Johann "onn" Bitsoenn
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Everything posted by Johann "onn" Bitsoenn
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There is a *serious* chance, that one of the mods will prepare ZSU-57-2, so be patient and quiet :]
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Oh my god... They are... Alive...
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Red Hammer Studios
Johann "onn" Bitsoenn replied to soul_assassin's topic in ADDONS & MODS: DISCUSSION
Well, what I do think is that before the release of the OFP 2 there must be made some... erm... organisation, team, site, whatever... which will be managing "must-have" addon lists.. That everyone should have. Only the best addons of course. :] So... there would be the list... the list, on which only top-quality addon would be put. The idea needs 2 more things to say... 1) Dividement into groups. SEB nam pack is not a must have for someone who loves WWII and another way. So it would be best to keep... erm.. categories like a) time range (or certain war), so that there would be a must-have list for vietnam fans b) nationality range 2) Who will decide if to put the addon on a list or not? I have some simple idea... We know some addonmaking team which produce great addons - BAS, Lavos (Afrika 1942 or whatever... guys keep changing name , and so on. So best would be to choose at the beggining 3-4 mods which would "approve" the addons... or "approve" other mods to help with approving :] That should be done with the help - and best if within - of some big ofp-news site, and has to be done globally, not locally as server's must-have lists... :] Maybe ofp.info, as the biggest and the greatest site would take care of it somehow by enabling some engine? :] That is some idea, I know that there are many probable obstacles in materialising it, but... the effect is worth the work :] -
Red Hammer Studios
Johann "onn" Bitsoenn replied to soul_assassin's topic in ADDONS & MODS: DISCUSSION
I hope this pack will be used same widely as Kegetys weapon pack, instead of being only "personal-use-toy", what happens to most addons Mission makers do not like to use good addons? -
very nice work, damn... Beautifull!!! :] But.. one bug noticed :] In Greece, there rules orthodox church (greek-catolic), not roman-catolic. So... a) the churche's buildings should look different b) the crosses should be.. erm... something like that: -|- --|-- .|' | not like that: | --|-- | | :]
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Allright... I know that there will be some counterpost to my post, but.. I know that there will also be some people who ill think same as I think... OFPman... What I think is that... you should put more on quality than quanity. I see that you have... great power in making addons.. but.... All of them are... underdone. The models are simple and textures are... low quality. I know that maybe I am not an addonmaker and I have no right to comment... but... If you would put 3-4x more time on each addon, and release 3-4 times less addons, you will be able to release GREAT addons faster than anybody... But now... you release... not more than beta's... Ie. your OH-1 Ninja... black windows, poor interior, low-quality textures, original and bright, but underworked muzzles Please, slow down and release less, but better addon... Look for Lavos/African Project - they release one addon per a lot of time - but they make all people extremely happy because of quality :] You have equal; - or even more potential as Martin (author of the upcoming Bell 206) - maybe try to share your experiences with him? I hope that you will understand that good intentions stand behind me :]
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CanadianTerror @ April 01 2003,03:21)</td></tr><tr><td id="QUOTE">Maybe that joke is funnier in another language? <span id='postcolor'> Comparing to american and british jokes about Aghanistan and Iraq.. damn, that one is quite funny... But I understand that for some people it is more fun to laugh from others than from themselves
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PFC Mongoose @ Mar. 30 2003,23:03)</td></tr><tr><td id="QUOTE">Yeah, I'm stuck with 1.46 untill I can find another job. I'm amazed I still have 'net. o_O Oh man, rice paddies!!!! RICE PADDIES!!! @##$#!!!!! <span id='postcolor'> No rice paddies in Canada? Oh... I'm so sorry :PPP
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hellfish6 @ Mar. 28 2003,03:34)</td></tr><tr><td id="QUOTE">One odd thing, though, which I suppose makes sense, is that the British forces are "East" and Argentinians are "West." It kind of limits you if you want to play with these great British soldiers against Russians. This demo is a very nice suprise.<span id='postcolor'> This is not a suprise. Author of this mod is well known in current situation in the world, AND he sees that in Iraq, British soldiers have more cassaulties dealt to them by US troops than Iraqis. SO who knows if british guys will not want to shoot a little bit with "east" british soldiers to Americans? About issues... a) damn .exe.... naaaah... b) trenches... need flat ground... no good flat ground on the map :] c) why cannot I shoot with an MG mounted on this huge pipe? d) Blowpipe has fun up-and-down-and-up-and... trajectory :] which is + e) but unfortunately sometimes it hits the ground far before the target f) these new bushes... 1) a little bit too outstanding 2) the muzzle flash before it makes it transparent But apart from that... (have not played the missions, only editor) Great! :] And... Great bushes on the hills :]
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Iha! :] Very nice, altough... In previous versions of the demo, there were some addons that are not avaible in this version (ie. truck, some soldiers)... Second thing... still nothing for the jugoslavians Third... damn exe... and moreover... damn exe does not allow to unpack where you want, it forces you to unpack EXACTLY where you want. Well... for me... my computer == I decide :] Apart from that... Still it is great to rock around the city :]
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Are there any addon houses/buildings that look us?
