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Jason Alaska

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Everything posted by Jason Alaska

  1. Jason Alaska

    Caution: Red Hammer & V1.40

    Good to know thanks for the info Badger.
  2. Jason Alaska

    Red Hammer Addon & Multiplayer

    I had heard some problems people had playing Red Hammer with people who didn't have the Add-on. Namely a file in the OFP directory the Red Hammer player had to move before starting the game. Was that fixed with 1.40? I know Red Hammer was OFP 1.30. After getting the 1.40 patch I later got Red Hammer. I then Re ran the 1.40 patch. Should this fix it or do I still need to move a file. If so what file is it? I'd like to know before I go and play with a buddy who doesn't yet have Red Hammer but does have 1.40. Thanks !!!
  3. Check out the link for a way to play all of OFP with a joystick. Every mouse action can be performed with this utility. http://www.imgpresents.com/joy2mse/j2m.htm
  4. There is a great tutorial on that very subject at the Operation Flashpoint Editing Center in the "Tutorials" section. Link here: http://www.ofpeditingcenter.com
  5. There is a thread at the "Operation Flashpoint Editing Center" with all the weapons, ammo, and equipment from 1.30. Check it out here: http://www.ofpeditingcenter.com/cgi-bin/YaBB/YaBB.pl?board=board_hints_and_tips&action=display&num=1005637081 It's available as a text file and there is also a PDF with all that info available as a ZIP in the same forum link.
  6. Jason Alaska

    Vehicle/M2 entry problem

    All the same problems on my system when I host. Buddy playing with me as host has none. And only on "Lost Squad" I even did a clean reinstall 1.20-1.30. Problem persists
  7. Jason Alaska

    lost all smoke and explosions.....GF3

    Sounds like an upgrade from 1.29 to 1.30. You'll need to uninstall (Make a backup of your "USERS" directory first) and then reinstall 1.20 then go directly to 1.30. That fixed that same problem for a budy of mine. Goodluck!
  8. Jason Alaska

    XMS in mission Builder

    Don;t you want the ammo listed first so the weapon is loaded?
  9. Jason Alaska

    Q: Creating custom object interaction

    I did see some additional information on this very subject here at Operation Flashpoint Editing Center: http://www.ofpeditingcenter.com/cgi-bin/YaBB/YaBB.pl?board=board_general_editing&action=display&num=1006650300&start=2 There are a half dozen other referances to addaction but the above thread is the most complete. I don't know what you have in mind but I hope it helps!
  10. Jason Alaska

    Q: Creating custom object interaction

    I did see some additional information on this very subject here at Operation Flashpoint Editing Center: http://www.ofpeditingcenter.com/cgi-bin/YaBB/YaBB.pl?board=board_general_editing&action=display&num=1006650300&start=2 There are a half dozen other referances to addaction but the above thread is the most complete. I don't know what you have in mind but I hope it helps!
  11. Jason Alaska

    Q: Creating custom object interaction

    I did see some additional information on this very subject here at Operation Flashpoint Editing Center: http://www.ofpeditingcenter.com/cgi-bin/YaBB/YaBB.pl?board=board_general_editing&action=display&num=1006650300&start=2 There are a half dozen other referances to addaction but the above thread is the most complete. I don't know what you have in mind but I hope it helps!
  12. Jason Alaska

    Very simple but fun script

    I'll try it tonight. I'm also curious about speed of sound issues useing this script. Also useing this script with the random time of day script. I'll have a report tommorow.
  13. Jason Alaska

    V1.30 No Speed of Sound for weapons

    In any other game I would call this a bug. But BIS did such a great job on it. Works for me. I'm running OFP 1.30 with a clean install from 1.20. I see an explosion in the distance............ BOOM. I hear it a second and a half later. Just great. I'm running an SB Live! 5.1 card.
  14. Jason Alaska

    Graphic Lag on newly created mission

    I don't know how to includ the "Island Conquest.PBO". But I THINK it may be working now. How I MAY have fixed it. 1.) Assign every squad leader a group name using the init field: SQUADNAME = group this command. (Thanks Sui for that one, by itself did not fix it though) 2.) removed all RADIUS statements in initial unit placement and from all waypoints. 3.) Removed a vehicle from inside a hanger that didn't show up in game anyway. 4.) Removed several individual troops not assigned to a group. 5.) Removed ALL wayponts causing troops to go into buildings. Would anybody mind taking a look at this to see if it lags on there system. It doesn't lag on mine anymore but who knows! I'd like to know from users of a few differnt systems. The map has a LONG way to go this is at best an early BETA but any feedback would be great. I'm interested in feedback on triggers in town when Resistance sees West or East, dogs start to bark. Can you tell me if there set up right to stop barking after East West is gone, or after Resistance is destroyed so they can no longer see them. Are the flags working properly in towns? ---STILL TO COME FOR THIS MISSION--- 1. More units for player use (ie more then one per side) 2. Respawning vehicles 3. Vehicles for the East forces 4. Markers over the town objectives (Just like the Official OFP Capture and Hold map "Sector Control" 5. Ammo Crates 6. Respawn points that relocate to the frontlines as towns are captured. 7. More resistance fighters. 8. AI controled East or West forces with dynamic objectives based on villages already captured. 9. Mission briefing. 10. Finalize the scoreing system. 11. More? Thanks for any and all help and especialy the continued help!!!
  15. I'm in the process of creating a capture & hold mission with 9 towns as the objectives. Each town has a flag and appropriate triggers. -The mission worked fine- I added sound triggers. As enemy presence was detected alarms went off in bases and dogs barked in towns. -Worked fine- I added Resistance fighters to defend each town. About 7 troops each on there own, not in a group, one group on patrol (8 Guys each group), and four waypoints assigned to them. I had an error "Only 63 groups per side is allowed." I cut back the numerber of troops in each town and left the Groups on patrol and that seemed to fix it. -Here's where the real problem crept in. I playtest the mission and get lag or graphic chop every 5 seconds. It might last for 1 to 2 seconds, play for a few and back to the lag/chop. I've restarted my system but it didn't change anything. Any ideas? I've really got a great start on my mission, great concept, capture and hold played across a whole island... But DOUGH! Thanks for any and all help provided. I'm on OFP 1.3 with a clean install from 1.20 to 1.30. System specs follow. -------------------------------------------- P4 1.7 Ghz 512 megs RDRAM ASUS P4 Motherboard ASUS Geforce3 64meg Nvidia TNT2 32meg (Multi-monitor setup) SoundBlaster Live! MP3 5.1 Network card Adaptec SCSI card Jaz drive Zip drive Pioner DVD-Rom (30x) CD-Burner (8x) (MS) Game Voice (MS) Strategic Commander (MS) Optical Mouse Thrustmaster TQS, FLCS, RCS and digital chips installed DX 8.1 Windows ME
  16. Jason Alaska

