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JGreyNemo

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Everything posted by JGreyNemo

  1. JGreyNemo

    New Civilians

    Dr Pepper, Have you edited the proxies for women in the P3D by any chance? The BIS women civies have a couple of problems: 1. They can't hold a primary weapon properly -the gun sits to the side of their hands (AKproxy bent) 2. They don't have a proper Law launcher proxy (and are classed as civvie - so no slot for this) 3. NVG proxy all out of shape. 4. external LODs for right hand all bent out of whack. (skinny 2 plane hand) Only viewpilot LOD works. The reason why I ask, is because I've fixed these for a female resistance pack I'm creating (with Radio voices and 20 + female faces + some basic new female models (I'm crap at modelling from scratch though) If you like I can email you these proxies that I've fixed. Just PM me. Nice to see the community getting more female options. (I'm always more for that)
  2. JGreyNemo

    O2 program problem - missing LODS window

    Thanks very much Sanctuary. I figured it would be something like this, but had no where to look. Your help is very much appreciated!!!
  3. Help!!!! I've been using O2 for quite some time now. However I've run into a mysteriously annoying problem. My LOD selection window where you select the LODs like Distance LODS, Memory LODS, ViewPilot LODs is completely gone. Before you say press ALT-L - Nope this doesn't work. All the other windows are working, I've tried search for it amongst the window... in case it had been squished or moved within the work area... but no dice. It says the LOD window is displayed (ticked in windows), but I can't find it still. I can't reinstall this program either, because it resets to the original configuration. Which brings me to the two questions. Has anyone had this problem before and how did you fix it? Where is the Config file for O2 located? How do I reset O2 setting completely. Just creating O2 still doesn't work. Do I need to change something in Windows registry? Your help is much appreciated. (This problem hit me when I was on a texturing roll too.... ) Gaaaarrrhh!!!
  4. JGreyNemo

    ADF mod needs help

    Aha, great. Thanks for the headsup Reed, I was worried you dropped off the scope or something. It is looking good.
  5. JGreyNemo

    ADF mod needs help

    Is this the same tigre Reedwasere was working on? I remember doing some voices for the Helo MFD for this project. What happened to this one? AFAIK it was looking like it was getting there. Has the project been restarted? Just curious because I did put some work into those voices.
  6. JGreyNemo

    Llauma Head 2.0

    hmmm facestex2.pbo and facestex_cpp.pbo when we will hit certain file size of facestex2.pbo we can create facestex3.pbo, and so on, and so on facestex_cpp.pbo will include only scripts and config will be small enought to download eevrytime something will be added. sounds good ? :-) Sounds good to me. By the way I started making a female head model.. I guess someone might wanna use it, but it's not my highest priority right now. Here's a pic of it.. It's still in very early stage of development but she's not too bad. http://img348.imageshack.us/img348/6348/woman3xe.jpg and another angle.. ]http://img442.imageshack.us/img442/8326/woman22du.jpg Wow I just found this... Is this still a backburner project? Â Because I will definitely help with any female face textures for this face once the 3D stuff is mapped (which I'm hopeless at). Â I have a lot of faces that I can easily rework for a texture compatible with this. (I'm currently in the process of messing about with the old female civillian models and retexturing them for the female pack I've been working on for about a year now... ) Anyway, my help is at your disposal. Â PM me if you have a request!
  7. With regards to BWM nurse, you need a specially edited P3D to run these faces on BWMOD. PM me your email and I'll send you the edited version so as you can use the faces.
  8. JGreyNemo

    DMA Army Pack: Now Improved!

    Hey guys, I really like this replacement addon as it works on my slower computers which means I can LAN it to the faster computers and have another human player. But I really really need Locke Anim support for the ECP config. Â Can anyone help? Â I've tried to do it myself, however the ECP enabled DMA replacement CPP is different in structure to other CPPs. If anyone can lend assistance I would very much appreciate it. Jeremy And don't worry about LA incompatibility, because all of the machines on the LAN will have LA installed.
  9. JGreyNemo

    Mercenaries 1

    These are very very nice. I guess the only think I can fault with these lovely heads is that they don't blink or speak like the regular BIS heads (or set faces). Small price to pay for such realistic faces. Still these are spectacular and it's a great injection of life into the 'ole OFP. Thanks for sharing Neph!!
  10. JGreyNemo

    Mercenaries 1

    Ummm this is a whole radio voice, as in every single word for OFP's radio replies, like "10 o clock BMP 500, 3 attack BMP 10 o clock, engaging, BMP is history" All it needs is to be added to the existing voice pack and entered as an identity into the main OFP .CPP Â (alternatively it can overwrite an existing voice that isn't used much... I use the "Marc" profile) It took me a good 4 hours broken into a couple of sessions to record, edit and cut this voice character. Â Unlike many other packs which forget to record all the alphas, numerics, distances and o'clocks this has everything in a generic female voice (slightly Australian though). So unless you have oodles of time an audio editing suite and the appropriate tools to decompile wavs back to WSS, a girl patient and willing enough to sit and say the same thing over again and again etc... No? Â I didn't think so. Anyway, the offer stands. Â Otherwise I'll just release in the later months this as a standalone pack with the Australian, English accents + Militia and plain speaking English pack I'm currently recording.
  11. JGreyNemo

