Issetea
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Everything posted by Issetea
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Hm... Hunger works for me (Hunger: 100 in stats means that you starve) Changed for next Version: Boat license is fixed Terror camp sells vehicles and food We are still looking for the reason of the NULL-Object Error. ArmA does not show the filename or the line where the error occurs so we have to find out when the Error messages appears/by what it is triggered.
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Cops get the stun gun for free when the ammo crate with grenade launchers spawns in the base. If it is not taken out of the ammo crate it costs money as any other weapon too, because it is not only a stun gun. It is a M16 with stun gun AND grenade launcher, normal grenades can still be loaded and used with it.
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Btw note that Sahrani Life (Version 1.10) now follows the mission name standard and has not the same position in the server list as before.
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New Version 1.1 released. Important changes: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - added: Shop for items such as Medikit, Repairkit, Weapons, Vehicles - added: The player can sell his Vehicles/Weapons/Items at shops - added: vehicles near the helipads or the right hangar in the copbase are not deleted when inactive - added: You can carry a total of 100kg, every item has its' own weight - added: Mobile Phone to write a PM to another player - added: Player has to eat - added: workplacejob (farming) - changed: Rifles can be holstered, but only one weapon at the same time (no handgun + rifle) - added: As cop the player is now able to remove roadblocks of other cops (Action at the Roadblock) - added: player cannot open map while the marker_jammer is active - added: Added mimics to animation dialog - added: M203 launcher can be used as stun weapon (using Flares) -> Player will fall down and drop his weapons; Userinput is disabled for a few seconds - added: ArmA Anti Cheat support - added: Slider for the inventory -> More than one item can be dropped or used at the same time now - added: Coprespawntime increases when killing other players - added: New Intros (as we said we won't remove the Intro, because the scripts need time to load.) - added: Guild with most points is now the government - added: The government can set laws, set civs wanted and repair the jail - added: Siren for cops (In every car) - changed: Marker Refresh: 5 secs in City, 60 secs outside of a City - removed: Buy Marker Refresh For a complete list of new features/fixes/changes have a look at the first page of the topic. Please do not modify this version without contacting us.
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Teleporter default is on; teleporting costs 55k for civs and 35k for cops.
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At first Fewo and me want to thank you all for your new ideas! And here is the new version 1.10 changelog (This is not the final changelog and things can still change until the new version is released): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - added: Shop for items such as Medikit, Repairkit, Weapons, Vehicles - added: The player can sell his Vehicles/Weapons/Items at shops - added: Hideout marker for the hideout owner - changed: Deadhandler -> Counts your kills (Cops, Civs, Suicides), changed messages, Cop-Teamkiller have to pay $5000, some other fixes - fixed: Only illegal objects removed when arrested - added: Bounty set on bankrobber - changed: The cop who arrested a civ now writes the message in global chat (instead of the civ) - changed: Disarm message - changed: Some prices - changed: Mission name standard - changed: ATM at Civhospital; Bank at Mayor Hall - added: vehicles near the helipads or the right hangar in the copbase are not deleted when inactive - added: You can carry a total of 100kg, every item has its' own weight - added: Mobile Phone to write a PM to another player - added: Player has to eat - fixed: Hideoutowner action for JIP people - fixed: Weapons and ammo removed from vehicles for JIP people - changed: M1A1 in the cop-shop - changed: Copmarker default: on - added: Weight info in Inventory - changed: Stat hint is now a Stat dialog - added: Stat dialog shows the playerlist with additional information (Guild ID, Wanted Status, Bounty) - added: Hunger and weight added to Statdialog - added: Rating resets to 0 - added: workplacejob (farming) - fixed: prison release now works - fixed: Copmarker now disappear when switched off - fixed: Marker jammer: Now works for JIP people; stops when the player is arrested; stops when the player dies - removed: Playerlist at Mayor Hall - changed: Rifles can be holstered, but only one weapon at the same time (no handgun + rifle) - added: As cop the player is now able to remove roadblocks of other cops (Action at the Roadblock) - changed: Info hint when checking a civ changed into a dialog which shows his licenses and inventory - added: Civ-check Info-dialog also shows weapons and magazines - changed: Holster Pistol/Rifle action now in the animation dialog - fixed: Dialog problem when using the enter-key to open a dialog is now fixed - added: player cannot open map while the marker_jammer is active - added: Added mimics to animation dialog - added: M203 launcher can be used as stun weapon (using Flares) -> Player will fall down and drop his weapons; Userinput is disabled for 10 seconds - added: ArmA Anti Cheat support - added: Slider for the inventory -> More than one item can be dropped or used at the same time now - added: Coprespawntime increases when killing other players - changed: Vehicle is only deleted if the one who bought it has left the game - changed: Inventory pictures changed into normal text - changed: Flag textures (special thanks to mr.g-c) - added: Some important buildings are repaired (every second) - changed: Bank insurance is now an inventory object and lost when the bank is robbed - added: New Intros (as we said we won't remove the Intro, because the scripts need time to load.) BTW we are still looking for some nice ideas concerning the Guilds/Gangs and mayor.
