Ike_fin
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Everything posted by Ike_fin
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I think they should be on independent side so it would be easy to change who they are hostile to.
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Yeah would be nice to see Cobra in different texture/variations. eg. http://www.military.cz/usa/air/in_service/helicopters/ah1/ah1w.jpg http://en.wikipedia.org/wiki/Image:Bell_209.jpg http://www.aircav.com/cobra/ahgal04/nah-006.html http://en.wikipedia.org/wiki/Image:AH-1S_Cobra.jpg
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Hi, that looks awesome Not bum looking and not too "military type".
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Hi, that looks awesome Not bum looking and not too "military type".
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Autumn (recolored) plants
Ike_fin replied to Przemek_kondor's topic in ARMA - ADDONS & MODS: COMPLETE
Nice, new ones looks much better. -
Thanks for suggestions. I haven't tested it too much myself so feedback is welcome. And yeah, if you happen to make mission for this island give link here so it's easier to find(i can make list of missions in first post) I probably make one more update and then let it be because i have one other map project to do.
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Definitely, especially beginning of the game has very nice atmosphere. But in the end it turns out to be too much casual shooter IMO. But worth of try.
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Definitely, especially beginning of the game has very nice atmosphere. But in the end it turns out to be too much casual shooter IMO. But worth of try.
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Stalker has also nice looking resistance fighters: http://www.gamershell.com/pc/stalker/screenshots.html?id=300 http://www.oblivion-lost.de/ger....280.jpg Well actually your units already reminded me about Stalker.
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Stalker has also nice looking resistance fighters: http://www.gamershell.com/pc/stalker/screenshots.html?id=300 http://www.oblivion-lost.de/ger....280.jpg Well actually your units already reminded me about Stalker.
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Hi, here's v1.1: Sarve v1.1 Changes: - Bunkers now show on map(small icons) - Fine tuned terrain height - Fixed missing water bug (at least for Xeno )
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Finnish Defence Forces Mod
Ike_fin replied to feersum.endjinn's topic in ARMA - ADDONS & MODS: DISCUSSION
Looks very nice and authentic Is that other RK-95 with aimpoint? -
ANZAC SAS Environment Mod
Ike_fin replied to ANZACSAS Steven's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks, does what it says I've been wonderin what those values in config do. -
yessssssssssssssssssssssss someone finnaly understand its QG is a waste of space BTW cute island i wonder what can i use it for chechnya maybe? You can keep your opinions of QG in different topic. If you think that installing QG is waste of space to use this addon, then don't use it. I didn't quite understand your last question?
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and then ArmA crashes. Well it seems that you don't have Queens Gambit running.
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Ok, could you take a picture of it? And what version of Arma and mods are you using? I know its related to changed water color but it works fine for me.
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What do you mean, does it give some error?
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I learned that i can change water color from here: http://tactical.nekromantix.com/forum/viewtopic.php?t=21221 But is it possible to make it so it changes only my island water? Heres my current island config which seem to change water of all islands(its in the bottom): http://pastebin.com/m4d97e2fc
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Sorry i forgot to change one texture yesterday, please update: http://files.filefront.com/Sarve+v1zip/;9655642;/fileinfo.html
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Hi, here's new version: Sarve v1.0 Changes: - added smaller islands - added objects - increased roughness in swamp(slower for vehicles) - changed water colour - addon signed
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Finnish Conscript/Reservist pack & RH_RK95
Ike_fin replied to Von Rundstedt's topic in ARMA - ADDONS & MODS: COMPLETE
Very nice models. That bottom of the boot looks a bit too bright but thats just small detail. -
CSM Beta v2 quick teaser preview
Ike_fin replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
Nice, liked all sounds except DShKM which sounded a bit flat and had strange echo. -
Nice,in one pic there seems to be osprey in background.
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Hmm yes i think ill add some deep spots because that seems to damage vehicles that cant "float". Problem is that AI is not very good in avoiding water I think its also possible with scripting to get unit stuck but i dont know how to add it to map by default. Thanks.
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Yeah i noticed that too . Anyways here's quick script that makes unit stand when its in water: script (edit as you like) And thanks for feedback all, i try to fix things you suggested.