    Mercenaries 1

    Nephilim, would you like a radio female voice character to go with your model? I have one finished female radio voice character (recorded by my girlfriend) that was supposed to go into a pack of female voices that I don't have time to finish. If you would like to use it, PM me. It would be good to combine the first decent female unit with a female voice to go with it.
  12. I think Anderrson originally developed the inventory increasing (via scripts) Backpack addon before WGL (which was further developed by Chain of Command and then used by WGL.) . Â Could be wrong though, although I distinctly remember people not having seen such an addon when it was released. I even added a unpacking sound that would play everytime your opened the rucksack on the ground. Â It's somewhere on the internet. Yup I was right. Â Credit where credit is due. Â I still use the original for some of my coop missions as it is MP compatible. I like the fact that he open sourced his addon and people improved upon it. http://www.website.thechainofcommand.net/back_pack.htm http://www.freewebs.com/andersson/
  13. JGreyNemo

    Operation Farmland Mod

    I can help you with the voice acting, I've done voice training (can do different accents - am originally Australian) and am also in the middle of doing a voicepack mod + I have cooledit which is a great program for recording. PM me with what you need and I'll see what I can do. It definitely sounds interesting.
  14. JGreyNemo

    DMA Release Day

    Suppressed HK models replaced by suppressed M4A1 Carbines are fine with the BIS replacement soldiers. Right up to the point where you have JAM enemies shooting SD 9mm parrabellum at you from M4a1 silenced carbines. So this is a little unrealistic. Same thing for the M21. That's not so bad. But still messes with the JAM units. Should I not use JAM at all? Perhaps that's the only workaround at this stage. Can the models be reverted back to the original weapon? Overall I like the feel of this Mod. Some small inconsistencies like the weapons stated above. But I like this Mod ESPECIALLY the island. And thank you for including an ECP config.
  15. JGreyNemo

    Antonov-124 1.2

    This is a very good addon. 121 version is about as good as a heavy lift cargo plane can get.
  16. JGreyNemo

    SEF_CH53

    Blackhawks and Chinooks don't always run I have had them return fire. I was higher than 50m I think I jumped out and then I hit the side of the Ch-53 so it took away my chute thinking that I landed and then I fell to my death. You can fix this by setting the helicopter settings to a high AI status and then setting their behaviour waypoints, not as SEEK AND DESTROY, but GUARD. When they are fired upon, they will fly in circles and try to engage whoever is firing upon them. This is how I managed to create a quick dirty mission of resistance fighters defending a Marine seaborne invasion by US forces. Fun but extremely frustrating mission to play.
  17. JGreyNemo

    Updated Mercedes 600SEL

    You know that mustang addon a while back? Well if you press the "boost" option repeatedly it exponentially increases your speed. The best thing about it, is that you can command AI to do it as well. And when you've pressed it 15 times or so... AI is just a blur... (and usually flies off the edge of the island) It's the closest thing to a rocket car in OFP.
  18. JGreyNemo

    [RAST]Sniper Pack

    As far as I know, you would only be detected if you fired the weapon (which would have no ammunition). With any of the mounted guns/AT weapons, most of the time, at distance they are undetected. I'm sure there's a setting that would set the vehicle to be close to undetectable. So many addon makers find it hard enough to get AI to fire at their own addons. So this should be no problem.
  19. JGreyNemo

    Y2K3 Version 7.3

    Quick question, The Vulcans in Y2K spit out a tracer every time they fire a round of ammunition, not every cyclic round, but every single round. This is nice looking, but it lags my computer lots. However the shilka seems to spit out a tracer every 3 or 4 other rounds, which still looks good, (probably more realistic too) but is not so processor/ram intensive on my poor little crapbox of a computer. Is this a bug or was this deliberately made different? Anyway just a point of order. Nice work Pappy.
  20. JGreyNemo

    [RAST]Sniper Pack

    How about an action based weapon, that would use a script to spawn an external enterable m2 class gun with a high zoom scope and a model that could function like a mounted spotting scope? Kind of like the way OFrP Eryx system works, except with no weapon, just the scope. That way you could carry it around on your back like a law launcher and set it up, enter it and provide spotting support. Feasible? Impossible? Silly?
  21. JGreyNemo

    An oldie re-released - Zodiac Pack

    Haha, I remember this pack it was awesome when it was first released and no doubt even more awesome on the second release. (I used to put these at the beginning of the canyon mouth on the western side of Malden, get in, fire up the motor and slide down the side and into the water...) Good times
  22. JGreyNemo

    USCG Mod Release

    Excellent work Pappy, good to hear that enemies engage. Now all we need are bone-fide OFP bikini babes to ride shotgun in these totally awesome looking boats... Anyone good at modelling units?  I'm quite willing to texture.. lol   Dammit now I wish Nephilim had finished the UAP. Â
  23. JGreyNemo

    Saigon Taxi #2

    Excellente. Thanks for the generously rapid response to our whinging. Will definitely check this out after work.
  24. JGreyNemo

    USCG Mod Release

    Do enemy vehicles engage these boats? (Law soldiers, shilkas, machine gunners, tanks, apcs, aircraft etc..) I remember there was an issue where enemies would refuse to fire upon CWK's gunboats, as awesome as they were, I couldn't use them because nobody dare fired on that mini gun equipped beasty...
  25. JGreyNemo

    I want your face - Female Facepack

    @ Major Fubar Excellent face, this sort of thing is exactly what I need. Thanks. I will definitely include this into the pack. Hopefully next week I'll get enough time to finish off the beta of the voicepack I've been promising for yonks.
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