Ionflux
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0 NeutralAbout Ionflux
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Rank
Lance Corporal
core_pfieldgroups_3
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Interests
ARMA
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Occupation
php\dev
Contact Methods
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Yahoo
taionflux@yahoo.com
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Biography
I digg arma! ;P
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execute animations
Ionflux replied to Ionflux's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Do you get awards for being the friendliest member on BI? I appreciate the reply but you're attitude just p!ssed me off. Maybe you can start by changing that. :rolleyes: Thanks CaptainBravo, I will try that. ;) -
execute animations
Ionflux replied to Ionflux's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Bump Sorry guys, anyone? Please :P -
Hey guys, I downloaded Clay_AnimationViewer and I tested out some animations. In the readme file it says I can't put the [UnitName playMove "AnimationName";] In the init line of the unit. It says I can either put it in a script file, a trigger or waypoint. I would like the unit to execute the following animation: UnitName playMove "AmovPercMstSnonWnonDnon_Ease"; I would prefer putting it in a script file. So my question is: 1. How do I put it in a script file and make the unit execute the animation? 2. Is it possible to still use disableAI "anim" to make the animation loop? Thanks in Advance, :) Ionflux
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Joining as bird??
Ionflux replied to Ionflux's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks mate :) my options are open it seems. I was thinking of adding a respawing script to my mission so this just makes my choice easier. Thanks again bud ;) -
Joining as bird??
Ionflux replied to Ionflux's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What would you suggest I do? Add a respawning script perhaps? -
Hey guys, I have an issue with my mission, when the mission is already on and someone connects they spawn as a bird, not sure if its a ARMA II issue or a mission error. Could it be because I used disabledAI? Any help would be really appreciated :)
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Hey guys, Not sure if its my mission but if the game is already on and someone connects they start as a bird? :confused_o: could it be a ARMA bug perhaps?
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Tell you what, go develop your own game! :rolleyes:
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V1.2 released. v1.2 - beta updates: ------------ -When enemy brakes through a flank, players will be warned -Changed Starting location marker "was misplaced" -Now play as 6 player co-op -More reinforcements -Better managed attack times -more ammo at defense points -Defend against over 300 enemy AI -Added a mission tip section next to your briefing Download
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So I have been thinking, should you be able to play BLUFOR and OPFOR? Currently you can only defend, but I'm kinda interested to see how the attacking would be like. Any suggestions Before I release v1.2? :)
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I completely agree dude! Well put ;)
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Thanks for the effort bud :) really appreciate it!
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Hey guys, I released version 1.1. It seemed that the chopper was giving some issues. Its all fixed now. Enjoy Download
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Hey guys :rolleyes: So I finally finished my new mission, its still in beta state and I need some testers. Let me know what you guys would like to change and what would make the mission better. I hope you like my mission. Situation Report : ------------------- "American forces are pinned at Windy mountain. We are defending a small town called Kozlovka. Intel reports that Russian forces could attack at any time between 12:20 and 13:00pm. We are but a small group of infantry and we have no armor so this mission will be extremely hard. Allied troops could also arrive at any moment so we are but hoping for the best. We are unsure of how many enemy soldiers we are facing but this is all we have left." I posted the mission on Armaholic so I'm just waiting for them to put the mission on their servers so you can download it there. But for now Download here: Download
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Dude I'm not looking to start a flame or anything.. I was just giving an opinion. I was not asking for another patch. I already started with ARMA II, but if there are still some guys that feels a patch is needed then I was merely suggesting a why not. After that I also said "whatever they choose to do I will support them".