IronTrooper
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I think he's one of those poeple who think that supporting something makes it automatically better :rolleyes:
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Performance ramifications of various mods
IronTrooper replied to Psycho78's topic in ARMA 2 & OA - GENERAL
I think that as long as the mods don't contain too much of scripting or special effects, it shouldn't slow down the game. ACE does a little for me, WarFX in some situations, SLX a little, but most of the others are usually just replacement mods/addons (sound, vehicles, units, islands, ...) - those are no problem. -
See ya in a couple of months
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Yeah, but I'd say in military it's more useful (better to look at) if it's just black and white.
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The throttle seems to behave analog for me, and there is a separate input for brakes in the settings.
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I like it, thumbs up BIS
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Experience Weight Based Ironsights/Weapons in ARMA2
IronTrooper replied to nkenny's topic in ARMA 2 & OA - SUGGESTIONS
bump :pray: -
ArmA II Photography I: Questions. Comments & Discussion
IronTrooper replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
Looks great Feint http://www.lightstormimages.com/gallery/games/arma2/f16screens/fullsize/F16-029.jpg -
It had been suggested a few times, and it hasn't changed. So it's probably not a simple task or a high priority for the devs.
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
IronTrooper replied to Placebo's topic in ARMA 2 & OA - GENERAL
The game looks pretty even with low PP, I think :) One more: -
That "z-fighting" is a immersion killer. You try to make a nice life like flir video but within the first 2 seconds it's obvious it's a game because of blinking textures.
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Visibility of tracers is determined by their location on the screen
IronTrooper replied to maturin's topic in ARMA 2 & OA - SUGGESTIONS
I'm not sure how it's in OA, but in A2 I had noticed that tracers are not too often visible. Seemed to be bound to the distance from the camera and possibly the camera angle. Maybe optimalization reasons? Anyway, I don't like guessing just from the sounds where the enemy is. -
Which recoil model do you prefer?
IronTrooper replied to celery's topic in ARMA 2 & OA - BETA PATCH TESTING
I like the new recoil because it makes you readjust the aiming but I won't mind if a different solution is used, just don't let it keep returning to the same position. -
I don't mind the animations much, but the reloading times are unrealistically too short. It's always faster to reload than pull out your sidearm.
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This is what I don't understand. Considering AI driving skills and AI "micro-walking" abilities, wouldn't it be better if drivers didn't try to avoid pedestrians but let the pedestrians avoid the vehicles? I think it's the other way around now and the result is that when a car encouters someone in its path, it slows down then does some half circles around and runs over the guy anyway. The car is unnecessary delayed.