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Johann "onn" Bitsoenn

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Everything posted by Johann "onn" Bitsoenn

  1. Johann "onn" Bitsoenn

    Hummers and hemmts!

    Courtesy of of.fpp.pl? Well, not exactly :] Courtesy of Holiday (author), and partially ofp.info, as he posted that image on their forum long time ago, when I was not a part of of.fpp.team (but as far as it wasn't ever published on of.fpp.pl and it was interesting and it is being done I've putten it on of.fpp.pl). So in other words... this is not a courtesy of of.fpp.pl in the meaning that you can take and post it freely on your sites :]
  2. Johann "onn" Bitsoenn

    Corsair beta released

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Silent N Deadly @ Mar. 19 2003,05:27)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The B) in my previous post might just be my bad flying skills though, somebody else feel free to comment hehe.<span id='postcolor'> I agree, It happens to me too. When you trun at 90 degrees (Turning around) The plane kills alot of speed like maybe 100 mph in 6 secs. But that's ok, just go straight for a while and you gain your speed back! <span id='postcolor'> That thing in reply might be just a bad mathematic skills. Turning back is turning 180°
  3. Johann "onn" Bitsoenn

    Corsair beta released

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Mar. 18 2003,11:05)</td></tr><tr><td id="QUOTE">Released addons, including betas go in to the Addons & Mods: Complete forum <span id='postcolor'> Beta's have to be discussed. So this topic should be in A&M:D forum (which was even named "work in progress")... It is REALLY better for beta addons to be kept in "discussion", and fully completed (or very nearly completed, just for betatest in final release) in "completed", so it really helps many people, I think mostly it helps to people who post news on their news-sites :] That's just my opinion.. :]
  4. Johann "onn" Bitsoenn

    Red Hammer Studios

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ Mar. 19 2003,16:45)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([CCCP]Stalker @ Mar. 19 2003,14:58)</td></tr><tr><td id="QUOTE">About destroyed model change. I don;t think it's a good idea 'cos: 1. We need to make 4-5 different models for every destroyed tank (different camos)<span id='postcolor'> Well if you make them like BIS' wrecked vehicles, rust textures .<span id='postcolor'> Rusted in a few seconds after taking a critical shot? Wow... it had to be a very wet wheater there
  5. Johann "onn" Bitsoenn

    Mi-2 urn v1.0 released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Abrams @ Mar. 19 2003,18:27)</td></tr><tr><td id="QUOTE">Our Weapons Project is planning to relise MI2T as civilian and MI2US(with machine gun) as Resistance after 4-6 weeks. Improved version of MI2urn will be included...<span id='postcolor'> Will you release the version with fixed heavy MG mounted on side? (as on the pictures in previous thread bout Mi-2)?
  6. Johann "onn" Bitsoenn

    Bmp 3 by vladimir

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Munger @ Mar. 18 2003,23:59)</td></tr><tr><td id="QUOTE">Vladimir, would you consider changing the weapon config so that the AI could use the anti-tank missile? Although it's realistic as it is now (i.e. you have to manually load the missile as an alternative to a 100mm shell) it means the AI cannot use it, which drastically reduces the vehicle's effectiveness against tanks. Also, can the ERA equipped version really float? I would have thought it would be way too heavy with that extra armour attached. Please let me know if I'm wrong. <span id='postcolor'> Well... it seems to me slightly better... ...remember BMD-3? It is using missile only :]
  7. Johann "onn" Bitsoenn

    Red Hammer Studios

    $me applies too :] Well... maybe I'm not in russia, but I've got enough good connection :] Some guys at your side (Soul_Assasin) know my email etc. :]
  8. Johann "onn" Bitsoenn

    Mi-2 urn v1.0 released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DPS [CCCP] @ Mar. 17 2003,10:50)</td></tr><tr><td id="QUOTE">2 all who have problem with the last LOD. It problem cause because I'm forgot textured last (shadow) LOD . Try to do those: In resistance preferencese: 1.change "auto detalisation level" to 4 x 2.move LOD object setting to full right position. In game: Move visual quality to maximum. With those settings i have no problem ! <span id='postcolor'> But changeing graphic preferences is not a solution... Imagine what would happen if every addon would not work in some range of settings, then there would not be any setting in wich every addon would work Moreover, moving visual quality to maximum is not good for older machines (at my Athlon 1,3GHz I have light lags on current settings (probably because half of the card is trying not to work, but... well... shity dualhead, easy to turn on, harder to turn off )
  9. Johann "onn" Bitsoenn

    Sweet set of scripts!

