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Javito1986

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About Javito1986

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  1. Javito1986

    Liberation 1941-1945: Patch 1.07

    Exactly what I needed. Thank you.
  2. I'm giving this another playthrough. Doesn't this campaign just scream out "masterpiece" and "work of art"? In my opinion this is just -the- best in OFP gaming. And it's been a long time since I've seen it mentioned so I figured I'd bring back some attention onto my favorite little campaign...
  3. Javito1986

    Liberation 1941-1945: Patch 1.07

    I know I asked about this sort of thing before and I apologize for bothering you all again. I'm trying to make a mission using Lib '41 and at one point I want the player to drop his MP40. Only I can't get it at all to work and I think it's because I'm not using the proper syntax for the MP40. Trying to use the command "(Not (Bidermann hasweapon "MP40")". So I wonder, how exactly do I access the configs like bdfy suggested so I can see the names of those addons and add them into a script with the proper syntax? That way I won't have to keep bugging you all whenever I can't get something to work. Â
  4. Javito1986

    Bombed Out Villages

    Curious if there's any islands out there that feature a bit of battle damage? Bombed villages, rubble, damaged homes, etc?
  5. Javito1986

    Liberation 1941-1945: Patch 1.07

    Is there any listing of Liberation 1941 anims and sounds for us mission makers, similar to the reference manual for vanilla OFP? Specifically I'd like to know the names of some of the wounded anim and the Russian "Hooray" sounds so they can be incoporated into mission scripts.
  6. If anyone has ever played the mission Airborne, I would like to create a similar effect as seen in the beginning of that mission. I.E. right at the beginning the players vision "fades" from total black out to vision, black to vision. It simulated him waking and shutting his eyes after waking up. I dePBO'd Airborne to look for the effect but couldn't find it, so I've decided to ask about it on here. Anyone know how I can do this?
  7. Javito1986

    Well I'm In A Great Mood...

    So I've been playing Operation Flashpoint since I purchased it in September 2001. I've had so much fun with this game over the years. And then in July '03 when I discovered addons and user missions... hoo boy. Great times. Some of my favorite missions from over the years have been Airborne, Facile Ground, Short Straight, Pukalov Beach, Sieze Le Moule, Lojack 2... I think that my favorites of all time are Carelian Pie and Getting The Upper Hand for FDFMod. So what am I rambling about? I'm just happy because after five years I've just developed my first mission using Lib '41. Now I don't think I plan on making it public just yet since I'm thinking about including it in a mini-campaign... but I've completed the mission in 4 days. I don't know how good it is but I know that -I- enjoy playing it and I've played many. So who knows. Doesn't matter, the point is I made it. It is done, my creativity has found an outlet. And now I'm in a good mood and I figured I'd share this little tale with fellow OFP fans.
  8. Javito1986

    PBO Making Assistance

    Ah ha, I've got it. Yeehaw. Thanks for the help guys.
  9. Javito1986

    PBO Making Assistance

    Here's a copy of my Overview script. <!-- Overview Title --> <br><h2 align="center"><a name="Main"> Blah </a></h2> <!-- Overview Picture --> <p align="center"><img src="1941 USSR.jpg" width="512" height="256"></p> <!-- Overview Text --> <p><br> Blah blahbitty blah blah... <br></p> </body> </html> And the picture is just completely not working at all. I can access the mission, the overview text is all present. But it just won't show any picture try as I might.
  10. Javito1986

    PBO Making Assistance

    Ah, thank you that makes things easier :-). Unfortunately though it still doesn't work. I exported it to single player missions and A) it still has a funky name and B) most importantly it won't open. I click "Open" and it just goes right back to the main OFP screen. I just can't figure out why it's doing that.
  11. Okay, I'm on the verge of completing my first mission and I'm currently in the process of editing my briefing, inserting hyperlinks, all that jazz. I've downloaded a utility to make PBO's off of OFP Info and it seems to have worked. It took my mission folder and compressed it all into a shiny "Mission.PBO" file. I then proudly took my new PBO file, pasted it into the missions folder, started up OFP, selected it, and nothing happened. Literally, it's like I pressed the cancel button at the bottom because it just closed the missions window and took me back to the main OFP screen. You would think I'd be done by now but now I've run into this obstacle. Secondly, every other mission has a nice name. "Convoys". "Facile Ground". Etc. In the mission folder my mission is named "Krieg.Eden.Pbo" or some ugly and unappealing name like that. How do I make it so it displays its actual title like it should? The only thing that semi works right now is my overview. It is visible but the picture I selected isn't working. I know I probably didn't resize it properly but I can try to figure that out on my own, it's not a big deal and if it becomes one I'll ask again. The big problems are the ones I listed above.
  12. Javito1986

    Liberation 1941-1945: Patch 1.07

    I have a question concerning a mission editing option which doesn't seem to be working in Liberation 1941. I used FDFMod for this comparison. If I have a group and I want to set a trigger to activate when x amount of soldiers in that group are dead I would use the condition line "West countSide (units group1) < 5" where it would activate when the group has less than five remaining soldiers. That works fine. Then I like to have a little text pop up that says "Booyah" or some such so that I know it worked. In Liberation '41 it is not working for me at all. I have the same situation but with a USSR squad. Give the condition "USSR countSide (units group1) < 5" and nothing happens. No text, nothing seems to happen at all. Is there something different or, more likely, am I doing something wrong?
  13. Javito1986

    Groups and End Triggers

    Thank you kindly :-)
  14. Here's the deal. I have five attacking groups of infantry, all set to allowfleeing 0 so that they do not run off. When they're all killed I want the mission to end about a minute later. And I cannot just set an end trigger for "When East Not Present" because there are enemy tanks in the area who might still be there after the infantry die, but I want the mission to end -specifically- when those five groups die. Also, I'd like to add a message saying something like "Got him!" when an enemy vehicle is destroyed. How can I do this? I remember you could set a condition in a trigger for "notalive" or something similar but I don't remember the command exactly. Any help would be greatly appreciated.
  15. Javito1986

    UNSUNG IS HERE

    I was playing this mod a bit this afternoon and was very impressed after I installed the update. Finally, I cannot be shot by enemy soldiers that shouldn't realistically be able to see me! It's a wonderful Vietnam experience now, -very- atmospheric and, dare I say, claustrophobic. I move around with my squad with M16 set to full auto (easier in close range fights), feeling very isolated because I can't even see my squadmates. Then gunfire comes from nowhere, grenades are thrown, I end up firing into the bushes, etc. I even shot a friendly soldier on accident when he ran out of a bush unexpectedly and scared the crap out of me. I think that somebody should remake Dinger's excellent mission Short Straight using this island. I used to love that one, but was never able to complete it or fully enjoy it because of the AI's knack for shooting me through bushes. That business threw me off. That mission would be -superb- on this island though.
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