IceFLYER
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http://www.foxnews.com/story/0,2933,200456,00.html DALLAS — Carve a wrong turn in the deep powder of the video game "Stoked Rider: Big Mountain Snowboarding" and you'd better brace for an avalanche of swirling white snow engulfing everything as it crashes down the mountainside. Such games used to be a simple matter of steering downhill and performing tricks as a wintry, 3D world of virtual pine trees and moguls inconsequentially whirred by. Those games looked realistic, but the objects in them did not behave realistically. Because of the computing muscle needed to calculate all those snowflakes and their interactions, avalanches were pretty much out of the question. "Stoked Rider," though merely a demonstration, is one of the first examples of how video games can benefit from a new breed of computer chips dedicated to calculating the physics of a game's virtual world. Leading the effort is Mountain View, Calif.-based Ageia Technologies Inc. The company is the first to offer a specialized computer chip — called "PhysX" — designed to give video games a better sense of reality, as dictated by Newtonian physics. "I've always been bugged, that with all the high-power technology, that the games aren't more realistic," said Manju Hedge, Ageia's co-founder, chairman and CEO. "Computers are very underpowered for a lot of things." That's certainly true in video games, which tend to be one of the most demanding tasks for computers. The idea behind PhysX is to take the strain of physics calculations away from the central microprocessor, freeing up all sorts of possibilities in video games. The processor comes on a card that installs into a free slot inside a desktop computer running Windows. It's able to process hundreds of thousands of moving objects at the same time, its creators claim. So what does this mean? Imagine you're in an industrial warehouse packed with wood boxes, piles of lumber and oil drums. And you just so happen to have a grenade launcher at the ready. In the real world, blasting these objects would have obvious, chaotic results: the boxes would splinter and burn, smoking logs might roll across the floor, and the spilled oil would roil and slosh around the ensuing mess. Take this situation into the traditional video-game realm, and everything becomes static. The virtual boxes may burn and move around, but they would never break into splinters like they would in the real world. Same goes for the logs and the oil. The reason? Limited computing resources. Between the computer's main processor figuring out the artificial intelligence of the game and the video card displaying the graphics, there isn't enough leftover power to bother with the enormous amount of data crunching needed for more realism. "It would always come at such a high performance cost, there was always a trade-off," said Jeremy Stieglitz, president of Artificial Studios in Gainesville, Fla., which is developing a game that takes advantage of the PhysX chip. "What PhysX does is really eliminate that trade-off." The advent of such specialized chips mirrors the rise of dedicated 3D video cards in the mid-1990s. Before PCs had 3D abilities, video games relied on software tricks to fool players into seeing a game with depth and perspective when it was actually two dimensional. There wasn't enough processing power for real 3D. That all changed when companies like the now-defunct 3dfx Interactive debuted specialized chips to quickly process 3D graphics. When coupled with special software, popular PC games at the time such as the first-person shooter "Quake" were transformed into fluid, 3D worlds. The industry never looked back. Today, 3D graphic chips are standard issue on PCs, laptops, even cell phones. It remains unclear how many will buy into a product like PhysX. PhysX does not work in laptops, nor is it compatible with game consoles like Microsoft Corp.'s (MSFT) Xbox 360 and Sony Corp.'s (SNE) upcoming PlayStation 3, which pack speedy multicore processors but lack physics acceleration at the hardware level. Ageia's chips, which became available last month, come preinstalled on certain pricey, ultra-powerful PCs from Dell Inc. (DELL), its wholly owned subsidiary Alienware Inc., and Falcon Northwest. But these systems cater to a select group of hardcore gamers willing to spend $5,000 or more for a PC. Two electronics manufacturers also sell standalone add-on cards for about $300. Only the highest-end PCs need apply. PhysX requires a system with a speedy processor and graphics card — after all, all those extra bits of flying metal and glass still have to be drawn on the screen by the graphics card. In fact, lower end systems may see a performance hit with PhysX. Jupiter Research Vice President Michael Gartenberg said hardcore gamers who are already spending such large sums will be the first to snap up PhysX. Convincing other PC users could pose a challenge, however. "Video games look pretty darn good as it is right now," he said. So far, the chip is limited to mostly game demonstrations, with only two full-blown games available: the PC version of "Tom Clancy's Ghost Recon Advanced Warfighter" and "City of Villains." An early version of the action shooter "CellFactor" is available to download as a demonstration but the final game isn't scheduled to be released commercially until sometime next year. Hedge expects there to be 20 games using the chip by the end of the year. At Cryptic Studios in Los Gatos, Calif., producer Serdar Copur said it took about four months to add the Ageia physics support to the multiplayer online role-playing game "City of Villains." The result is a new level of villainy for players: newspaper racks can not only be tossed around, but when they smash into something, the contents fall out and swirl around. The wake left behind as you fly around at high speed actually pulls around bits of debris just like it would for real, assuming you could fly. "Physics provides the ability for players to feel like they're seeing something new, they're doing something different," Copur said. "I can certainly see there being a huge market for this."