    Great work, but... Explosions in mortars are not working... shrapnels do really work, causing massive casaulties within the troops... but explosions on all types of mortar ammo deals no pain. It is even fun to watch a shell hitting directly into soldier and soldier standing still alive, untouched, afterwards :]
  10. Johann "onn" Bitsoenn

    Mi-2 urn v1.0 released!

    And, just before I'll say it's great work, I would like to ask you... What and where is the "temperature showed on pilot panel"? And now, as I said during beta release (not "relise" ), GREAT JOB :]]]]]]]]]]]]]
  11. Johann "onn" Bitsoenn

    Mi-2 urn v1.0 released!

    8--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Abrams @ Mar. 16 2003,238)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (smogmorph @ Mar. 17 2003,01)</td></tr><tr><td id="QUOTE">Still LOD problems at about 50m+ Textures are tits though <!--emo&<span id='postcolor'> Try to increase you video settings i didnt noticed any probs with LOD(just tested) well textures optimized for all machines<span id='postcolor'> Here it is... In previous version only front part of cockpit was untextured in far lod, now it is whole chopper apart from rotorblades and wheels :] And... ekhm... please excuse my AI for landing such poorly :]
  12. Johann "onn" Bitsoenn

    Carriers?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (~Too Tall~ @ Mar. 16 2003,20:51)</td></tr><tr><td id="QUOTE">8--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (smogmorph @ Mar. 16 2003,058)</td></tr><tr><td id="QUOTE">Says I'm missing addon "NMLFokE3".. I got the editor extra <span id='postcolor'> aw son of a bitch....i thought i delted that off there.sorry. ok look open the mission.sqm file, and where it says addons delete the line that says "NMLFokE3. that should solve ur problem. sorry about that b4 i decidd i should give it to ya guys, i was doin some dogfights (defend the carrier) camel vs fokker. koolkid101: like i said b4 it was designed ofr piston engin aircraft, and helos. so naturaly the trike and the camel (piston engine aircraft) are hte only 2 planes u can take off with...now if u dont mind a wired looking deck, u can copy and paste the peirs and make it longer OR fix the trigger to increase the speed of the catapult....and i think i forgot to mention tha tthte catapult is operated using the radio 0-0-1.<span id='postcolor'> Well... I've unmounted LST (leaved the deck only), then I've mounted on a second side a trigger that slows you down after reaching the place with correct height, and I modified the powers of the catapult (original trigger) and now it works very good as a complete aircraft carrier on which you can take-off and land with i.E. A-10 :] Unfortunately my "correct takeoff rate" is 25% and 10% for landings :]
  13. Johann "onn" Bitsoenn

    Falklands mod progress

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dark Knight @ Mar. 16 2003,14:33)</td></tr><tr><td id="QUOTE">yes u have put us thorough torture long enought... one thing.. that picture with the nose cone opend.. is that the radar?<span id='postcolor'> What els could it be? :] Unfortunately... Release date will be announced in few months :]
  14. Johann "onn" Bitsoenn

    F-4 phantom!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AXE @ Mar. 15 2003,16:21)</td></tr><tr><td id="QUOTE">the 'hydra' version is the only one with cockpit textures. This thing is almost unflyable due to a very bad geometry lod perhaps? Anyways I hope someone is going to make a good F-4 someday. To be fair this is a better version of the F-4 than the original, so if you liked /used the original you will like this mod. <span id='postcolor'> First one was flying like a glider, which was especcially fun while landing :]
  15. Johann "onn" Bitsoenn

    Afghan pack released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Necromancer- @ Mar. 15 2003,22:41)</td></tr><tr><td id="QUOTE">Taliban! We do not fear your weapons, we got anti-air, anti-tank and anti-personell weaponryyyyyyyyy!!!!!!!<span id='postcolor'> But you don't have ansewering machines...
  16. Johann "onn" Bitsoenn

    Carriers?

