Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Jakalth

Member
  • Content Count

    10
  • Joined

  • Last visited

    Never
  • Medals

Community Reputation

0 Neutral

About Jakalth

  • Rank
    Private
  1. Jakalth

    Rhino 3d to oxygen

    I probably will have to just use Oxygen. Ooh well... I am just so used to doing things the long way, making a model by applying one 3d face at a time, that I haven't really done much work involving polygon primitives. That is the only thing that will take some time to get used to. That and there is no snap-to-point feature in Oxygen, unless I missed something?
  2. Jakalth

    Rhino 3d to oxygen

    Is there a way to convert a model that was made using Rhino 3d so that it can be imported into Oxygen? Rhino can export in 3ds format but Oxygen doesn't recognize the file... I would like to use Rhino to make the models since I have not had much luck with any other modeling program. If it's not possable then I will have to try re-learning how to model using Oxygen. And I know that will take a long time... Help!?!
  3. Jakalth

    Vindicator vtol fighter

    Well, I guess that is going to be our weak point for the time being... I may be able to make decent models(though I still have much to learn), but my texture skills are lacking... Especially when it cames to actually making the textures. At least CanadianTerror is a little better then I am. Anyways, here is what I have for the landing gear so far. The reason the bars look large is due to the fact that they have drag reducing sleeves. I just looked at the landing gear on the apache and the british lynx for an idea on what to make it look like. Also note: I tilted the engines to what they could look like when the craft is at cruising speed. does anything seem out of scale? It is only a single seat craft.
  4. Jakalth

    Vindicator vtol fighter

    Aah yes, thanks. I was planning on having it act like a hellicopter. The only real difference that this craft would have over a hellicopter would be speed. In theory, a craft designed like this(using lift jets instead of a rotor) should be able to reach much higher speeds then a hellicopter. Nothing as fast as a true aircraft, but enough to allow it to get in and out of the battlefield quicker. Unless the animation can be done using basic scripting, then I think i'll stick with static landing gear. Hmmm, since there is a limit to a single turret weapon I guess I could try adding in a nose mounted vulcan cannon or something similar. I really should start looking into the script(cgi?) files for this game and figure out how it all works. It might even be possable to trick the game into thinking that 2 different guns are actually the same gun. This just depends on how much of the weapon controls are pre programed into the game files and how much can be controled by the script.
  5. Jakalth

    Vindicator vtol fighter

    Thats actually good to know. Â Thanks. Â one thing, how detailed would the cockpit need to be to fit in with whats already available? Â I was thinking of equiping it with a pair of single barrel 20mm cannons and some form of anti-armor missile. Â This should add a little more detail the the fighter, which is actually more of a ground attack then an air to air fighter. Do you think it would look alright to give it non-retractable landing gear? Â Or should I find a place to add in recesses for fully retractable landing gear? Its kind of interesting since I only have the demo of operation flashpoint at the moment.
  6. Hello everyone. Newbie allert. hehe Anyways, a friend of mine has me interested in moding OF and I had an idea for a non-exsisting aircraft. The basic concept is based on the Orca fighter from the Command&Conquer series of games but I tried to make it unique looking. It's basic design is mostly complete but no weapons, landing gear, or cockpit have been added in yet. I would like to know what you think of this design and if there is anything noticable that could use modifying. This is my first attempt at making an OF model so I don't really know how many polygons can be used or what all is needed in the model.(like the inside of the cockpit??) It currently has 957 polygons. Also, is the 16 blade fans(each one being a seperate piece), in the engines, too much for OF?
×