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Ike_fin

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Everything posted by Ike_fin

  1. Ike_fin

    Resistance Units

    I think they should be on independent side so it would be easy to change who they are hostile to.
  2. Yeah would be nice to see Cobra in different texture/variations. eg. http://www.military.cz/usa/air/in_service/helicopters/ah1/ah1w.jpg http://en.wikipedia.org/wiki/Image:Bell_209.jpg http://www.aircav.com/cobra/ahgal04/nah-006.html http://en.wikipedia.org/wiki/Image:AH-1S_Cobra.jpg
  3. Ike_fin

    Resistance Units

    Hi, that looks awesome Not bum looking and not too "military type".
  4. Ike_fin

    Resistance Units

    Hi, that looks awesome Not bum looking and not too "military type".
  5. Ike_fin

    Autumn (recolored) plants

    Nice, new ones looks much better.
  6. Ike_fin

    Sarve Island

    Thanks for suggestions. I haven't tested it too much myself so feedback is welcome. And yeah, if you happen to make mission for this island give link here so it's easier to find(i can make list of missions in first post) I probably make one more update and then let it be because i have one other map project to do.
  7. Ike_fin

    Resistance Units

    Definitely, especially beginning of the game has very nice atmosphere. But in the end it turns out to be too much casual shooter IMO. But worth of try.
  8. Ike_fin

    Resistance Units

    Definitely, especially beginning of the game has very nice atmosphere. But in the end it turns out to be too much casual shooter IMO. But worth of try.
  9. Ike_fin

    Resistance Units

    Stalker has also nice looking resistance fighters: http://www.gamershell.com/pc/stalker/screenshots.html?id=300 http://www.oblivion-lost.de/ger....280.jpg Well actually your units already reminded me about Stalker.
  10. Ike_fin

    Resistance Units

    Stalker has also nice looking resistance fighters: http://www.gamershell.com/pc/stalker/screenshots.html?id=300 http://www.oblivion-lost.de/ger....280.jpg Well actually your units already reminded me about Stalker.
  11. Ike_fin

    Sarve Island

    Hi, here's v1.1: Sarve v1.1 Changes: - Bunkers now show on map(small icons) - Fine tuned terrain height - Fixed missing water bug (at least for Xeno )
  12. Ike_fin

    Finnish Defence Forces Mod

    Looks very nice and authentic Is that other RK-95 with aimpoint?
  13. Ike_fin

    ANZAC SAS Environment Mod

    Thanks, does what it says I've been wonderin what those values in config do.
  14. Ike_fin

    Sarve Island

    yessssssssssssssssssssssss someone finnaly understand its QG is a waste of space BTW cute island i wonder what can i use it for chechnya maybe? You can keep your opinions of QG in different topic. If you think that installing QG is waste of space to use this addon, then don't use it. I didn't quite understand your last question?
  15. Ike_fin

    Sarve Island

    and then ArmA crashes. Well it seems that you don't have Queens Gambit running.
  16. Ike_fin

    Sarve Island

    Ok, could you take a picture of it? And what version of Arma and mods are you using? I know its related to changed water color but it works fine for me.
  17. Ike_fin

    Sarve Island

    What do you mean, does it give some error?
  18. I learned that i can change water color from here: http://tactical.nekromantix.com/forum/viewtopic.php?t=21221 But is it possible to make it so it changes only my island water? Heres my current island config which seem to change water of all islands(its in the bottom): http://pastebin.com/m4d97e2fc
  19. Ike_fin

    Sarve Island

    Sorry i forgot to change one texture yesterday, please update: http://files.filefront.com/Sarve+v1zip/;9655642;/fileinfo.html
  20. Ike_fin

    Sarve Island

    Hi, here's new version: Sarve v1.0 Changes: - added smaller islands - added objects - increased roughness in swamp(slower for vehicles) - changed water colour - addon signed
  21. Very nice models. That bottom of the boot looks a bit too bright but thats just small detail.
  22. Nice, liked all sounds except DShKM which sounded a bit flat and had strange echo.
  23. Ike_fin

    ArmA 2 Press Coverage

    Nice,in one pic there seems to be osprey in background.
  24. Ike_fin

    Sarve Island

    Hmm yes i think ill add some deep spots because that seems to damage vehicles that cant "float". Problem is that AI is not very good in avoiding water I think its also possible with scripting to get unit stuck but i dont know how to add it to map by default. Thanks.
  25. Ike_fin

    Sarve Island

    Yeah i noticed that too . Anyways here's quick script that makes unit stand when its in water: script (edit as you like) And thanks for feedback all, i try to fix things you suggested.
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