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Johann "onn" Bitsoenn

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About Johann "onn" Bitsoenn

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    onnufry

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  1. Johann "onn" Bitsoenn

    RHS Aerosan NKL-26

    It has betatesters. But unfortunately... well, this was somewhat... unexpected :]
  2. Johann "onn" Bitsoenn

    T55 MBT v1.20 / Red Hammer release

    and return to the mission editor. But the second time I preview it works fine. So what's the deal with that file? You must unpbo the SIG_T64b.pbo file to a folder, exchange old barrelnu2.paa with new barrelnu2.paa and pbo the folder back to a pbo file. Check for pbo tools on ofp.info SIG_T64b.pbo
  3. Johann "onn" Bitsoenn

    OFP-MANIAC-MAP-Locator

    Great, but I have a small complain: Check the map. Light on the map lights the mountains from left and shades the mountains from right. Then it means that the light source is left of the map. Then why the pointers drop shadow on the left instead of dropping the shadow to the right? :]
  4. Johann "onn" Bitsoenn

    OFP-MANIAC-MAP-Locator

    Me: Warsaw, Poland
  5. Johann "onn" Bitsoenn

    OFP-MANIAC-MAP-Locator

    Check this map engine. Since jabber is generally surrounded by open-source people, I think you won't find any problem to talk with this guy so that he can borrow you the map engine and the documentation on "how to add". Then you could host it and maintain the map :] http://www.ralphm.net/world?language=en
  6. Johann "onn" Bitsoenn

    Standardisation and Organisation

    Isolated? I find no problem playing FDF with CSLA together. On the other hand, the war between CSLA and FDF units seems a bit unconfortable - for it would mean that the battleground lays somewhere between former Chechoslovakia and Finnland... which is exactly where my country lays :]
  7. Johann "onn" Bitsoenn

    1989 Pontiac Trans Am GTA

    Means... you own a Mi-2 too? :]
  8. Johann "onn" Bitsoenn

    Has OFP Gone As Far

    Hmm... The OFP gone far... blah blah blah... Really a nice game... blah blah blah... I like OFP... blah blah blah... Nothing goes far... blah blah blah... So far, ofp is still going... blah blah blah... Yes, I'm writing it to stay on topic... blah blah blah... Because the real subtopic of this thread... blah blah blah... Is the little sentence by the end of most posts... blah blah blah... And I must write down my opinion too... blah blah blah... So... it is...: Whatever is going on, don't vote for the idiot :]
  9. Johann "onn" Bitsoenn

    Water effects in ofp

    Everything is possible. But this one is extremely difficult :]
  10. Johann "onn" Bitsoenn

    Opf engine based photography 3 -no pics > 100kb

    RHS, T-55A SEB, NVA units and Ilo Ilo island
  11. Johann "onn" Bitsoenn

    chenowith FAV

    Who has school at summer time?.. :]
  12. Johann "onn" Bitsoenn

    Combat! bradley pack 1.0 released

    There is still a big bug in the linebacker. The action says "raise TOW", it does not work (there is stinger launcher raised all the time). Raising would love some sound, unfortunately there is only a very short sound, most likely some bug. Someone said it is possible to fire TOW while it is down. Dunnow, but here everything is ok, when TOW is down I cannot choose it. For the scripts discussion, I love the retractable TOW, but: - there should be again 2-missile magazines. - there should be no speed limit (AI cannot handle it). And don't talk about realism, having one-missile magazines :P - TOW should be retracted by AI gunner when "safe" or when "turned out". Other than that, everything is great :]
  13. Johann "onn" Bitsoenn

    COMBAT! HEMMT Pack Public Beta

    @ Norris As we read the description on the page, it seems that the guy is only posing for photo and he probably doesn't serve on this vehicle. Another thing is that this clearly seems to be a vehicle for fast ride on a poor terrain. Sitting like that you will soonly kiss the mud. If it were designed for a such firing pose, there would be a seat :>
  14. Johann "onn" Bitsoenn

    COMBAT! HEMMT Pack Public Beta

    More or less, few ideas about the cargo: a) Covered versions should have the back covered too (so that you can't look inside). That way it will not be said if the vehicle has cargo or has not (using vehicle that is always empty.. is... wierd) b) Uncovered version may have a nice feature: model few different cargos, all with different selection, then it will be possible to change the cargo via script interface (like... [this, <number>] exec "setcargo"), where <number> goes to exact cargo, like: 1: crates 1 2: crates 2 3: pipes (http://www.cybercomm.nl/~oorthuis/Images/Tanks/M985_cargo.gif) 4: weird shape (humvee) hidden under material dust-cover 5: another weird shape (chopper) hidden under material dust-cover (thanx to cover, you only model cover and save polys) 6: barrels 7: cable (few big spools) 8: something else (http://home.arcor.de/hlmodelle/Militaer/HEMMT/M977_HEMMT_mit_TA-2.jpg) and so on. That way, player will be able to combine a cargo transport which carries a variety of things - and looks naturally (and moreover, does not take much space in editor, only one vehicle per each camo). If you want any more cargo examples or want me to clear these I wrote here - you know how to find me :] c) You may also add a "high" covered cargo version, it looks great: http://home.arcor.de/hlmodelle/Militaer/HEMMT/M977_HEMMT-11.jpg That's for my ideas :]
  15. Johann "onn" Bitsoenn

    COMBAT! HEMMT Pack Public Beta

    I'm not a keen in US hardware.. but for me HEMMT addon lacks a possibillity to carry cargo soldiers... is it a bug or unfinished feature or so desired?...
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