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Thanks in advance all! How do you get one of your music files, or sound files to gradually get louder as you walk close to the source (as in a radio or person talking) and then have it get quieter as you walk away? There is a default BIS sound or music that does this already ..to find it ...place a "trigger", press the "effects" button, and under the "trigger" area there is a sound or music titled "music" ...it's that one jingle jinglely type of music, or sounds like a marching band, or something with chimes....well, when you walk close to it it gets louder, and wehn you walk away from it it gets quieter...how do you do that with the music and sounds that I make myself? I appreciate all your help, I really do! Thanks all! ---IceFLYER
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Sound/Music Script Question
IceFLYER replied to IceFLYER's topic in OFP : MISSION EDITING & SCRIPTING
with all the methods one thing is the DB level ...when recording the .ogg I've tried recording in very low volume levels which work best -
Sound/Music Script Question
IceFLYER replied to IceFLYER's topic in OFP : MISSION EDITING & SCRIPTING
well here's something that will also work but only in one direction...as in approaching or leaving an area.... but is very very very very tedious ... make a script and use the fadeMusic or fadeSound command and seperate each command with a ~.001 (or smaller). make sure the sound and volume levels are very small increments and in small decreasing or increasing increments -
Regarding exo skeleton stuff, have you ever looked into something called ExoSquad ExoSquad has what they call E-Frames. Â Interesting stuff. Also your unit's face looks a lot like the GI Joe B.A.T.S. (or Battle Android Trooper). I was wondering if you'd ever make a B.A.T.S unit with all new polished look and some anims/weapons or whatever. Just some ideas. Later. Â
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Regarding exo skeleton stuff, have you ever looked into something called ExoSquad ExoSquad has what they call E-Frames. Â Interesting stuff. Also your unit's face looks a lot like the GI Joe B.A.T.S. (or Battle Android Trooper). I was wondering if you'd ever make a B.A.T.S unit with all new polished look and some anims/weapons or whatever. Just some ideas. Later. Â
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CSLA ammo & weapons name
IceFLYER replied to AgentJonathan's topic in OFP : MISSION EDITING & SCRIPTING
naaaaaahhhhhh..... that was all from memory ... haha yeah right ... I just cut and paste the readme... and rearrage the mess if you got a list of the weaposn and ammo you are looking for maybe post them too? later -
You can find the stealthy beautiful Spirit of America as this link http://www.ofpbase.com/pafiled....&id=994 or for the silent hawk of the night ftp://www.ofpr.info/ofpd/unofaddons2/TMD_F117.rar --OR-- ftp://ftp.gamepark.cz/ofpd/unofaddons2/TMD_F117.rar
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http://www.filefactory.com/file/67060e/ temp link
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GI Joe Music & Sound Files Pack ***SEE LAST POST FOR LINK TO DOWNLOAD*** From IceFLYER and made possible by the real American heroes serving in our armed forces! Included: 1.) 134 sound files in .ogg format (speech and sound effects) 2.) 17 music files in .ogg format 3.) description.ext (for use in mission making) 4.) stringtable.csv (for use in mission making) 5.) README file (to read, of course) I "made" these for the GI Joe mod team as help to them. Some of these speeches and music should come in handy for Operation Flashpoint mission making, especially if you are looking for unique voices. There are a few songs that needed to be spliced together but it is hardly noticeable. For example, Cold Slither cannot be found anywhere in its entirety and therefore does not exist in it's entire format anywhere, until now, so enjoy! IceFLYER
