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Jocko Flocko

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Everything posted by Jocko Flocko

  1. Jocko Flocko

    Hifi Sound FX V1.00 Released

    Out of all the configs/sound mods I have seen and tested over the last few months, this one gives the best simulation of a battle enviroment so far. One tip I would like to give is try and make the distant SuperSonicCrack for bullets sound towards something like a "muffled fire-cracker" or "multiple muffled fire-crackers" going off... Cheers Jocko
  2. Jocko Flocko

    SLX MOD public release

    Nice job on this, as it was with OFP:R, this adds alot of submersion into the game and really makes the AI behave like actual human beings would when being fired at with high ROF weapons... Nice work, can't wait to see what other features will be added in the future. If you need a beta tester, feel free to PM me, as you see I've been in the community for quite some time now. Cheers Jocko
  3. Jocko Flocko

    Field Reporter

    Did anyone ever port over any type of camera/weapon models for ArmA like Gummi's Camera Tool for OFP:R? Giving the dude a video camera or small handycam in the weapon slot would be awesome...
  4. Jocko Flocko

    Fromz's sound mod | ffamm1.4

    Goeth, do you have a recipt for your purchase of the 'Hollywood Edge' sound DVD and 'BBC Effect Library' you got your sounds from? The BBC effect Library retails for 11,999$ All of these sounds that are in these sound packs come from somewhere, usually a sound disk or sound disk library. HollyWood Edge is just one the companies who sounds I have heard used repeatedly throughout most of the sound mods out there. unless they were made in your own folley studio in your basement, isn't it a little pointless claiming 'copyright infringement'? Being a sound engineer here in Toronto, I can however relate to the authors complaint, alot of work goes into modifying these effect libraries to get them to sound the way you want them to... Convolution reverb, spectral filtering, etc... I know where you're coming from, I also know that I wouldn't claim a copyright on a commercial sample disk... Just my 2 cents.
  5. Jocko Flocko

    Projekt Gardinas Island

    Gardina's Island is actually my favorite island to make missions for because of the type of terrain it offers. The terrain gives AI more of a chance to survive in open areas especially during a frontal assault because of the 'OFP:R style' bumpy terrain... I wish this could be incorporated into more islands...
  6. Jocko Flocko

    Mapfact releases DAC 2.0 for ArmA

    This is freakin amazing, the scripting behind this release is so well done it's mind boggling the hours of work that must have gone into this. You guys are truly an asset to the community, and if BIS doesn't offer any of you guys a job, they are all mentally ill.
  7. Jocko Flocko

    SDP Vehicles RC1

    Works AWESOME! Cheers dude!
  8. Jocko Flocko

    SDP Vehicles RC1

    Anyone know if there is an init line you can put in the addon vehicle to get SIX tracers working with this?
  9. Jocko Flocko

    Lowplants v1.1

    I wouldn't think so, I'm still seeing a 10FPS gain in North Sahrani using the lowplants mod with beta patch 1.09...
  10. Jocko Flocko

    Youtube based sound mod (ybsm) v1.0

    This pack has some excellent potential... Some of the sounds need some major clean-up, most of them very easily fixable either using some pass-band filters, or "De-Clicker" VST plugins. A little tweaking inn the "low end" spectrum for some of the files too. Also, the "tail off" of the sounds is something I notice need alot or work in almost every sound pack I have come across. An easy fix for this is simply inserting a pre-set stretch of silence, and adding a very low ambient reverb setting on only the tail end of the audio file. If this is an open projects like you said in the latest release, I would me more than glad to share my work. Some of the best sounds I created myself in my basement was by inserting Black Cat firecrackers in 1/2" copper pipe and recording them with a kick drum mic, lol... -Jocko
  11. Jocko Flocko

    Lowplants v1.1

    Install the addon as usual, then overwrite the sara_grass.pbo located in C:\Program Files\Atari\ArmA\lowplants\addons with this one http://shareserver.net/97sara_grass.rar
  12. Jocko Flocko

    Lowplants v1.1

    Confirmed, removing "Sara_dbe1" from the RequiredAddons line in the config file in sara_grass.pbo, works fine with default ArmA with no QG installed. It's a hell of a great addon, and is highly appreciated. I see 10Fps increase with 2 8800 Ultra's in SLI. I do however find it interesting that Queen's Gambit is/was required for this. This is something that should be shared with the community, and not dependant on some expansion pack I never have any intention on ever buying... Great addon though, thanks!!!!
  13. Thank you. Outstanding mod by the way. The update system is really the way to go especially for MP and making it easy for people to make sure they have the right mods installed. Great work dude.
  14. Might there happen to be a weapon and ammo names list somehwere for all the new weapons in the crates? I've looked high and low and can't seem to find any documentation for them...
  15. Jocko Flocko

    SCUD - Nuclear Explosion

    This is a really great addon dude! Just a quick question, is it possible to maybe make a second type of script to simulate an atmospheric explosion as to deliver an EMP effect? Maybe set the fuel of vehicles within the zone of the script to zero, as to simulate the effects of an atomic blast in the atmosphere on electrical devices?
  16. Jocko Flocko

    Arma and VBS2

    Funny thing is the code is in there for VBS2, just not implemented into the game... Ever get stuck on top of a chopper rotor? You can fly around on top of the chopper and fire your weapon at targets with no problem.
  17. Jocko Flocko

    XAM 1.3 Released

    Dang, this looks fantastic, downloading now...
  18. Jocko Flocko

    ArmA like you've never seen it before

    I'd love to see how Flight Simulator X plays on that setup...
  19. Jocko Flocko

    ArmA like you've never seen it before

    It's amazing you can get a none multi-threaded coded game to run so smoothly on such serious hardware. Nice setup.
  20. Anyways, here's my specs on my machine: Windows XP EVGA 680i A1 Motherboard 2GB PC8500 OCZ SLI Certified DDR2 RAM (1066 Mem Speed) Intel Duo E6600 o/c'd to 3.36 1500FSB EVGA 8800 Ultra 768MB WD SATA-300 500GB HDD Audigy Xfi In the campaign, especially the overdog or whatever it's called when you have to stop the guys coming over the hill, I'm getting 30FPS because ArmA decides it need to access the HDD... Is the game allocating all my none local DDR properly before hand? No, there's nothing running in the background of Windows that would cause this.... Â
  21. Jocko Flocko

    Stuttering caused by HDD Access...

    Ahh, so there is a memory command line switch! Cool, thanks I'll give it a try.
  22. Jocko Flocko

    Stuttering caused by HDD Access...

    I really don't like turning off the swap file completely, even though XP really creates a hidden one if you turn it off... I do however have my swap file on my other 500gb SATA-300 drive. If ArmA needs the memory, why not just allocate it in the first place on machines that have it available, instead of going to the disk during gameplay?
  23. Jocko Flocko

    ArmA is just ... awesome!

    Yup, I'm hooked again just like I was back in 2001 when OFP first came out, I'm like a friggin little kid in a candy store playing in the editor. Guess I had some good timing between me building my new killer SLI system, and patch 1.08. I never saw what the game was like before the latest patch, but from what I've seen so far from the game in it's current state and the community modding scene, it's very impressive. I especially like the new OpenAL Audio Engine which uses occlusions when behind objects, and other effects. That while using the latest drivers for my Xfi Gamer and Chammy's Sound Mod, makes for one hell of an awesome immersive experience.
  24. Jocko Flocko

    SLX Replacement Pack, Mod, and Addons

    Great work as always Solus.
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