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Jarppi

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Everything posted by Jarppi

  1. I'm looking to implement a variety of less-than-lethal options in my mission, but I'm having hard time figuring how to get a working pepper spray in the game. The functionality itself is going to be pretty simple. Any player (of six) needs to be able to use an pepper spray on a terrorist when they're less than ~3m from him. When hit, the terrorist dude should just play a stunned animation (any). Put a cherry on top with a few small clouds of particle smoke or so to depict the spray itself. Pretty simple, in theory at least. Even so, I'm stunned myself, any ideas?
  2. I actually got it working pretty nicely with a little drop-abuse. The next question is however, is there a simple way of checking if unit A is facing unit B (or at least in the general direction)?
  3. Yeah, the flashbang animation could be good. But the playmove isn't really the hard part. I was trying to get any ideas on how to implement any kind of believable pepper spray. Actually, pretty much everything else seems to be somehow out of my reach than the animating the effect.. :D How to initiate the spraying? Should I use a simple addon-weapon and eventhandlers to detect when the terrorist is hit with it? Or should I use an action to initiate a more complex scripted cutscene-ish action sequence where the player (aka sprayee) sprays the terrorist with invisible spray (though with particle spray-effect) which would result in the terrorist holding his face and squirming?
  4. Jarppi

    Balkan war mod w.i.p

    Do forgive me but shouldn't the correct designation be ZSU-57-2, instead of ZPU-57? As far as I know, ZPU designation was only used with ZPU-1 -2 and -4 AAGs. ed. Quick googling brought me these two pictures. http://www.primeportal.net/artillery/dan_rowbottom/zpu_57-2/ So I'm guessing, ZSU = self-propelled while ZPU is not.
  5. Jarppi

    ZU-23 AA Guns

    Nope, didnt mean that. If you read the topic a bit further back he promised a non-modernized version also. The original two-seater without the optical target designator.
  6. Jarppi

    ZU-23 AA Guns

    I still not be finding teh non-modernized version of the gun?
  7. Jarppi

    ZU-23 AA Guns

    Happy family incident. Sounds like a newborn to me. The addon will be released soon. No-one ever said it wouldn't be. So please, be patient.
  8. Jarppi

    ZU-23 AA Guns

    Well since BIS released the modding tools, it shouldnt be a problem anymore? Just mount it on Ural?
  9. Jarppi

    ZU-23 AA Guns

    That's what I said. Where'd you dig up those sights? I couldnt find any, so if you could url me those?
  10. Jarppi

    ZU-23 AA Guns

    Does the truck shake when you fire?
  11. Jarppi

    ZU-23 AA Guns

    Yeah, well guess it does depend a lot on nationality, but I wouldnt mount zu23 on anything like that. As I said, it has gigantic recoil and if mounted that way, it WILL move around and a lot, resulting in people having to push or pull the gun around to avoid having it slip over the edge. 975kg of gun falling on someone prolly would do some serious damage.
  12. Jarppi

    ZU-23 AA Guns

    Actually, ZU wouldn't be mounted on any vehicle like that. It would be in its undeployed state (*clicky*) and have these largish cylindrical things (lavapukit) beneath the gun's land disks(?) (maalevyt). (Pukit) would then be connected to each other with metal bars to keep them steady. Nothing big or drastical, but just for your information. The difference would just be that the gun would take a bit less horizontal space, and would be mounted a bit higher up. A single (pukki) would be about as wide as one of guns land disks, and some 30-40cm tall. Again, just in case you wanted to create these. And btw, even a finnish Masi is a very unstable firing platform for ZU. Even Rasi swinged a bit when fired. The recoil on the gun is humongous.
  13. Jarppi

    ZU-23 AA Guns

    I'll see if i can hitch a ride to Hyrylä in the weekend. They have to have a Sergei, hopefully with optics. I'll give you a heads up on friday or saturday bout that \o_
  14. Jarppi

    ZU-23 AA Guns

    I'm a volunteer for testing, afterall, I do know the Zu quite well. Doubt you'll need another tester for just an addon, but just in case then. Keep up the excellent work.
  15. Jarppi

    ZU-23 AA Guns

    Nope, nothing like that either. Imo that looks like something that might be the new optics for the modernized version. Actually, now that I think, I don't think a Soviet AAG sight would have separate intervals for HE and AP types of ammo, since we (and they afaik) link both AP and HE shells in the same boxes.
  16. Jarppi