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We are now trying to add a gang-script to Version 1.1 and are looking for some nice ideas (aims of a gang...). If anyone has a useful idea please post it :). Here is the new changelog for Version 1.1: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - added: Shop for items such as Medikit, Repairkit, Weapons, Vehicles - added: The player can sell his Vehicles/Weapons/Items at shops - added: Hideout marker for the hideout owner - changed: Deadhandler -> Counts your kills (Cops, Civs, Suicides), changed messages, Cop-Teamkiller have to pay $5000, some other fixes - fixed: only illegal objects removed when arrested - added: Bounty set on bankrobber - changed: The cop who arrested a civ now writes the message in global chat (instead of the civ) - changed: Disarm message - changed: some prices - changed: Mission name standard - changed: ATM at Civhospital, Bank at Major Hall - added: vehicles near the helipads or the right hangar in the copbase are not deleted when inactive - added: You can carry a total of 100kg, every item has its' own weight - added: Mobile Phone to write a PM to another player - added: Player has to eat - fixed: Hideoutowner action for JIP people - fixed: Weapons and ammo removed from vehicles for JIP people - changed: M1A! in the cop-shop - changed: Copmarker default: on - added: weight info in Inventory - changed: Stat hint is now a Stat dialog - added: Hunger and weight added in Statdialog - added: Rating resets to 0 - added: workplacejob - fixed: prison release now works
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We already thought about such a script, but because it will take alot of time to realize we will include such a script later. Weapons and magazines are removed since Version 1.0. JIP players will still see the weapons and magazines and we can't remove them for JIP players, because we would remove all other weapons placed in the vehicle by other civs/cops as well. Theres no command to spawn a vehicle without guns/weapons :/. We will add such a job in Version 1.1. Players will also have to eat. Cops can switch on/off the copmarkers in the copbase (since Version 1.0) No more slots yet. but there will be more slots in later versions. We are still trying to find a solution for the "bad cop" situation. Thanks for all you posts! Even if i'm not talking about every single new idea Fewo and me are still reading the posts :). Current change-log (these things can still change or be removed): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - added: Hideout marker for the hideout owner - changed: Deadhandler -> Counts your kills (Cops, Civs, Suicides), changed messages, Cop-Teamkiller have to pay $5000, some other fixes - fixed: only illegal objects removed when arrested - added: Bounty set on bankrobber - changed: The cop who arrested a civ now writes the message in global chat (instead of the civ) - changed: Disarm message - changed: some prices - changed: Mission name standard - changed: ATM at Civhospital, Bank at Major Hall (Flag changed into a Computer inside the building) - added: vehicles near the helipads or the right hangar in the copbase are not deleted when inactive - added: Itemshop for items such as Medikit, Repairkit... - added: You can carry a total of 100kg, every item has its' own weight - added: Mobile Phone to write a PM to another player
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will changed in Version 1.1 As we said before, the scripts need time to load and because of this we can't remove the intro. Will be included later, not sure wether in Version 1.1 or not. will changed in Version 1.1 will changed in Version 1.1 Only adding the slots won't help much since you have to change a lot of scripts before it works (such as arrest, tickets, bank...). More slots will be added in a later version of Sahrani Life. There are a lot problems caused by the players (spawn arrest, tickets...), but we can't remove or change these features, because they are important for the mission. If a cop isn't able to arrest a civ at the civ hospital he is still able to shoot him.
