Ionflux
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Everything posted by Ionflux
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Hi everyone, Is it possible to give some of the AI in my squad unlimited ammo? Thanks in advance, Ion :pray:
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Hey guys, I downloaded Clay_AnimationViewer and I tested out some animations. In the readme file it says I can't put the [UnitName playMove "AnimationName";] In the init line of the unit. It says I can either put it in a script file, a trigger or waypoint. I would like the unit to execute the following animation: UnitName playMove "AmovPercMstSnonWnonDnon_Ease"; I would prefer putting it in a script file. So my question is: 1. How do I put it in a script file and make the unit execute the animation? 2. Is it possible to still use disableAI "anim" to make the animation loop? Thanks in Advance, :) Ionflux
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execute animations
Ionflux replied to Ionflux's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Do you get awards for being the friendliest member on BI? I appreciate the reply but you're attitude just p!ssed me off. Maybe you can start by changing that. :rolleyes: Thanks CaptainBravo, I will try that. ;) -
execute animations
Ionflux replied to Ionflux's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Bump Sorry guys, anyone? Please :P -
Hey guys, I have an issue with my mission, when the mission is already on and someone connects they spawn as a bird, not sure if its a ARMA II issue or a mission error. Could it be because I used disabledAI? Any help would be really appreciated :)
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Joining as bird??
Ionflux replied to Ionflux's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks mate :) my options are open it seems. I was thinking of adding a respawing script to my mission so this just makes my choice easier. Thanks again bud ;) -
Joining as bird??
Ionflux replied to Ionflux's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What would you suggest I do? Add a respawning script perhaps? -
Hey guys, Not sure if its my mission but if the game is already on and someone connects they start as a bird? :confused_o: could it be a ARMA bug perhaps?
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Tell you what, go develop your own game! :rolleyes:
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V1.2 released. v1.2 - beta updates: ------------ -When enemy brakes through a flank, players will be warned -Changed Starting location marker "was misplaced" -Now play as 6 player co-op -More reinforcements -Better managed attack times -more ammo at defense points -Defend against over 300 enemy AI -Added a mission tip section next to your briefing Download
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Hey guys :rolleyes: So I finally finished my new mission, its still in beta state and I need some testers. Let me know what you guys would like to change and what would make the mission better. I hope you like my mission. Situation Report : ------------------- "American forces are pinned at Windy mountain. We are defending a small town called Kozlovka. Intel reports that Russian forces could attack at any time between 12:20 and 13:00pm. We are but a small group of infantry and we have no armor so this mission will be extremely hard. Allied troops could also arrive at any moment so we are but hoping for the best. We are unsure of how many enemy soldiers we are facing but this is all we have left." I posted the mission on Armaholic so I'm just waiting for them to put the mission on their servers so you can download it there. But for now Download here: Download
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So I have been thinking, should you be able to play BLUFOR and OPFOR? Currently you can only defend, but I'm kinda interested to see how the attacking would be like. Any suggestions Before I release v1.2? :)
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I completely agree dude! Well put ;)
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Thanks for the effort bud :) really appreciate it!
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Hey guys, I released version 1.1. It seemed that the chopper was giving some issues. Its all fixed now. Enjoy Download
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Dude I'm not looking to start a flame or anything.. I was just giving an opinion. I was not asking for another patch. I already started with ARMA II, but if there are still some guys that feels a patch is needed then I was merely suggesting a why not. After that I also said "whatever they choose to do I will support them".
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I don't see why it would be a bad thing to bring out new patches for Arma I. For all we know there are people that would prefer Arma I over Arma II. They paid for the game so I think it would only be fair to still support Arma I. Its just my opinion however and whatever they choose to do I will support them. I loved Arma I btw and I think it is a brilliant game. In afr I would say Julle is Draatsitters :P
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Here is the link :) The Road to Everon v1.4 Hope you like it
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Hey DesertJedi, thanks man I'm glad you enjoyed my mission :). Since I got my hands on Arma II I have been working on a new mission. I rate this will be my best mission yet :p. Will keep you guys updated when it is released. Maybe when I'm done I will make a Arma 1 version of it.
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Hi trikstadude3! Hope you enjoy Combat Operations dude. Just a few things that I would like to add: 1. Arma requires a lot of patience :) 2. Combat Operations still has awesome graphics 3. Not the best campaign related game 4. Learn the editor, its really brilliant to make your own missions. 5. Find most of the fun in multilayer or the mission editor 6. Its one of the best games ever made, but not for everyone :) 7. Combat Operations is Awesome but ARMA II is mega Awesome, so don't expect Arma II when playing Combat Operations. 8. The map is huge, 250 square miles to explore. Correct me if I'm wrong anybody. I hope you love the game bud! Just my personal input Ionflux
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Give AI unlimited ammo?
Ionflux replied to Ionflux's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Awesome thanks bud! Will this work for infantry units aswell? :) *EDIT* - works on infantry No worries dude got it working :) thanks allot! -
Hi guys, The Road to Everon I have been working really hard on this mission so don't be to harsh. We are still working on the mission so expect updates in the near future, if you guys find any bugs or if you have any suggestions please post it here. The mission takes place two days after the attack on The East Region, you are a special task force called in for reconnaissance missions. Take this mission on the way you want it. Go in silent and take the enemy by surprise, snipe from hills and move in or move in and take the towns by force. We implemented some great scripts to make this mission one of a kind.. hopefully Again if you have anything to say about the mission please post it here. Enjoy Latest updates: v1.1 -Mission not ending fixed -Populated Everon -bug fixes v1.0 -Fixed sound issues -added triggers -added vehicle scripting -Changed Briefing -Fixed Revive scripts v0.9 -Added troops in Mercalillo -Removed Mobile HQ -Removed player respawn script -added reinforcements
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Haven't posted in a while First off thanks for the review man, I really appreciate it. About the humvee, I put a vehicle respawn on the humvee, so it was intentional the reason for the respawn is because if someone should die and respawn at Camp Charlie then at least he would have a vehicle with him, makes traveling a bit faster, I should have put a warning in the notes. I apologize for that. Again thanks dude Kind Regards, Ionflux
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Cool man, thanks! Hope you like it , check you on sgs server sometime ey later
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Wow mate, thanks so much. It means allot dude!!