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JOEHADENUF~MOH~

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Everything posted by JOEHADENUF~MOH~

  1. JOEHADENUF~MOH~

    This is pretty lame

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Mar. 12 2003,02:48)</td></tr><tr><td id="QUOTE">First, let me say that I think it is very tasteless. And now, let me (as usual) play the devil's advocate for a while: As I understand they took some of the American flags that were at the memorial and burned them. The American flag is the symbol of the US government, i.e the Bush regime which these protesters don't think very highly of. So by removing and burning those flags from the memorial they were in no way disrespecting the dead. On the contrary, they removed the symbols of a bad regime from it in anger of that the death of these poor innocent people that were killed are exploited by the current regime. So they did not desacrate it. They did not dishonor the dead, on the contrary, they honored them! Imagine that it was during WW2 and that the memorial was in Germany. Would it be desacration to remove nazi flags and swastikas from the memorial?<span id='postcolor'> The American flag is not a symbol of the government you idiot. Unlike Europe, that brought us Nazism, Hitler, Stalin, and communisum, the American flag is a symbol of a free people, that saved Europes butt. The American flag is a symbol of thousands that fought and died for our freedom, my friend. The American flag is a symbol of freedom in the greatest country on earth. A freedom that wasn't free and didn't come cheap, a freedom that many gave their lives for . It wasn't just flags they took down, they tore down posters, flowers, and prayers to those lost in the 911 attack on our great country. The people and neighbors of this area of East Whittier and La Habra California took their own time and put up flags, posters, flowers and notes to those lost, the good people of this area maintained this memorial since 911 . Before you post you should know the whole story. These cockroaches totally dishonored the dead by this act of cowardness, and I have nothing but contempt for those responsible. I am happy to say, that as we speak, many of the neighbors in this area are now putting it all back together.
  2. JOEHADENUF~MOH~

    F/a-18 c "fighting omars" public beta ready

    This might help Ă‚ http://www.fas.org/man/dod-101/sys/ac/f-18.htm and BTW great work I am looking foward to these
  3. JOEHADENUF~MOH~

    MT-lb

    They dont show up in the mission editor for me... I installed them into my OFP addons file, just as it shows in the setup, Is this because I have version 1.90, or should I install to my RES addons folder? (btw) from the screen shots, they look like great work!
  4. JOEHADENUF~MOH~

    What do i do w/ an rar file?

    what do i do w/ an RAR file? I downloadid an addon from CZ that was just an RAR file w/ readme... what do i do with this?
  5. JOEHADENUF~MOH~

    What do i do w/ an rar file?

    so you guys are saying that i need to turn this thing into a PBO using one of these tools and then use it like a normal addon?
  6. JOEHADENUF~MOH~

    What do i do w/ an rar file?

    what do i do w/ an RAR file? I downloadid an addon from CZ that was just an RAR file w/ readme... what do i do with this?
  7. JOEHADENUF~MOH~

    Advocates sound pack

    Thanks man! Ă‚ (iv got all the backups )
  8. JOEHADENUF~MOH~

    Advocates sound pack

    I have a question about Advocates sound pack.... just a quick one, what’s the sound back’s PBO name? I’m looking for it in my addons folder and since I have 799 megabytes of addons (literally) lol) and its kind of hard to find one in particular if it isn't obvious so could someone PLZ! give me the name of that PBO...
  9. JOEHADENUF~MOH~

    Scopes

    Just a Quick question, how would I go about editing a rifles scope crosshairs? for instance the M21 or XMS. any info would be appreciated..
  10. JOEHADENUF~MOH~

    Adding pistols

    lol, i knew that but i want it on a one of the rangers... oh well
  11. JOEHADENUF~MOH~

    Adding pistols

    Hi, I'm in need of scripting assistance, I want to add a pistol to a unit, isn't is something like “this addweaponcargo†then the name of the pistol then the pistol mag? I’m not sure how to do it, so can someone give me an example, like with the revolver and revolvermag that came with resistance version 1.85 and second, if anyone knows what the name of the P8 used in the HK pack is called please let me know what that is... ((sorry if this has alredy been posted)))
  12. JOEHADENUF~MOH~