    BUT... can you land on it with a plane? :]
  17. Johann "onn" Bitsoenn

    What ever happen to the ch53

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shashman @ Mar. 15 2003,15:43)</td></tr><tr><td id="QUOTE">0--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Mar. 15 2003,140)</td></tr><tr><td id="QUOTE">Ehh...the MH-53E doesn't have fuel tanks. It's the gear bay, and yes they will.<span id='postcolor'> LOL...of course it has fuel tanks...But they aren't in those sponsons <span id='postcolor'> For shure this sponsons aren't only for gears
  18. Johann "onn" Bitsoenn

    Need period ussr fast attack planes..

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wonder @ Mar. 11 2003,22:03)</td></tr><tr><td id="QUOTE">Now that HUDs are common if not standard in fighter addons these days, how can one make a russian hud, as they don't use pitch ladders that move in relation to the horizon, but a plane symbol that moves in relation to the aircraft? Is there some way to reverse the pitch&roll axis in the horizon ball?<span id='postcolor'> As I believe and understand from watching HUD's in addons, these are a textured spheres. They behave exactly the same as the instrument on clocktable. Then... to reverse the direction of rotation, you could texture inside of the sphere (most simple way is to reverse normals), on the rear face of it, instead of putting it outside, on the front faces. It will do the job... If my description is not clear, pm to me and I will make a picture for you. But I think that I've written it clearly (hope so).
  19. Johann "onn" Bitsoenn

    Is anyone ever going to make...

    UAZ with MG is being done for 9 months and for at least 6 months there was no info.... BRDM with turret is being done by CSLA mod as well as one of the polish mods...
  20. Johann "onn" Bitsoenn

    Cargo addon

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Stealt Eagle @ Mar. 12 2003,15:41)</td></tr><tr><td id="QUOTE">I'm from 21VB and have been using this script for about a half year now, and I have no problems with using it. To pick something up with a rope u have to hover over it, and be under 5 in altitude. Tanks can't be picked up since they're too heavy.<span id='postcolor'> Will you fix the addon so it will initiate on something else that getIn? The addon si great but it is annoying that you have to get-out, then get-in to initiate it...
  21. Johann "onn" Bitsoenn

    Cargo addon

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (~Too Tall~ @ Mar. 13 2003,02:08)</td></tr><tr><td id="QUOTE">BLOODY HELL howd u do that..been trying to gfigure that out all day <span id='postcolor'> You have to get the cargo INSIDE, not on the rope (so... fly it below 1m near the object, directed to it with your cargo doors. Then to drop it with parashute you have to be over 13m in height.
  22. Johann "onn" Bitsoenn

    Cargo addon

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ Mar. 12 2003,11:20)</td></tr><tr><td id="QUOTE">hehe.... this one is quite funny... I messed around for 2 hours last night, trying to get it to work... so I gave up, and un-pbo'ed it... The script is executed on the "Get In" event handler... so you will have to leap out of your vb21 vehicle, and jump back in, THEN and only then, the script will be activated... Not too clearly documented in the readme, but jump out, and get back in, and it will work...<span id='postcolor'> It does. :]
  23. Johann "onn" Bitsoenn

    Mine dispensing vehicle

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Unatomber @ Mar. 12 2003,08:33)</td></tr><tr><td id="QUOTE">Just how would it work.. as far as i know, mines cannot be shot from anything, they must be layed. Maybe some scripting but whats the use in putting such dense antitank minefield somewhere?<span id='postcolor'> If there were no use for a vehicle like that, it wouldnt have been built
  24. Johann "onn" Bitsoenn

    Cargo addon

    Well... Nothing works. I've installed the addon properly, but there is neither a popup window while I enter a chopper nor a cargo options 1.91 version
  25. Johann "onn" Bitsoenn

    M113 at missile version

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (2stoned2kil| @ Mar. 10 2003,19:42)</td></tr><tr><td id="QUOTE">nice, But the rockets getting launched outta the left side , ALWAYS . It need to be fixed<span id='postcolor'> Afaik it cannot be fixed. Tanks armed with missiles have only one missile-shootout-point (vide M109 ADATS, 2S6M Tunguska, MT-LB SA-13). OFP engine limitation :/
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