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Hey Imutep I'll go ahead and post a new link for you and anyone else with the files. Â I won't include anything new to it (yet) so enjoy! Almost done with a new mission that will utilize about 8 or so of the GI Joe sounds as well... Here are a lot of preview pics: http://www.angelfire.com/crazy/yojoe123/savage2 ..say perhaps you could give a quick news bit on that too... hint hint hint okay STANDBY FOR LINK .... (see next future post) --IceFLYER
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Objective With Very Long Text In Briefing
IceFLYER posted a topic in OFP : MISSION EDITING & SCRIPTING
There is no image associated with this objectives, it's just text. I have this one objective that takes up about 3 pages in the in game notebook. Although it's not properly formatting itself. Instead of being one long paragrapgh of text it repeats itself again and breaks apart in about two places. It repeats the text, and also splits the text the next time it repeats ...weird?? Does objective text have to be small?? Here's what it looks like: <p><a name = "OBJ_13"></a>BLAHBLAHBLAHBLAHBLAHVERYLONGPARAGRAPGHBLAHBLAHBLAHBLAHBLAHVERYLONGPARAGRAPGHBLAHBLAHB LAHBLAHBLAHVERYLONGPARAGRAPGHBLAHBLAHBLAHBLAHBLAHVERYLONGPARAGRAPGHBLAHBLAHBLAHBLAHBLAHVER YLONGPARAGRAPGHBLAHBLAHBLAHBLAHBLAHVERYLONGPARAGRAPGHBLAHBLAHBLAHBLAHBLAHVERYLONGPARAGRAPG HBLAHBLAHBLAHBLAHBLAHVERYLONGPARAGRAPGHBLAHBLAHBLAHBLAHBLAHVERYLONGPARAGRAPGHBLAHBLAHBLAHB LAHBLAHVERYLONGPARAGRAPGHBLAHBLAHBLAHBLAHBLAHVERYLONGPARAGRAPGHBLAHBLAHBLAHBLAHBLAHVERYLON GPARAGRAPGHBLAHBLAHBLAHBLAHBLAHVERYLONGPARAGRAPGHBLAHBLAHBLAHBLAHBLAHVERYLONGPARAGRAPGHBLA HBLAHBLAHBLAHBLAHVERYLONGPARAGRAPGHBLAHBLAHBLAHBLAHBLAHVERYLONGPARAGRAPGH</p> <hr> -
Objective With Very Long Text In Briefing
IceFLYER replied to IceFLYER's topic in OFP : MISSION EDITING & SCRIPTING
Thank Metal Heart and Heatseeker! All is good in the...heart seeking of heated metal??? nah...heh thanks again! --IceFLYER to be continued -
Objective With Very Long Text In Briefing
IceFLYER replied to IceFLYER's topic in OFP : MISSION EDITING & SCRIPTING
I tried the <br> thing and even a <br><br> thing and even <p> and but blah... so I settled for making it into 7 small objectives... Want a clue Heetseeker? I'll give you 33 clues maybe 34 clues but all you gotta do is click on the link for a visual... Savage 2 -
Is this the right thread for a preview??? They are not photoshop quality eiditng here but just some ingame shots (33 images) of an upcoming mission soon to be available for you! http://www.angelfire.com/crazy/yojoe123/savage2 ---IceFLYER
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Another freekin anim q
IceFLYER replied to AgentJonathan's topic in OFP : MISSION EDITING & SCRIPTING
I just got done doing alot of that...the Savage Nation 2 countryside and big city have come to life! But as for the question to help you along here.... what I was doing (no scripts) was placing a game logic with say like 5 waypoints and then timing the waypoints with times like 2 or 4 seconds to wait. Each waypoint triggered a playMove and/or switchMove animation which made them pretty much dance in place........ but I think the scripting would be the same as what you put in the Initialization field in the editor. Just put soemthign like ~0.7 after each animation playMove and/or SwitchMove so as to give it some time in seconds till the next animation is activated..... oh yeah, use Notepad ...save file as .sqs make sure to put the word exit at the end and stuff later! --IceFLYER -
CSLA ammo & weapons name
IceFLYER replied to AgentJonathan's topic in OFP : MISSION EDITING & SCRIPTING