    Adding pistols

    hmmm.... I’m still having problems.... I've gotten close.... I got his script to work on a captive solder but it wont work on a solder with an m16 and a number of hand nades.... removeallweapons this; this addmagazine "BerettaMag"; this addmagazine "BerettaMag"; this addmagazine "BerettaMag"; this addmagazine "BerettaMag"; this addweapon "Beretta"; I what I really want to do is just have one of my solders to have a normal load out but with a pistol like the Beretta (wile keeping it‘s original load out..... whenever I use removeallweapons this; in the initialization of a solder other than a captive I wind up with nothing... makes since, but why does it work on the captive and no one else? there's probably a simple solution for this but I’m just not very experienced in scripting ...
  13. JOEHADENUF~MOH~

    Adding pistols

    How do I add a pistol to a solider? is it the same process?
  14. JOEHADENUF~MOH~

    Adding pistols

    I appreciate the help. thanks
  15. JOEHADENUF~MOH~

    Speeder bike request

    Can someone be ever so kind as to send be a PBO zip w/ for the speeder bike w/ an edited cpp file so it can run in OFP? I don't think I'm getting resistance any time soon *IF ITS POSSIBLE*
  16. JOEHADENUF~MOH~

    Shore-line glitch

    Uh oh.. more problems.... guess that’s what I get for having a PCI card. With the W-Buffer on, the main menu’s the horizon is blanked with a solid green bar, (seen it before) and when I’m inside any cockpit view of an aircraft it has the same thing... this all goes away when the W-Buffer is taken away but in turn I get a shore line glitch..... if there is a way around this it would be great ,but I have a stinking hunch that I'm dreaming.
  17. JOEHADENUF~MOH~

    Shore-line glitch

    Hi, I'm having a problem with the shore-lines of the islands. They appear glitchey and rigid. I have stopped this before (by accident) but I would like to know how to stop it from doing this for good. there could be solution outside of the OFP preferences that lie in my graphics card options if it helps, I have an RADEON 7200 32mb (PCI) card. if you know how to stop this annoying glitch pleas tell me...
  18. JOEHADENUF~MOH~

    Shore-line glitch

    Thanks Kegetys
  19. JOEHADENUF~MOH~

    T&l problems

    Hi, I have a problem with direct 3d hardware T&L  on resistance... currently I am running it on an ATI RADEON 7200 32 MB (PCI) card and yes I have attempted to balance and sacrifice quality for performance, I have played around with object LOD, view distance, and visional quality,  The problem is whenever I have more than one object in any island using T&L, Units and objects become violently glitchey . they become transparent  in some polygons  and the units  seem to disintegrate.  this doesn't happen on normal Direct 3d but I like water and lighting effects using T&L.   is there any way to get rid of these glitches without having to go back to Direct 3d?  I know my graphics card handicaps me but it would but I would greatly appreciate any help or advise....
  20. JOEHADENUF~MOH~

    T&l problems

    funny how this starts off as a request for help and ends up in a totally different topic....
  21. JOEHADENUF~MOH~

    T&l problems

    ok, i can see that, is there any way to have an almost balenced quality and preformance in D3d? im messing w/ it now and iv gotten a little progress but if there is an over all setting or settings that i could use in the prefs that would help me, it would be great
  22. JOEHADENUF~MOH~

    Viewing animations

    You know, this is kind of ironic, the first thing we think of making when the possibility of animated addons arises is Godzilla and people that use kicks  and punches instead of superior firepower...... has anyone thought about the potential to animate preexisting elements of the game? *not that Jackie Chan or Godzilla wouldn’t be “cool†for lack of a better word*  Â
  23. JOEHADENUF~MOH~

    Ww2 models

    they aren’t that bad tex, I cant really think of anything wrong with the planes or the weapons, the tanks and other armored vehicles might be off a lil, (I haven't paid much attention to them ) what don't you like?
  24. JOEHADENUF~MOH~

    Ww2 models

    they aren’t that bad tex, I cant really think of anything wrong with the planes or the weapons, the tanks and other armored vehicles might be off a lil, (I haven't paid much attention to them ) what don't you like?
  25. JOEHADENUF~MOH~

    Viewing animations

    there’s always “something in the engine†that prevents the user from doing something, I don't know if BIS wanted it to be like that or if it was just a mad cycle of horrible misfortunes lol
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