    Graphic Lag on newly created mission

    This map is what I wanted the timeskip feature for. Things still to do on my map. 1.) The Markers on the map telling you who has what objective still need to be implemented. 2.) Island is seperated North to South, 3 sets of 3 towns, the 3 closest to each team base are worth less then the 3 in the middle. Also more heavily defended. 3.) Respawn points move to the town closest the front lines. 4.) AI. Add AI to play against. I have the Resistance But I want to be able to play against an AI team with triggers to activate which town to attack, like in the Official OFP CnH map "Sector Control", so they move to the towns they need to. Bypassing the ones they already have. 5.) Fix this BUG! ;-) It's interesting how simaler our maps sound. I'm useing the Airfield in the N.E. corner of Mulden for the West team starting spot, The town and port of La Porta in the South East for East's starting spot. I've toyed with the idea of making a capturable objective in the base of the enemy. Holding it only removes points from the score of the owner of the base. For example, if East takes West's base then West loses a couple points every few minutes untill they take it back. Making a come from behind victory possable. Needless to say I like the way you think PlaneShifter! I'll work the map some tonight and send it at you.
  17. Jason Alaska

    Graphic Lag on newly created mission

    Mine is an East VS West with resistance friendly to no-one, Capture and hold. But I've been watching the forums about ideas similar to yours. VERY ambitious! :-) But do try. I'd love to help any way I can. I've got the core part of the mission in place. I just need to figure out this lag/bug. I think it's within the way the AI is handling clock cycles and that's why it's at a standard intervil. So maybe fewer waypoints, more groups of troops and fewer individual troops, ect. I think groups share AI so that would be fewer AI checks as a result. I'll try it and let you know. I also wonder about the sound triggers. Each town and both starting bases have sound triggers assigned to them. I skewed some of the trigger shapes to cover the towns. All-in-all I have 20 sound triggers across the whole map. With another 18 flag triggers, one trigger per side (2x) 9 town objectives (9x) making another 18 triggers there. Is there a limit to the number of triggers? I could send you what I've got if you're interested it's on Mulden with nine towns as objectives. Raising your flag in town captures it. Again let me know if I can help. (Edited by Jason Alaska at 4:14 pm on Nov. 26, 2001)
  18. Jason Alaska

    Random Weather in MP

    Phuue! Let us know if that works! (Edited by Jason Alaska at 1:30 pm on Nov. 26, 2001)
  19. Jason Alaska

    Co-op Map Authors Plz Read

    PlaneShifter COOL IDEA! I want to see someone run with it. Reminds me of dodge-ball as a kid.
  20. Jason Alaska

    Ammo Bunkers. Wont give me anything??

    I have the same problem PlaneShifter refers to in "Lost Squad" the official mission in OFP. The ammo crates in town don't work and then after I leave dance a jig place an object then it's fixed. If that doesn't do it try the ol' remake the bunker to see if the command veriables are typed correctly.
  21. Jason Alaska

    Very simple but fun script

    That sounds GREAT! I'm also working on a map fought over all of Mulden. It's a CnH map with each of 9 towns being the objectives. I can get you a copy if you think it could help you. What does this script do to things like the watch in game or the clock tower in the church? Does it too speed up to reflect the new time of day? How do I use this script? Where do I put it? Thanks alot!
  22. Jason Alaska

    muzzle flash on firing weapon

    I did see something simaler to this since 1.30. Smoke was doing it, not muzzle flash. Not sure if it was there in 1.2X. I know you say it's not the player skin but did you try it with out that skin loaded?
  23. Jason Alaska

    still no control of airplanes

    I use a joystick for flight but if I recall correctly, Q is throttle up and Z is throttle down. Make sure you dont have mouse-look turned on (Numeric keypad *). The controls respond a little diferent if you do. Be sure to give it Flaps under your action menu and that will help you take off. Good luck! Hope it helps!
  24. Jason Alaska

    One last try for help, before it hits the bin.

    The registry DOES NOT get cleaned when you uninstall. YOu have to search the REG for any OFP referances and clear them manualy. Make a backup of your REG before you do this.
  25. Jason Alaska

    Logo screen crash/lockup! plzz help!

    Drivers, Drivers, Drivers! Make sure you are running the newest drivers for all your hardware. That's fixed more problems on my system then anything... Well, that and a completly new system! :-)
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