Jarf
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Everything posted by Jarf
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Thanks sickboy, v0.9 fixed it.
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The single player missions weren't patched due to CRC errors, same with library.sara.pbo.
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Hey sickboy, you're doing a great job! Can't wait for the GER -> ENG patch, keep it up. You're a credit to the community.
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Over the last week I have coded and created my first flash game. It's a first person shooter, I have used OFP graphics and tried to create an overall OFP feel. Click here to play. Please comment and if you find any bugs please do tell me. Don't forget to read the instructions before playing either. There is one known bug, if you lose but still wait out the whole two minutes it will take you to the winning screen. Just put it onto Newgrounds so go vote.
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Haha, that's not a bad idea. Once I get my mittens on a copy of Armed Assault I'll be sure to start working on a mini flash game of it. But I'll make it bigger and better than the last incarnation hopefully, if you have any suggestions on things you'd like to see be sure to tell me.
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FYI, the original hosting for this game had vanished. It's up at my new site here. I'm sad though because I lost all the source code to the original when a virus forced me to reformat about a year ago. It's been almost two years since I coded this but I'd rather bump this thread where it is relevent than create a new one. Also I don't mean to blow my own trumpet, just thought some of you might want to know. And a quick edit here, 100th post!
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So is this going to be a "post your specs for a quick analysis" thread? Pentium 4 HT 3.6GHz, does hyper-threading help with this game? 2x 1024MB PC4300 RAM, 2GB of RAM should be enough for this I hope. NVIDIA 7800 GTX Will I be able to run this at 1920x1200 with some decent graphical settings? Although I'm tempted to buy it from the Czech shop I have the patience to wait for the UK release. I'd rather have an English version of the game than a roughly translated Czech version.
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So I'm hoping to get in on this tomorrow, I've played a fair bit on CiA but this one seems to have more convenient times for me. See you guys tomorrow I hope.
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It's been a while since I've last been on (nearly a year infact) but I'm reinstalling Operation Flashpoint right this instant and hope to get in on some of the fantastic CiA co-op nights.
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Considering the fact that this game already has a massive fanbase waiting for it you'd think publishers would be fighting over this game.
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Simply amazing. Great scripting, can't wait to do some stealthy night missions with this unit.
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Yeah hopefully I'll be on tonight also. Had to miss the last game unfortunately.
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We really didn't have any luck with the APCs that mission.
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Hurrah! After some extensive PC "maintanence" FDF is working again. See you all on Sunday, I hope.
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Damn this sucks, I was looking forward to a great night of COOP and fdfmod.exe inexplicably decides not to work. No error, it doesn't even load anything.
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*taps foot* I feel so rude when I ask this, but why is it late?
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I use this one mainly. But I have a more camoflagued version just incase. It's supposed to be a character I invented named Compoota.
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That's a real shame that you are locking down like this. But if you're having problems of this severity I guess it's the only effective option, I just hope I wasn't one of those that managed to upset you.
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It's a shame I always have to leave a few missions early, the later ones always seem to be the best. However I love that you guys have this organised event, really keeping OFP alive for me.
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That's me, not Llauma. It's the camoflagued version of what I have now.
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honcho- I use Sanc's anims in OFP. I love them, just hope he expands them to pistols and shoulder fired weapons.
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The leaning anims aren't too good but I'm sure they will improve on them. I posted a picture of all the leaning anims if any of you are interested.
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The leaning anims make you hold the pistol like a gangster. But this is what I wanted to show you. Collage of leaning animations
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Just thought some of you might want to see the new leaning animation for pistols in VBS1 I can't decide wether I like it or not. A: VBS1, ADF