I have no clue!!! ...........but......if.......you.......or.........anyone else....... needs some ammo and weapon class names for reference and all here's all I know.....take it or leave it -------------OFPR Weapons & Ammo-------------- ***Guns*** AK47 AK47 AK47CZ AK47 AK74 AK74 AK74SU AK74 Bizon BizonMag FAL FALMag G36 G36Mag HK HK HKG3 HKG3Mag HuntingRifle HuntingRifleMag Kozlice kozliceball, kozliceshell M4 (XM-177E2 or Car-15) M4, Mortar M16 M16, Mortar M16S M16 M21 M21 --- StrokeGun MGun --- Riffle --- Steyr SteyrMag SVDDragunov SVDDragunov UZI UZIMag XMS M4 ***Pistols*** "Beretta" "BerettaMag" "CZ75" "CZ75Mag" "Glock" "GlockMag" "GlockS" "GlockSMag" "Ingram" "IngramMag" "Revolver" "RevolverMag" "Skorpion" "SkorpionMag" "Tokarev" "TokarevMag" ***Machine Guns*** "Browning" "Browning" "MachineGun7_6" "MachineGun7_6" "MachineGun12_7" "MachineGun12_7" "MachineGun30" "MachineGun30" "MachineGun30A10" "MachineGun30A10" "MachineGun30A10Burst" "MachineGun30A10Burst" "MachineGun30E" "MachineGun30E" "MachineGun30W" "MachineGun30W" "M60" "M60" "PK" "PK" ***Artillery & Cannon*** "Cannon25HE" "Cannon25HE" "Cannon30" "Cannon30AP", "Cannon30HE" "Cannon30AP" "Cannon30HE" "Heat73" "Heat105" "Heat120" "Heat125" "Gun73" "Shell73", "Heat73" "Gun105" "Shell105", "Heat105" "Gun120" "Shell120", "Heat120" "Gun125" "Shell125", "Heat125" "Shell73" "Shell105" "Shell120" "Shell125" "VulcanCannon" "VulcanCannon" "ZsuCannon" "ZsuCannon" ***Mines & Bombs*** "Mine" "Mine" "MineE" "MineE" "PipeBomb" "PipeBomb" "Put" "Mine", "MineE", "PipeBomb", "TimeBomb" "TimeBomb" "TimeBomb" ***Grenade Launchers*** "RiffleGrenadeLauncher" "Riffle" "M16GrenadeLauncher" "M16" "AK47GrenadeLauncher" "AK47" "AK74GrenadeLauncher" "AK74" ((((ALL USE THESE AMMO's))) "GrenadeLauncher", "Flare", "FlareGreen", "FlareRed", "FlareYellow" ((((LAST 2 MAY DROP "R"?))) ***Grenades, Mortars, Flares*** "6G30" "6G30Magazine" "HandGrenade" "HandGrenade" "Flare" "Flare" "FlareGreen" "FlareGreen" "FlareRed" "FlareRed" "FlareYellow" "FlareYellow" "GrenadeLauncher" "GrenadeLauncher" "MM1" "MM1Magazine" "Mortar" "Mortar" "SmokeShell" "SmokeShell" "SmokeShellGreen" "SmokeShellGreen" "SmokeShellRed" "SmokeShellRed" "Throw" "HandGrenade", "SmokeShell", "SmokeShellGreen", "SmokeShellRed" ***Rocket & Missle Launchers*** "9K32Launcher" "9K32Launcher" "AALauncher" "AALauncher" "AT3Launcher" "AT3Launcher" "AT4Launcher" "AT4Launcher" "CarlGustavLauncher" "CarlGustavLauncher" "Ch29TLauncher" "Ch29TLauncher" "HellfireLauncher" "HellfireLauncher" "HellfireLauncherApach" "HellfireLauncherApach" "HellfireLauncherBMP2" "HellfireLauncherBMP2" "HellfireLauncherCobra" "HellfireLauncherCobra" "HellfireLauncherHind" "HellfireLauncherHind" "HellfireLauncherKamov" "HellfireLauncherKamov" "HellfireLauncherM2A2" "HellfireLauncherM2A2" "LaserGuidedBombLauncher" "LaserGuidedBombLauncher" "LAWLauncher" "LAWLauncher" "MaverickLauncher" "MaverickLauncher" "Rocket57x40Kamov" "Rocket57x40Kamov" "Rocket57x64" "Rocket57x64" "Rocket57x192" "Rocket57x192" "RPGLauncher" "RPGLauncher" "ZuniLauncher38" "ZuniLauncher38" "ZuniLauncherOH" "ZuniLauncherOH" ***Hand-To-Hand*** "StrokeFist" "StrokeFist" "StrokeGun" "StrokeGun" ***Non-Lethals*** "Binocular" "BikeHorn" "CarHorn" "LaserDesignatorOH" "LaserDesignatorOH" "LaserDesignator" "LaserDesignator" "NVGoggles" "Phone" "SportCarHorn" "TruckHorn" ---------------TACTevents USMC Weapon-------------- "c8x_m16_Single_Bullet", "c8x_m16_Burst_Bullet", "c8x_m4_Single_Bullet", "c8x_m4_Full_Bullet", "c8x_ak74m_Single_Bullet", "c8x_ak74m_Auto_Bullet", "c8x_aks74u_Single_Bullet", "c8x_aks74u_Auto_Bullet", "BulletSingleW", "BulletBurstW", "BulletFullAutoW", "BulletSniperW", "BulletSingleE", "BulletBurstE", "BulletFullAutoE", "BulletSniperE", "BulletSingleG", "BulletBurstG", "BulletFullAutoG", "BulletSniperG", "Steyr", "G36a", "HKG3", "FAL", "HuntingRifle" ------------------------(USMC and RUSSIAN NAVAL INFANTRY)------------------------ JAM not required WEAPONCLASS MAGAZINECLASS COMPATABLE JAM ITEMS ***United States*** C8XM16 c8xm16mag