Johann "onn" Bitsoenn replied to granitsky's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (granitsky @ Mar. 27 2003,10:12)</td></tr><tr><td id="QUOTE">I would like to be able to fight in a more domestic environment, though it may be a little weird since war on American soil will probably never happen...<span id='postcolor'> but... I do not understand you It is very domestic environment -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Cpt. FrostBite @ Mar. 28 2003,19:11)</td></tr><tr><td id="QUOTE">to Gollum1; allthough I like the idea, I think it won't work; You can't have a groep of four tank anymore. If this can be solved the idea could work. to all; I would also like to see a gun with recoil on the tank. DKM worked on this some time ago. They managed to get it working on their russian field gun (I'm not sure if they ever released that version).<span id='postcolor'> take a group of 12 people, each crewman. then place 12 empty tanks. then via moveincommander move them in commander positions same complete the crew with the rest of crew (gunner, driver, cargo), these 3 should be grouped. Best would be if the leader will be gunner then you have a group of 12 tanks (because any player behaves in gunnerplace quite as a commander). It works :]
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Most wanted aircraft
Johann "onn" Bitsoenn replied to PFC Mongoose's topic in ADDONS & MODS: DISCUSSION
~ any early MiG's for vietnam ~ MiG-21 (being done by some teams) ~ MiG-23 & (maybe better) MiG-27 ~ MiG-29 (good one) ~ Su-15 (hmm... but that is not fully needed in ofp) ~ Su-22 (very common air support in eastern block), maybe Su-17 too... ~ Su-24 (air support.. ~ Su-27 (mmmm :]) ~ Su-34 (incoming) ~ F-117 (good one) ~ F-22 and F-35 (ingame we need "F" one :]) ~ F-111 (same as Su-24) ~ F-4 (good, final one) ~ silly idea... but... any proxy B-52 aviable only by scripting to deliver some bombs :] ~ SAAB Grippen, Draken ~ Eurofighter ~ Mirage Rafale -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DPS [CCCP] @ Mar. 30 2003,16:25)</td></tr><tr><td id="QUOTE"> Here Nogova Police version<span id='postcolor'> Wow... ABSOLUTELY GREAT!!!!!!!!!!!!!!!!!!!!! :] That is exactly how I imagined it... GREAT WORK!!! :]
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sgt. Milkman @ Mar. 25 2003,02:27)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Johann "onn" Bitsoenn @ Mar. 24 2003,19:23)</td></tr><tr><td id="QUOTE">4th post here.... after cracking with some help.... Its about... BMP On one picture there, there is a BMP and two soldiers (second row, third column) IT IS IN CORRECT SIZE!!! Not oversized as the ingame one... If it was so.... Why BIS oversized it into game??? <span id='postcolor'> What relevence does that have to the question here? They oversized it because they CAN oversize it.<span id='postcolor'> one bug found in People... Left pic in the row with ya Server leads to big Server pic Right pic in the same row leads... to same photo, but should not :] (two people on tank) About oversized BMP... I am beggining to feel that BIS oversized them as some sort of... making it unreal... so it would not be... "terrorist training tool" in meaning of US law (as the rest of resizements) :PPP Any statements from you, BIS members? Please....
