Jocko Flocko
Member-
Content Count
90 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Jocko Flocko
-
Rank
Corporal
-
Mapfact releases 3DE-Project
Jocko Flocko replied to mcpxxl's topic in ARMA - ADDONS & MODS: COMPLETE
If you send a message or email to AVG, they will flag it as a safe file in thier next update, which is usually everyday. I use AVG free myself as well, as it seems to be the best virus scanner with the smallest footprint in terms of system resources, that and the fact that it's free . I can't see uninstalling my virus application as a valid option to be able to install these addons... -
Great work bro! To have such a small amount of little 'imperfections' here and there is quite the feat for how quickly this was released for us to play with. The base rocks btw dude, it's got great vantage points over areas of possible attacks, especially the concrete towers.
-
2003 style US. Marines
Jocko Flocko replied to canis lupus's topic in ARMA - ADDONS & MODS: COMPLETE
I'm working on a sound pack which uses the lines and voices from that series. Basically it's just samples of speech audio from the show and I'm currently using the RUG DSAI (dynamic sound engine) as the base. If it's ok with the guys who created the RUG DSAI Addon, I'll release a "Generation Kill" U.S. AI speech kit for it. These units would go great with it, excellent work dude! Outstanding! Get some! -
Just one other little suggestion. You might want to consider maybe importing or creating 1 to 2 meter sized satellite dishes to go on some of the roofs in the town. When I see pics from Iraq, theres always shit-loads of dishes on the sides or tops of peoples homes.
-
Any progress on finding out what is killing the tracer lighting effects on buildings and objects? The lighting effects at night during a firefight really increases the atmosphere and realism. Cool looking base BTW.
-
Just thought I'd say thanks for all these great addons, keep up the great work Vila's.
-
Edit: Nevermind guys, I figured it out.
-
SLX MOD public release
Jocko Flocko replied to paragraphic l's topic in ARMA - ADDONS & MODS: COMPLETE
EDIT: sorry guys, I figured it out, it was on my end as I didn't have the latest SLX update. -
SLX MOD public release
Jocko Flocko replied to paragraphic l's topic in ARMA - ADDONS & MODS: COMPLETE
Yeah there's nothing wrong with your system, it's the same as mine except I have my E6600 o/c'd at 3.6 and I have 2 8800 Ultra's in SLI. It's wierd that it crashes all the time for you... hmm. Would you say it crashes exactly after a certain amount of time playing? I take it you're machine is only freezing up using SLX in ArmA and not other games correct? -
It's like the SLA kicked the shit out of the A-Team and stole all thier vehicles, outstanding!
-
SLX MOD public release
Jocko Flocko replied to paragraphic l's topic in ARMA - ADDONS & MODS: COMPLETE
This mod runs fine on my system, and I consider it now after a year of owning it to be of medium range... What other addons and/or mods are you launching with SLX? Whats your system specs? -
Absolutely, the electrical transformer stations make a great first objective for spec-ops missions...
-
Wonder if a script similar to sahrani electrical grids work for this island?
-
Yeah same here. No lighting effects on the buildings are visible with tracers using SLX either... Other than the above mentioned, this map is absolutely fantastic. I love the garbage along the streets, the bins, the road layout, everything! It's very submersive. Awesome job!
-
suckysuckylongtime as a www site? Thats funny as hell... Nice work on these units dude. If it wasn't for guys like you and these great addons, I would have stuck ArmA back on the shelf a loooong time ago.