C8XJAMM16, JAM_W556_30Bmag C8XM16acog c8xm16mag C8XJAMM16acog, JAM_W556_30Bmag C8XM16cco c8xm16mag C8XJAMM16reflex, JAM_W556_30Bmag C8XM16reflex c8xm16mag C8XJAMM16reflex, JAM_W556_30Bmag C8XM16M203 c8xm16mag C8XJAMM16M203, JAM_W556_30Bmag, JAM_M433grenade, JAM_M433Vest c8xm203grenade c8xm203vest C8XM16M203acog c8xm16mag JAM_W556_30Bmag, JAM_M433grenade, JAM_M433Vest c8xm203grenade c8xm203vest C8XM16M203reflex c8xm16mag C8XJAMM16M203acog, JAM_W556_30Bmag, JAM_M433grenade, JAM_M433Vest c8xm203grenade c8xm203vest C8XM16M203cco c8xm16mag C8XJAMM16M203acog, JAM_W556_30Bmag, JAM_M433grenade, JAM_M433Vest c8xm203grenade c8xm203vest C8XM249 c8xm249mag C8XJAMM249, JAM_W556M_200mag C8XM249m145 c8xm249mag C8XJAMM249m145, JAM_W556M_200mag C8XM249PARA c8xm249mag C8XJAMM249PARA, JAM_W556M_200mag C8XM249PARAcco c8xm249mag C8XJAMM249PARAcco, JAM_W556M_200mag C8XM4 c8xm4mag C8XJAMM4, JAM_W556_30mag C8XM4acog c8xm4mag C8XJAMM4acog, C8XJAMM4acog, JAM_W556_30mag C8XM4reflex c8xm4mag C8XJAMM4reflex, JAM_W556_30mag C8XM4cco c8xm4mag C8XJAMM4cco, JAM_W556_30mag C8XM4M203 c8xm4mag C8XJAMM4M203, JAM_W556_30mag, JAM_M433grenade, JAM_M433Vest c8xm203grenade c8xm203vest C8XM4M203cco c8xm4mag C8XJAMM4M203cco, JAM_W556_30mag, JAM_M433grenade, JAM_M433Vest c8xm203grenade c8xm203vest C8XM4M203acog c8xm4mag C8XJAMM4M203acog, JAM_W556_30mag, JAM_M433grenade, JAM_M433Vest c8xm203grenade c8xm203vest C8XM4M203reflex c8xm4mag C8XJAMM4M203reflex, JAM_W556_30mag, JAM_M433grenade, JAM_M433Vest c8xm203grenade c8xm203vest C8XM4_sd c8xm4sdmag C8XJAMM4_sd, JAM_W556_30mag, JAM_W556_30SDmag C8XM4acog_sd c8xm4sdmag C8XJAMM4acog_sd, JAM_W556_30mag, JAM_W556_30SDmag C8XM4reflex_sd c8xm4sdmag C8XJAMM4reflex_sd, JAM_W556_30mag, JAM_W556_30SDmag C8XM4cco_sd c8xm4sdmag C8XJAMM4cco_sd, JAM_W556_30mag, JAM_W556_30SDmag C8XM4M203_sd c8xm4sdmag C8XJAMM4M203_sd, JAM_W556_30mag, JAM_W556_30SDmag, JAM_M433grenade, JAM_M433Vest c8xm203grenade c8xm203vest C8XM4M203cco_sd c8xm4sdmag C8XJAMM4M203cco_sd, JAM_W556_30mag, JAM_W556_30SDmag, JAM_M433grenade, JAM_M433Vest C8XM4M203acog_sd c8xm4sdmag C8XJAMM4M203acog_sd, JAM_W556_30mag, JAM_W556_30SDmag, JAM_M433grenade, JAM_M433Vest c8xm203grenade c8xm203vest C8XM4M203reflex_sd c8xm4sdmag C8XJAMM4M203reflex_sd, JAM_W556_30mag, JAM_W556_30SDmag, JAM_M433grenade, JAM_M433Vest c8xm203grenade c8xm203vest C8XM1014 c8xm1014mag C8XJAMM1014, JAM_12Gauge_Shotgun_Mag C8XM1014cco c8xm1014mag C8XJAMM1014cco, JAM_12Gauge_Shotgun_Mag SUCHSMAWLAUNCHER SUCHSMAWHE SUCHSMAWAT SUCHJavelinLauncher SUCHJavelinMag M2A2SUCHJavelin M2A2Mag ***Russian*** C8XAK74M c8xak74magC 8XJAMAK74M, JAM_E545_30mag C8XAK74Mcobra c8xak74mag C8XJAMAK74Mcobra, JAM_E545_30mag C8XAK74M1p29 c8xak74mag C8XJAMAK74M1p29, JAM_E545_30mag C8XAK74MGP25 c8xak74mag C8XJAMAK74MGP25, JAM_E545_30mag, JAM_VOG25grenade, JAM_VOG25Vest c8xgp25grenade c8xgp25vest C8XAK74MGP25cobra c8xak74mag C8XJAMAK74MGP25cobra, JAM_E545_30mag, JAM_VOG25grenade, JAM_VOG25Vest c8xgp25grenade c8xgp25vest C8XAK74MGP251p29 c8xak74mag C8XJAMAK74MGP251p29, JAM_E545_30mag, JAM_VOG25grenade, JAM_VOG25Vest c8xgp25grenade c8xgp25vest C8XAK74M_SD c8xak74sdmag C8XJAMAK74M_SD, JAM_E545_30SDmag C8XAK74Mcobra_SD c8xak74sdmag C8XJAMAK74Mcobra_SD, JAM_E545_30SDmag C8XAK74M1p29_SD c8xak74sdmag C8XJAMAK74M1p29_SD, JAM_E545_30SDmag C8XAK74MGP25_SD c8xak74sdmag C8XJAMAK74MGP25_SD, JAM_E545_30SDmag, JAM_VOG25grenade, JAM_VOG25Vest c8xgp25grenade c8xgp25vest C8XAK74MGP25cobra_SD c8xak74sdmag C8XJAMAK74MGP25cobra_SD, JAM_E545_30SDmag, JAM_VOG25grenade, JAM_VOG25Vest c8xgp25grenade c8xgp25vest C8XAK74MGP251p29_SD c8xak74sdmag C8XJAMAK74MGP251p29_SD, JAM_E545_30SDmag, JAM_VOG25grenade. JAM_VOG25Vest c8xgp25grenade c8xgp25vest C8XRPK74M c8xrpk74mag C8XJAMRPK74M, JAM_E545M_45mag C8XRPK74M1p29 c8xrpk74mag C8XJAMRPK74M1p29, JAM_E545M_45mag C8XAKS74U c8xaks74umag C8XJAMAKS74U, JAM_E545_30mag C8XAKS74Ucobra c8xaks74umag C8XJAMAKS74Ucobra, JAM_E545_30mag C8XAKS74U_sd