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4th post here.... after cracking with some help.... Its about... BMP On one picture there, there is a BMP and two soldiers (second row, third column) IT IS IN CORRECT SIZE!!! Not oversized as the ingame one... If it was so.... Why BIS oversized it into game???
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DAMNIT!!!!! Ekhm... Our general has at least 3 names... Two first names, one on website and one in game.......... Second name is common both on website and in game.... No nickname... BUT I've got polish game And polish language there And general's names are spelled IN POLISH!!!!! It is like a HUGE difference between them...... So... I've got: 1x first name1 that I can spell in english 1x first name2 that I cannot spell in english 1x second name (english) 1x surname (whatever) 0x friggin nickname (((((
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Nothing helps so much as writing a post... I'VE FOUND IT :]]]]]]]]]]]]]]]]]] Now... The name - I know The nickname... I am afraid that it needs to get over the campaign
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Damn it... no friggin briefcase man 1 am here.. and no briefcase... no briefcase... no briefcase... no briefcase... briefcase... briefcase... briefcase... briefcase... briefcase... brief.................. But I will sit here And fight... And I will find it Sometime...... Well.... Do you know why some japanese guys died in internet cafes this autumn and winter after spending there 30+ hours without eating etc?.... BECAUSE THERE WERE SEARCHING FOR THE DAMN BRIEFCASE!!! ....
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This model - as far as Tysiek said, will have vertical takeoff script, it will be a good answer to your questions.. :]
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DPS [CCCP] @ Mar. 21 2003,10:36)</td></tr><tr><td id="QUOTE"> Here new screen of civilian (police) version of MI2. It has 8 passengers and more fuel with exterrior fuel tanks.<span id='postcolor'> Allright... my small idea... Could you make one more texture for that one, BUT... simmilar to those used on police jeep in Res? (so... instead of beige with blue bar, grey with green bar, as far as I remember... and same "POLICIE" (?) title on it)... It would then be a perfectly-in-game-working addon :]
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Any news from hudson ?
Johann "onn" Bitsoenn replied to 2stoned2kil-'s topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Acidcrash @ Feb. 28 2003,19:50)</td></tr><tr><td id="QUOTE">theres nothing wrong with the grey, looks just as it should imo photo Hudsons screenshot<span id='postcolor'> Well.. There IS a green shine on that photo, on the bottom :] Anyway.. it looks great, but true are some statements that it looks to flat and too clean... And surely is to bright, look at the bottom of it, it looks like of being painted with self-luminant paint :] Try to darken it and add some clever shadows :] -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Mar. 20 2003,22:09)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Johann "onn" Bitsoenn @ Mar. 20 2003,14:31)</td></tr><tr><td id="QUOTE">@ moderator: just before you will put me down for posting here an image that is so big it must be over 100KB, check that it is under 100KB, more exactly: approx. 70KB, and do not put me down :]<span id='postcolor'> We always check before we tell anyone off, no idea why you would assume otherwise.<span id='postcolor'> Well, I saw some people doing it, so I just noticed :] and it was really a big picture, it's quality/compression rate impressed me :]
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This is VERY OLD set of screens: @ moderator: just before you will put me down for posting here an image that is so big it must be over 100KB, check that it is under 100KB, more exactly: approx. 70KB, and do not put me down :]
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M24 sniper weapon system
Johann "onn" Bitsoenn replied to Andraz's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Andraz Beravs @ Mar. 20 2003,11:42)</td></tr><tr><td id="QUOTE">For range estimating, the mil-relation formula (U.S. Army Field Manual No. 23-10 Sniper Training) can be used: Size of target in meters x 1000 = Range in meters Size of object in mils On screenshot there is a 1.8m tall soldier at distance of 500m. As you can see, his height in the mil dot reticle is 3.6 mils. If we put the numbers in mil-relation formula we get an exactly estimated range of 500m.<span id='postcolor'> In further posts you say that the view is zoomable... so... the size in dots differs with each zoom... so... hmm... from wich position do you measure it?