JustinCase
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Everything posted by JustinCase
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why not start the download of a mission in the lobby if the player doesn't have the mission? It's not a huge improvement, but as it is now, it often takes ages untill everyone is ready in the lobby. That's often enough time to download the whole mission... This would speed up multiplayer gaming I think...
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I wasn't really taking lost bandwith into account, but I can see that it can be a problem for server hosts... I'm just frustrated that it quite often takes more than 10 minutes to start a game that more than often ends up crappy... I guess I should look out for private servers :-)
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So? All clients stop downloading as soon as another map is chosen by the admin and they start downloading that one. The bit that was already downloaded can be thrown away or if the map was complete saved... I don't see any technical problems with that system. Just a separate thread that does the download and get's stopped if the map changes. You have to admit, it would save time on public servers, no?
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ok, this post seems to be answering my problem: http://www.flashpoint1985.com/cgi-bin....t=21061 case closed
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ok, this post seems to be answering my problem: http://www.flashpoint1985.com/cgi-bin....t=21061 case closed
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I have exactly the same problem. I can load models from the Data3D and some of them show the textures in Bulldozer. (I've set it up in a virtual drive etc...) If I want to texture it keeps telling me "texture not loaded". It's driving me insane and I'm basically stuck in a tutorial. I've done everything it said. ANY help would be welcome.
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I have exactly the same problem. I can load models from the Data3D and some of them show the textures in Bulldozer. (I've set it up in a virtual drive etc...) If I want to texture it keeps telling me "texture not loaded". It's driving me insane and I'm basically stuck in a tutorial. I've done everything it said. ANY help would be welcome.
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I was just browsing through the images on her website when I saw this: Look at the hands! they're huge! I wonder what that means...
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I can't play resistance without it crashing...
JustinCase replied to bigman1585's topic in TROUBLESHOOTING
I have exactly the same problem: OFP:R hangs my whole machine after about 10 or 15 minutes of playing... Today it happened 3 times during a mission while I was about ready to leave just after I stuffed my truck with guns and ammo. I can assure you, it pisses me of. Before starting to play OFP:R I downloaded the newest Live drivers now available on the website of creative and after that I bought OFP:R and turned on EAX. I'm going to try now with EAX off. -
I think you could call this military crazyness: F15 landing with only 1 wing quote:"The most outstanding Eagle save was by a pilot from a foreign air force. During air combat training his two seater F-15 was involved in a mid-air collision with an A-4 Skyhawk. The A-4 crashed, and the Eagle lost its right wing from about 2ft. outboard. After some confusion between the instructor who said eject, and the student who outranked his instructor and said no, the F-15 was landed at its desert base. " I wonder if that pilot will listen next time...
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Belgium anyone? I'ld go for Australia... probably because I don't know anything about their politics and stuff...
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I'm going to buy a Geforce4200, but I'm not sure if I should take a 128Mb or a 64Mb version. I know about the difference in speed between the two, but if ofp:r uses more than the 64Mb at times, then the performance advantage would be zero or even negative because of the transfering of textures between main slow ram and video ram. Has anybody benchmarked these? Or could BIS give some info on this?
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thanks for all the replies. I don't think the rest of my config should be a problem: Athlon1700 & 512 Mb SDRam. I'm currently using an ATI rage fury card with 32Mb ram on it and I can play ofp pretty well. CPU is probably the most important factor. I really noticed this when I upgraded my cpu (and mobo) from a celeron 850 to my current Athlon1700 :-) The reason why i asked is because of Resistance. Resistance seems to push the graphics card a lot more especially when you go into high detail and I was wondering if it's using more than 64Mb of video ram?
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I'm going to buy a Geforce4200, but I'm not sure if I should take a 128Mb or a 64Mb version. I know about the difference in speed between the two, but if ofp:r uses more than the 64Mb at times, then the performance advantage would be zero or even negative because of the transfering of textures between main slow ram and video ram. Has anybody benchmarked these? Or could BIS give some info on this?