c8xaks74usdmag C8XJAMAKS74U_sd, JAM_E545_30SDmag C8XAKS74Ucobra_sd c8xaks74usdmag C8XJAMAKS74Ucobra_sd, JAM_E545_30SDmag C8XAKS74UBS1 c8xaks74usdmag C8XBS1grenade, C8XBS1vest, C8XJAMAKS74UBS1, JAM_E545_30SDmag C8XAKS74UBS1cobra c8xaks74usdmag C8XBS1grenade, C8XBS1vest, C8XJAMAKS74UBS1cobra, JAM_E545_30SDmag RPG-16d SUCHRPG16DSUCHRPG16dHE SUCHRPG16dAT ---------------ICP (ORCS) Russian Weapons & Ammo Classes v3.2 final-------------- Weapons ICP_AK74, ICP_ak74gl, ICP_AK74m, ICP_ak74mgl, ICP_AKS74, ICP_AKS74gp ICP_AK47, ICP_AKS47, ICP_AKM, ICP_AKMGP, ICP_AKMS, ICP_AKMB ICP_AKMSB, ICP_AKMSGP, ICP_AKS74m, ICP_AKS74mgp, ICP_svd, ICP_svd63 ICP_svd89, ICP_svds, ICP_svdcamo, ICP_pk, ICP_pkm, ICP_aks74u ICP_rpk74, ICP_ak74mo, ICP_val, ICP_valpso, ICP_vss, ICP_vsk ICP_gsh18, ICP_makarov, ICP_pmm, ICP_pmms, ICP_r109 Ammo ICP_AK74mag, ICP_AK47mag, ICP_AKMmag, ICP_AKMBmag, ICP_svdmag ICP_pkmmag, ICP_rpk74mag, ICP_valmag, ICP_vssmag, ICP_vskmag ICP_gsh18mag, ICP_gsh18emag, ICP_makarovmag, ICP_pmmmag ICP_pmmsmag, ICP_GrenadeE, ICP_GrenadeEBag5 ----------------BAS Delta Ranger Weapons & Ammo Classes-------------- M4 SOPMOD, ACOG Optics wpn: BAS_JM4ACOG mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag M4 SOPMOD, ACOG Optics w/ Silencer wpn: BAS_JM4ACOGS mag: JAM_W556_30SDmag OR JAM_W556_30SDHDmag OR BAS_M4SMag M4 SOPMOD, ACOG Optics, w/ Masterkey Shotgun wpn: BAS_JM4MKACOG mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag, JAM_12Gauge_Shotgun_Mag M4 SOPMOD, Reflex Optics wpn: BAS_JM4REFLEX mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag M4 SOPMOD, Reflex Optics w/ Silencer wpn: BAS_JM4REFLEXS mag: JAM_W556_30SDmag OR JAM_W556_30SDHDmag OR BAS_M4SMag M4 SOPMOD, Reflex Optics w/ M203 Grenade Launcher wpn: BAS_JM4ReflexM203 mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag, JAM_M433grenade OR JAM_M433vest OR BAS_M433grenade M4 SOPMOD, Reflex Optics w/ M203 Grenade Launcher and Silencer wpn: BAS_JM4ReflexSM203 mag: JAM_W556_30SDmag OR JAM_W556_30SDHDmag OR BAS_M4SMag, JAM_M433grenade OR JAM_M433vest OR BAS_M433grenade M4 SOPMOD, Reflex Optics w/ Masterkey Shotgun wpn: BAS_JM4MKReflex mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag, JAM_12Gauge_Shotgun_Mag M4 SOPMOD, EoTech 551 Optics wpn: BAS_JM4EOTech mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag M4 SOPMOD, EoTech 551 Optics w/ Silencer wpn: BAS_JM4EOTechS: mag: JAM_W556_30SDmag OR JAM_W556_30SDHDmag OR BAS_M4SMag M4 SOPMOD, EoTech 551 Optics w/ M203 Grenade Launcher wpn: BAS_JM4EOTechM203 mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag, JAM_M433grenade OR JAM_M433vest OR BAS_M433grenade M4 SOPMOD, EoTech 551 Optics w/ M203 Grenade Launcher and Silencer wpn: BAS_JM4EOTechSM203 mag: JAM_W556_30SDmag OR JAM_W556_30SDHDmag OR BAS_M4SMag, JAM_M433grenade OR JAM_M433vest OR BAS_M433grenade M4 SOPMOD, Aimpoint CCO Optics wpn: BAS_JM4Aimpoint mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag M4 SOPMOD, Aimpoint CCO Optics w/ Silencer wpn: BAS_JM4AimpointS mag: JAM_W556_30SDmag OR JAM_W556_30SDHDmag OR BAS_M4SMag M4 SOPMOD, Aimpoint CCO Optics w/ M203 Grenade Launcher wpn: BAS_JM4AimpointM203 mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag, JAM_M433grenade OR JAM_M433vest OR BAS_M433grenade M4 SOPMOD, Aimpoint CCO Optics w/ M203 Grenade Launcher and Silencer wpn: BAS_JM4AimpointSM203 mag: JAM_W556_30SDmag OR JAM_W556_30SDHDmag OR BAS_M4SMag, JAM_M433grenade OR JAM_M433vest OR BAS_M433grenade M14 Rifle, Aimpoint Optics wpn: BAS_JM14AIMPOINT mag: JAM_W762_20mag OR JAM_W762_20HDmag OR BAS_M14Mag M14 Rifle, ACOG Optics wpn: BAS_JM14DMR mag: JAM_W762Sniper_20mag M24 Sniper Weapon System wpn: BAS_JM24SWS mag: JAM_W762_5mag OR BAS_M24Mag SR-25 Rifle wpn: BAS_JSR25 mag: JAM_W762Sniper_20Mag SR-25 Rifle w/ Silencer wpn: BAS_JSR25S mag: JAM_W762Sniper_20SDMag H&K MP5 SD6 wpn: BAS_JMP5SDAimpoint mag: JAM_MP5SBASDmag OR BAS_MP5SDMag M249 