Jump to content

Jazzking

Member
  • Content Count

    55
  • Joined

  • Last visited

    Never
  • Medals

Everything posted by Jazzking

  1. Jazzking

    Can normal humans create mods?

    It depends if you have any other modelling experience... It took me a few days to figure out most of O2 but i had some experience with milkshape which is pretty similar. The hardest part for me was learning how to move the camera. btw: ALT+RMB= ROTATE AND PITCH ALT+RMB+LMB= ZOOM IN/OUT ALT+LMB= PAN just in case u didn't know and heres a link to some tutorials- Brsseb's page
  2. Jazzking

    Memory...

    Oh i see... so your making a tank? Im not too clued up on tanks myself, i have an idea of a jeep with a mounted weapons tho. You probably have to put the memory points on the gun as well as the vehicle, i think theres probably one that makes it spin around but i don't know that.
  3. Jazzking

    Memory...

    Oh i see... so your making a tank? Im not too clued up on tanks myself, i have an idea of a jeep with a mounted weapons tho. You probably have to put the memory points on the gun as well as the vehicle, i think theres probably one that makes it spin around but i don't know that.
  4. Jazzking

    Memory...

    Multiple weapons? i don't know what you mean... ok, heres a simple memory lod for a weapon- Make a new lod and change it to memory by right clicking on it and selecting properties. First place a vertex at the end of the barrel of your gun. Â while its selected right click in the selection box (make sure its turned on), select "new" and type "usti hlavne" without the brackets. Then place a vertex at the other end of the barrel, (use the lock X axis to be more accurate, it should be inline with the first vertex) and do what it says above, but this time call it "konec hlavne" instead of "usti hlavne". Now the gun can fire right. But we also need to indicate where the gun should spit out the empty cartridges. Just like the barrel, we need a start and stop position since the cartrides are "shot" out of the gun. Their placement isnt all that important, so I just give you a 4-view picture of how I positioned them. Save each of them as selections named as in picture. "Nabojnice" means cartridge-case in english. hmm... i've got a feeling that its not exactly what you want but anyway... its there for anyone i guess.
  5. Jazzking

    Memory...

    Multiple weapons? i don't know what you mean... ok, heres a simple memory lod for a weapon- Make a new lod and change it to memory by right clicking on it and selecting properties. First place a vertex at the end of the barrel of your gun. Â while its selected right click in the selection box (make sure its turned on), select "new" and type "usti hlavne" without the brackets. Then place a vertex at the other end of the barrel, (use the lock X axis to be more accurate, it should be inline with the first vertex) and do what it says above, but this time call it "konec hlavne" instead of "usti hlavne". Now the gun can fire right. But we also need to indicate where the gun should spit out the empty cartridges. Just like the barrel, we need a start and stop position since the cartrides are "shot" out of the gun. Their placement isnt all that important, so I just give you a 4-view picture of how I positioned them. Save each of them as selections named as in picture. "Nabojnice" means cartridge-case in english. hmm... i've got a feeling that its not exactly what you want but anyway... its there for anyone i guess.
  6. Jazzking

    O2 tutorial

    its down
  7. Jazzking

    Memory...

    You mean the memory lod? The points are just vertices which you name czech words to make them into special points. Or if you don't have a clue what im saying go to Brsseb's tutorial page Have a look through tutorial 2 and 3, theres some simple things about the memory lod in there. Zwadar made a page that had loads of info on it but i lost the link... damn
  8. Jazzking

    Memory...