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The server should always confirm the hit of course. You could have a system were the client does the hit detection itself, but corrects it if the server doesn't confirm a hit within a set amount of time. This way the client doesn't have to wait for the confirmation and can keep simulating everything quite smoothly. As i said before, this is possible, but the biggest problem is getting the timings right. In this case: if the time that a client "waits" for confirmation is too small this optimizatin will have no effect at all (and will quite likely increase jerkyness and expose strange "dying-living-dying" behaviour. It might even decrease performance because of the addid logic. If on the other hand the the amount of time to wait for confirmation is too long the client can be in a wrong state for too long causing the rest of the simulation to become corrupt (i shoot soldier who is shooting at me, client thinks i shot him, server doesn't, client thinks i shot him, server thinks i shot him instead => serious desync problems) Anyway, a bit off topic by now i think...
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I'm sorry to say so guys, but I really don't think BIS hasn't thought about all of this... In personally think the problem isn't so much hiding lag but rather getting the various timings right and balancing everything. It's ok for the client to do some logic by itself, but if it concerns making decisions about what's being hit and what's not then it gets a little bit more tricky. Rains of bullets for example are a problem because when you fire a few hundreds of bullets they all have a certain random deviation. That random deviation has to be exactly the same on all clients and the server or everybody has a different "opinion" on what's been hit and what hasn't. etc etc... anyway, just wanted to say that multiplayer networking code isn't as easy as it looks and it takes time to get it right. If you're interested in this stuff I can recommend reading some of the articles about networking at www.gamasutra.com and a few of the articles here: www.gamedev.net ah, and you can always do a search in google for "Distributed Interactive Simulation"... should give you loads of reading material
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Here's an idea: research your planes first!
JustinCase replied to Camelhammer's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ May 22 2002,16:02)</td></tr><tr><td id="QUOTE">Anyone wanna suggest a career change ?<span id='postcolor'> what about teaching english? -
Here's an idea: research your planes first!
JustinCase replied to Camelhammer's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ May 22 2002,07:24)</td></tr><tr><td id="QUOTE">But I understand that people on these forums come from many different backgrounds, and thus are not completely fluent in the English language.<span id='postcolor'> If you understand that, why don't you take it into account and read posts more carefully. Maybe a bit of reading between the lines would do you good as well... I'm not native english but at least i don't jump to conclusions and start reacting like a chicken without a head... Anyway, like MDRZulu said: back to the topic... doing research on your addon before you finish it... what do you think advocatexxx, is it a good thing? -
Here's an idea: research your planes first!
JustinCase replied to Camelhammer's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ May 21 2002,22:13)</td></tr><tr><td id="QUOTE">... and you say you flew the A-10 in the NFZ ? Â As far as I know Air Force pilots have to have a 4 year degree before they even attend the Academy. Â One would think with all the training and education your writing skills would surpass that of a pre-schooler. Â <span id='postcolor'> Advocatexxx: I suggest you actually read this forum. This is what the guy said: "I also have a real life A-10 pilot with 2,000 hours in the A-10, 500 of them over the NFZ who will validate the claim. " now, if you can't figure out what he said in that sentence then don't bother posting a reply to it in the way you just did. Actually, never bother to reply in such a way... -
it looks huge compared to that chinook...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mister Frag @ May 03 2002,00:53)</td></tr><tr><td id="QUOTE">JustinCase, it's obvious you didn't get my joke. Don't worry about it, it was kind of stooopid anyway. Cheers!<span id='postcolor'> I did get it... but tell me, what wat was I supposed to answer to that? anyway, I'm glad that the picture isn't "super sharp graphics" :-)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mister Frag @ May 02 2002,23:29)</td></tr><tr><td id="QUOTE">JustinCase, did you have your 'watercooling accident' after watching AdvocateXXX in his shorts? Â <span id='postcolor'> You didn't look at that link did you? It was a guy (AdvocateXXX) sitting there in nothing but shorts taking pictures of himself... obviously not something I would ruin a graphics card for... so in short: before.
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AdvocateXXX can you post some more screenshots? I'm going to buy me a new vidcard (hopefully) in the coming month (Geforce4Ti4200) and I would like to dream a bit more of the image quality improvement I can expect... Â (I'm currently using an old ATI rage128 because I had a watercooling accident with my radeon AIW which I RMA'd but in the end got a refund for ) oh, something else: do you always take pictures wearing nothing but shorts? AdvocateXXX in shorts