Squad Automatic Weapon wpn: BAS_JM249 mag: JAM_W556M_200mag OR JAM_W556M_200HDmag OR BAS_M249Mag M249 Special Purpose Weapon wpn: BAS_JM249SPW mag: JAM_W556M_200mag OR JAM_W556M_200HDmag OR BAS_M249Mag M249 Special Purpose Weapon w/ Silencer wpn: BAS_JM249SPWSD mag: JAM_W556M_200SDmag OR JAM_W556M_200SDHDmag M240 Machinegun wpn: BAS_JM240B mag: JAM_W762M_100mag OR JAM_W762M_100HDmag OR BAS_M240Mag SIG P226 9mm wpn: BAS_JP226 mag: JAM_M9mag Colt M1911 wpn: BAS_JM1911 mag: JAM_M1911mag DESERT VERSIONS M4 SOPMOD, ACOG Optics wpn: BAS_JM4desACOG mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag M4 SOPMOD, ACOG Optics w/ Silencer wpn: BAS_JM4desACOGS mag: JAM_W556_30SDmag OR JAM_W556_30SDHDmag OR BAS_M4SMag M4 SOPMOD, ACOG Optics, w/ Masterkey Shotgun wpn: BAS_JM4desMKACOG mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag, JAM_12Gauge_Shotgun_Mag M4 SOPMOD, Reflex Optics wpn: BAS_JM4desREFLEX mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag M4 SOPMOD, Reflex Optics w/ Silencer wpn: BAS_JM4desREFLEXS mag: JAM_W556_30SDmag OR JAM_W556_30SDHDmag OR BAS_M4SMag M4 SOPMOD, Reflex Optics w/ M203 Grenade Launcher wpn: BAS_JM4desReflexM203 mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag, JAM_M433grenade OR JAM_M433vest OR BAS_M433grenade M4 SOPMOD, Reflex Optics w/ M203 Grenade Launcher and Silencer wpn: BAS_JM4desReflexSM203 mag: JAM_W556_30SDmag OR JAM_W556_30SDHDmag OR BAS_M4SMag, JAM_M433grenade OR JAM_M433vest OR BAS_M433grenade M4 SOPMOD, Reflex Optics w/ Masterkey Shotgun wpn: BAS_JM4desMKReflex mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag, JAM_12Gauge_Shotgun_Mag M4 SOPMOD, EoTech 551 Optics wpn: BAS_JM4desEOTech mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag M4 SOPMOD, EoTech 551 Optics w/ Silencer wpn: BAS_JM4desEOTechS: mag: JAM_W556_30SDmag OR JAM_W556_30SDHDmag OR BAS_M4SMag M4 SOPMOD, EoTech 551 Optics w/ M203 Grenade Launcher wpn: BAS_JM4desEOTechM203 mag: JAM_W556_30mag OR JAM_W556_30HDmag OR BAS_M4Mag, JAM_M433grenade OR JAM_M433vest OR BAS_M433grenade M4 SOPMOD, EoTech 551 Optics w/ M203 Grenade Launcher and Silencer wpn: BAS_JM4desEOTechSM203 mag: JAM_W556_30SDmag OR JAM_W556_30SDHDmag OR BAS_M4SMag, JAM_M433grenade OR JAM_M433vest OR BAS_M433grenade M24 Sniper Weapon System wpn: BAS_JM24desSWS mag: JAM_W762_5mag OR BAS_M24Mag ---------------LSR Lasers US Weapons & Ammo Classes-------------- ---Machine Guns LSR_m249 LSR_m249mag, JAM_W556M_200mag, JAM_W556M_200HDmag LSR_m249_aim LSR_m249_m145 LSR_m249_para LSR_m249_para_aim LSR_m249saw LSR_m249saw_aim M249 SAW LSR_m249spw_acog LSR_m249spw_acog_sd LSR_m249sdmag, JAM_W556M_200SDmag, JAM_W556M_200SDHDmag LSR_m240 LSR_m240mag,JAM_W762M_100mag, JAM_W762M_100HDmag,JAM_W762M_100FSmag,JAM_W762M_100FSHDmag, JAM_W762M_200mag, JAM_W762M_200HDmag LSR_m240_acog LSR_m240_rx LSR_m240_m145 LSR_m60 M60 GPMG LSR_m60mag, JAM_W762M_200FSmag,JAM_W762M_200FSHDmag,JAM_W762M_100M60FSmag,JAM_W762M_100M60FSHDmag, JAM_W762M_200mag, JAM_W762M_200HDmag, JAM_W762M_100mag, JAM_W762M_100HDmag, M60 LSR_m60e4 LSR_m249_ai LSR_m249aimag LSR_m249_aim_ai LSR_m249_m145_ai LSR_m249_para_ai LSR_m249_para_aim_ai LSR_m249saw_ai LSR_m249saw_aim_ai LSR_m249spw_acog_ai LSR_m249spw_acog_sd_ai LSR_m249sdaimag LSR_m240_ai LSR_m240aimag LSR_m240_acog_ai LSR_m240_rx_ai LSR_m240_m145_ai LSR_m60_ai LSR_m60aimag LSR_m60e4_ai ---Assault Carbines and Rifles LSR_m4_acog LSR_m4mag, JAM_W556_30mag, JAM_W556_30HDmag, M4 LSR_m4_aim LSR_m4_rx LSR_m4_eo LSR_m4_acog_des LSR_m4_aim_des LSR_m4_rx_des LSR_m4_eo_des LSR_xm733 LSR_xm733_des LSR_m4 LSR_car15 LSR_car15_aim LSR_car15_acog LSR_m4_acog_sd LSR_m4sdmag, JAM_W556_30SDmag, JAM_W556_30SDHDmag,JAM_W556_30SUBmag,JAM_W556_30SUBHDmag LSR_m4_aim_sd LSR_m4_rx_sd LSR_m4_eo_sd LSR_m4_acog_sd_des LSR_m4_aim_sd_des LSR_m4_rx_sd_des LSR_m4_eo_sd_des LSR_car15_sd LSR_car15_aim_sd LSR_car15_acog_sd LSR_m16a2 LSR_m16mag, JAM_W556_30Bmag, JAM_W556_30BHDmag, M16 