince Alberto has been taken hostage by insurgents on the road leading to holiday resort of Arcadia. The entire town is taken over by insurgents and rebels, tourists have fled the city in terror. A joint US-Sahrani rescue operation has been launched promptly to free the prince. Download
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I think the AI is accurate but you can also customize AI skills from options much more than you were able to do in OFP so it will not be that accurate. And again, why the player should shoot perfectly while AI hits nowhere?
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To the people who are playing ArmA, how is it?
Janecky replied to evilnate's topic in ARMA - GENERAL
It does not matter how much you down-bandwith is, the up-bandwith is the one that matters when hosting MP since the host has to upload lot of data during the game. So if someone has like 8MB/30kb connection he's certainly not going to host very big sessions lag-free despite great download bandwith. People who experience lag are usually: A) Playing on a server with poor upload bandwith. B) Have poor connection themselves. C) Are playing with people with poor connections. OFP and also ArmA are able to support very big games if servers have good bandwith up/down, with OFP I had no problems with 30+ player games on some servers even with over 150 AI troops running around at the same time. Now tell me which normal off-the-shelf game which is not "massively multiplayer" can boast similiar performance? In a way ArmA and OFP shoot themselves in the leg as they feature capability to host games easily yourself while playing without having to set up a dedicated server hooked to good bandwith. Larger maps then may lag a lot while self-hosting and those morons then complain about poor netcode, which is just bullshit as their net connection is to blame. In a way