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Version 1.02 released, Topic updated. Fixes and Changes: - fixed: publicstrings script restarts itself on error - added: garage (vehicles close to an hideout wont disappear - distance < 50 meters) - fixed: not all vehicles were deleted after 45 mins - fixed: time since the player joined the game in stats - wrong time after death - added: bank: bank robber can't use the bank for 10 mins - fixed: no weapons/ammo in ammo crates for jip people anymore - fixed: dead busdrivers now disappear - added: bank insurance (not for cops :P) - changed: player looses 10% of his bank account when the bank is robbed - fixed: some other jip problems - changed: Respawntime max - fixed: Ammo Crate for Terrorists now works - added: Random Music for the Intro - fixed: Dialogs get closed when the player dies - fixed: Alarmsound when the bank has been robbed didnt play - changed: adjusted some prices again
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Because we have found and fixed some serious bugs we will release a new version 1.02 soon. Infos: - fixed: publicstrings script restarts itself on error - added: garage (vehicles close to an hideout wont disappear - distance < 50 meters) - fixed: not all vehicles were deleted after 45 mins - fixed: time since the player joined the game in stats - wrong time after death - added: bank: bank robber can't use the bank for 10 mins - fixed: no weapons/ammo in ammo crates for jip people anymore - fixed: dead busdrivers now disappear - added: groupnames now contain the player-slot (Cop1, Cop2...) - added: bank insurance - fixed: some other jip problems
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I can always write the server names + passwords to the first post of this topic if you want me to do that.
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New Version 1.01 released. Downloadable on the first page of this topic including a full list of bug fixes and other changes (unused vehicles are deleted after 45 minutes).
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OK guys we just finished scripting a small holster script for handguns which also enables the ability of carrying two handguns at the same time (one in your inventory and one normal). Cops are able to see the weapon when checking the inventory of the civ. Disarming a civ will also remove the weapon from the inventory. 1. Holster the handgun via your action menu. 2. use the inventory to get the weapon back into your hands (if you have two handguns, the other one will be stored in the inventory). included in version 1.01. Other fixes/changes: - medikits and bombs buyable at terror-hideout - workplace mission info in stats - fixed: null-obj, error for some jip people - disarm a civ now costs $500 - the player can buy medikits and bombs at the terror-base Not this weekend. Yes, but cops can't enter the base. They will be teleported back to their own base when they try to enter the area. (Same with civs at cop base). Destroyed vehicles are deleted after 10 minutes in version 1.0; changed to 2 minutes in version 1.01. Other vehicles won't be deleted, because we can't check if anyone wants to repair and reuse them. Thanks for your support and reports :).
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Changes for Sahrani Life 1.01: - fixed: Wrong variable displayed in bank rob script - fixed: Small hideout publicvariable error - fixed: Ammo crate bug - fixed: Search mission actionbug (Script now works without an action) - changed: MH6 now cheaper (50k) - changed: Own player selected when opening the bank menu - added: Removed some ammo crates in the cop base for the first few minutes of play time - changed: Cop model changed to "Independent Officer" - fixed: Cancel action invisible (wp job) - changed: Russian invasion after ~15 hours - added: Time since the player joined the mission in stat hint - fixed: missing addon error The new version will be released this weekend :) Addons and more players: We will add some Addons/Slots to this mission later, but we will always keep one version of the mission without addons.
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Police gets free weapons so they are able to defend themselves agains civs (Some civs already start killing cops when they buy a car). Civs can buy their weapons at the shops. This will be fixed in version 1.1. The scripts need time to load and we need the intro in order to prevent the player from using scripts for the first minute. We try to fix this bug as fast as we can. You can cancel the workplace mission at the workplaceflag. No Addon should be missing. It seems to be a normal error when the first bike is spawned. We will create another version with more slots after we finished fixing some bugs / after version 1.1 The "ammo-crate" bug should be fixed in version 1.1. Garage in Masbete (also check the briefing for such infos) Thanks to you for your support and for all the server admins who added our map. Other bugfixes and features will follow :)
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It's a Multiplayer mission, but you can also play it alone (the scripts will work, but the Cops/Civs aren't AI controlled).
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Thx for downloading the mission. No, we don't have a server (yet), but maybe we find someone on this forum who wants to add the mission to his server :).