    ZU-23 AA Guns

    Actually it's damn hard to squeeze of some single shots. Short bursts are quite easy, but singles are near impossible irl. Törni, afaik the ItK 61 uses the original sights, both the reflecting and scope. In case you didn't yet know, original Zu-23 has sights for both moving and stationary targets. Scope with normal windage & elevation adjustment (optic is very much like the WWII German sniper scopes - just a thin V-type needle in the bottom.) Reflector sight is again pretty much like the the ZSU-23-4 ones in ofp and arma. Main difference is that Zu-23 has yellow optics. The optic itself is only slightly different. And yet as I've stated before, I've never even seen the modernized soviet variant, so my information limits only to the original Zu-23 (23 ItK 61) and the finnish modernized variant (23 ItK 95).
  17. Jarppi

    ZU-23 AA Guns

    Aye, some smoke effects and casings could be cool. In case you implement the casings and beltloops, heres a bit of reference for ya. http://www.hellfish.org/~jarppi/zu23.jpg Yellow for the casings, red for the belt loops. And where'd you dig up those optics? Again, nothing like what I got used to. Could again be the modernized version of the Zu23, but certainly not the original variant. And doubt the russians use latin letters on their stuff. Who knows. I'll see if i can find a photo of the optics in the older model.
  18. Jarppi

    ZU-23 AA Guns

    Do that. It isnt really much else than just pulling the old cans out and tossing them away and replacing them with the fresh ones. Cans don't even have any delicate locking mechanisms or anything, just a small button in the switch in the bottom of the canholders keeping the cans in the place.
  19. Jarppi

    ZU-23 AA Guns

    Just checked it out, excellent work. Imho, you should really shorten the burst length to 4 or 6 shots, but 10 could work with the modernized version. Afterall, the first sergei clips (sergei4-6 + 95) were shot with the modernized version 23 ItK 95, which should be something like the russian modernized version. If you intend to make the two-seater variant, shorten the bursts. It's impossible to hit an aerial target with that long burst. Secondly, decrease the reload times. Trained crew reloads the thing in 5 secs. The crew in the last video i posted consisted only Karelian Brigade NCO candidates, soon-to-be group leaders. Trained a bit in all the roles in a 23 ItK-group. Secondly, the full ammo cans were stored 10m behind the gun for safety reasons, in real situation they would be 2m around the gun (NE SE SW NW corners), and would be changed by people trained to do ONLY that during war. A few seconds tops, as I said. Even changing the barrels dont take as long as it takes to reload in ArmA. ;( Also I thought the rof was a bit low, remembering that sergei shoots ~18 rounds a second per gun (17 with brand new barrels, 19 with the oldest and loosest ones), but I could be wrong too, didnt check the config or anything, just felt wrong. Also if you have time, you could do some basic equipment used in Zu23-group, such as toolkits, spare barrel boxes, radios, ammo cans and such. Can find my old field manual (maastovihko) for a complete list of things that go with the gun.
  20. Jarppi

    ZU-23 AA Guns

    Np. Also upped one of my 23 ItK 61 vids. http://www.hellfish.org/~jarppi/MVI_0294.zip - Filmed in Juurikko, Finland this Spring. This one's filmed with faster than average refresh rate (60 fps), and shows the Zu23 muzzle flashes very clearly. And keep in mind this one was shot in broad daylight.
  21. Jarppi

    ZU-23 AA Guns

    Well yes, actually when fired against ground targets they lock both axis. Horizontal and vertical. Nonetheless, the gun kicks so much it often loosens both the locks thus creating big dispersion even at short ranges. It's just too bad you cant add recoil on static weapons.
  22. Jarppi

    ZU-23 AA Guns

    Actually, having served in the military with these guns, I'd even say they're more effective against light ground targets than airborne ones, since it's damned hard to keep a fast moving target in sights and shoot at the same time remembering that these babies DO kick when shot. And hard. Sounds actually nothing like the real thing, and whoever is shooting is firing in far too long bursts. Of course, I've been trained only in the finnish way, where you fire 2-6 rounds/burst. But to be honest, firing that long burst is useless against non-stationary targets. For sound try these ones. http://koti.mbnet.fi/make85/FDF/sergei1.avi http://koti.mbnet.fi/make85/FDF/sergei2.avi http://koti.mbnet.fi/make85/FDF/sergei3.avi And finally, what model of zu-23 are those actually supposed to be? Imo, the "ZU23" is something between 23 ITK 61 (Zu-23-2) and 23 ITK 95 (the finnish modernised variant), but whats the fact?
  23. Jarppi

    UK Weapons

    Yeah. They're too bright indeed. Why the fook is the SA80 yellow? O_o
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