    You mean the memory lod? The points are just vertices which you name czech words to make them into special points. Or if you don't have a clue what im saying go to Brsseb's tutorial page Have a look through tutorial 2 and 3, theres some simple things about the memory lod in there. Zwadar made a page that had loads of info on it but i lost the link... damn
  9. Jazzking

    How to get custom wounds on soldiers

    Hmm, thats handy
  10. Jazzking

    How to get custom wounds on soldiers

    Hmm, thats handy
  11. Jazzking

    Convex and close topology

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">If im wrong its coz im new <span id='postcolor'> like i said i was just putting forward an idea, i never said it was correct...
  12. Jazzking

    Convex and close topology

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">If im wrong its coz im new <span id='postcolor'> like i said i was just putting forward an idea, i never said it was correct...
  13. Jazzking

    Attribute for

    I would like to know this too... my best guess is to put 2 vertices names kavlec somethings or whatever the name is and script some kind of alternate firing from each vertex. I've not tried it yet, and im not very good at scripting either. Porbably wouldn't work anyway
  14. Jazzking

    Attribute for

    I would like to know this too... my best guess is to put 2 vertices names kavlec somethings or whatever the name is and script some kind of alternate firing from each vertex. I've not tried it yet, and im not very good at scripting either. Porbably wouldn't work anyway
  15. Jazzking

    Im having problems with texturing

    Also remember- Â O2 will only apply the texture in the active window, it will only apply the texture from the direction of the active window too. Â for example if your in left view (theres a bold box around the active view) and you have the texture in left view then it will apply that texture from the left when you press B. If your in front view and the texture is in top view and you press B then it'll say "no texture loaded" if there is no texture in front view. BTW: you can activate a view safely by pressing ALT+RMB over the view/window/box. BTW: plz don't tell me if you already knew that.
  16. Jazzking

    Im having problems with texturing

    Also remember- Â O2 will only apply the texture in the active window, it will only apply the texture from the direction of the active window too. Â for example if your in left view (theres a bold box around the active view) and you have the texture in left view then it will apply that texture from the left when you press B. If your in front view and the texture is in top view and you press B then it'll say "no texture loaded" if there is no texture in front view. BTW: you can activate a view safely by pressing ALT+RMB over the view/window/box. BTW: plz don't tell me if you already knew that.
  17. Jazzking

    Request for file

    What exactly is it?
  18. Jazzking

    Request for file

    What exactly is it?
  19. Jazzking

    Convex and close topology

    I don't know much about shadows. But i've heard you can copy your model, turn it on its side and give it a black transparent texture. Sounds crazy i know. btw, what happens when "lodnoshadow" is 0? im sure 1 is true and 0 is false... depends i guess... If im wrong its coz im new hmm, i think i should have that as a sig...
  20. Jazzking

    Convex and close topology

    I don't know much about shadows. But i've heard you can copy your model, turn it on its side and give it a black transparent texture. Sounds crazy i know. btw, what happens when "lodnoshadow" is 0? im sure 1 is true and 0 is false... depends i guess... If im wrong its coz im new hmm, i think i should have that as a sig...
  21. Jazzking

    Steerable parachute

    You normally define things with the memory lod and some fancy czech words. To change the brake speed and all things alike your gonna have to get your mits dirty. Coz u'll need to edit the config file. btw, the geometry lod should define that the wing is actually there, but it doesn't tell ofp that its a WING, i just says its a strange shape sticking out of your vehicle that will make your plane crash if you happen to hit it into the side of a mountain.
  22. Jazzking

    Steerable parachute

    You normally define things with the memory lod and some fancy czech words. To change the brake speed and all things alike your gonna have to get your mits dirty. Coz u'll need to edit the config file. btw, the geometry lod should define that the wing is actually there, but it doesn't tell ofp that its a WING, i just says its a strange shape sticking out of your vehicle that will make your plane crash if you happen to hit it into the side of a mountain.
  23. Jazzking

    Pac and paa conversions

    GIF? hmm... either don't use GIF and use TGA or don't use white in your texture, use light gray instead. Â I heard gif screws your colours and turns white a purple/pink colour. if im wrong its coz im new here
  24. Jazzking

    Pac and paa conversions

    GIF? hmm... either don't use GIF and use TGA or don't use white in your texture, use light gray instead. Â I heard gif screws your colours and turns white a purple/pink colour. if im wrong its coz im new here
  25. Jazzking

    What makes a model a car?

    Good tutorials them are. Â As you can see its all about the memory lod and the config file. Â the config file probably being the hardest. Â Only hard part about the memory lod is remembering the names- unless your czech by any chance. Â heres a better link- brsseb's page
×