LSR_m16a2_acog LSR_m16a2_aim LSR_m16a4 LSR_m16a4_acog LSR_m16a4_aim LSR_m16a4_eo LSR_m16a4_rx LSR_m4_m203_acog LSR_m4mag, JAM_W556_30mag, JAM_W556_30HDmag, M4, LSR_m203grenade, LSR_m203vest, JAM_M433grenade, JAM_M433vest, JAM_M433Belt,JAM_M576buck,JAM_MarkerGrenades,JAM_MarkerRound,JAM_flareWhite,JAM_flareRed,J AM_flareGreen,JAM_flareYellow,GrenadeLauncher,Flare,FlareGreen,FlareRed,FlareYellow LSR_m4_m203_aim LSR_m4_m203_rx LSR_m4_m203_eo LSR_m4_m203_acog_des LSR_m4_m203_aim_des LSR_m4_m203_rx_des LSR_m4_m203_eo_des LSR_car15_m203 LSR_car15_m203_aim LSR_car15_m203_acog LSR_m4_m203_acog_sd LSR_m4sdmag, JAM_W556_30SDmag, JAM_W556_30SDHDmag,JAM_W556_30SUBmag,JAM_W556_30SUBHDmag, LSR_m203grenade, LSR_m203vest, JAM_M433grenade, JAM_M433vest,JAM_M433Belt,JAM_M576buck,JAM_MarkerGrenades,JAM_MarkerRound,JAM_flareWhite,J AM_flareRed,JAM_flareGreen,JAM_flareYellow,GrenadeLauncher,Flare,FlareGreen,FlareRed,Flare Yellow LSR_m4_m203_aim_sd LSR_m4_m203_rx_sd LSR_m4_m203_eo_sd LSR_m4_m203_acog_sd_des LSR_m4_m203_aim_sd_des LSR_m4_m203_rx_sd_des LSR_m4_m203_eo_sd_des LSR_car15_m203_sd LSR_car15_m203_acog_sd LSR_car15_m203_aim_sd LSR_m16_m203 LSR_m16mag, JAM_W556_30Bmag, JAM_W556_30BHDmag, M16, LSR_m203grenade, LSR_m203vest, JAM_M433grenade, JAM_M433vest,JAM_M433Belt,JAM_M576buck,JAM_MarkerGrenades,JAM_MarkerRound,JAM_flareWhite,J AM_flareRed,JAM_flareGreen,JAM_flareYellow,GrenadeLauncher,Flare,FlareGreen,FlareRed,Flare Yellow LSR_m16_m203_acog LSR_m16_m203_aim LSR_m16a4_m203 LSR_m16a4_acog_m203 LSR_m16a4_aim_m203 LSR_m16a4_rx_m203 LSR_m16a4_eo_m203 LSR_m14_aim_new LSR_m14mag, JAM_W762_20mag, JAM_W762_20HDmag LSR_m14_acog_new LSR_m14_dmr LSR_m14_leu LSR_m14_aim LSR_m14_acog_sd LSR_m14sdmag, JAM_W762_20SDMag, JAM_W762_20SDHDMag,JAM_W762_20SUBmag,JAM_W762_20SUBHDmag LSR_m14_aim_sd LSR_m14_sopmod_sd LSR_m14_sopmod_sd_aim LSR_m14_sopmod_sd_leu ---Shotguns LSR_m1014_aim LSR_m1014mag, JAM_12Gauge_Shotgun_Mag LSR_m3 LSR_m3mag, JAM_12Gauge_Shotgun_Mag ---Sniper Rifles LSR_sr25 LSR_sr25mag, JAM_W762Sniper_20mag LSR_sr25_sd LSR_sr25_sdmag, JAM_W762Sniper_20SDmag,JAM_W762Sniper_20SUBmag LSR_m21 M21 LSR_m21mag, JAM_W762Sniper_20mag, M21 LSR_m21_nbp LSR_m21_sd LSR_m21sdmag, JAM_W762Sniper_20SDmag,JAM_W762Sniper_20SUBmag LSR_m21_nbp_sd LSR_m24 M24 LSR_m24mag, LSR_m40mag, JAM_W762_5mag, HuntingRifleMag LSR_m24_des LSR_m24_camo LSR_m40 LSR_m24mag, LSR_m40mag, JAM_W762_5mag, HuntingRifleMag LSR_m82a1 LSR_m82a1magAP, LSR_m82a1magIT, JAM_W127_10mag ---Submachine Guns LSR_mp5a4 LSR_mp5mag, JAM_MP5SBAmag,JAM_MP5SBAHDmag LSR_mp5sd6 LSR_mp5sdmag, JAM_MP5SBASDmag,JAM_MP5SBASDHDmag LSR_ump LSR_umpmag LSR_JAM_ump JAM_45ACP_UMP_25Mag,JAM_45ACP_UMP_25HDMag LSR_ump_sd LSR_umpsdmag LSR_JAM_ump_sd JAM_45ACP_UMP_25SDMag,JAM_45ACP_UMP_25SDHDMag ---Handguns LSR_socom LSR_socommag LSR_JAM_socom JAM_Mk23mag,LSR_socomMag LSR_socom_sd LSR_socomsdmag LSR_JAM_socom_sd JAM_Mk23SDmag,LSR_socomSDMag LSR_m9 LSR_m9mag LSR_JAM_m9 JAM_m9Mag,LSR_m9Mag LSR_m9_sd LSR_m9sdmag LSR_JAM_m9_sd JAM_m9SDmag,LSR_m9SDMag LSR_hpda LSR_hpdamag LSR_m1911 LSR_m1911mag LSR_JAM_M1911 JAM_M1911mag,LSR_M1911Mag LSR_m1911_sd LSR_m1911sdmag LSR_JAM_M1911_sd JAM_M1911SDmag,LSR_M1911sdMag LSR_p228 LSR_p228mag LSR_JAM_p228 JAM_m9mag,LSR_p228Mag LSR_p228_sd LSR_p228sdmag LSR_JAM_p228_sd JAM_m9sdmag,LSR_p228sdMag ---Rocket and Missile Launchers LSR_smawLauncher LSR_smawAT, LSR_smawHE LSR_lawLauncher LSR_lawAT, LSR_lawHE LSR_CarlGustavLauncher CarlGustavLauncher LSR_at4Launcher M136 AT4 Launcher LSR_at4rocket ---Radio Units LSR_prc117new LSR_radiobatt --------------USCG Weapons and Ammo---------------- Block Island Ship USCG_Bofors40mm <Weapon USCG_40mmHE <HE 500 rnds> USCG_40mmAP <AP 500 rnds> MH68 Stingray USCG_M240scoped <Weapon> USCG_M240scoped <M240 1000 rnds> P2A1 <Weapon Flare Gun> Purple_Flare_Mag, White_Flare_Mag, Green_Flare_Mag Red_Flare_Mag, Yellow_Flare_Mag, Orange_Flare_Mag Purple_Smoke_Mag, White_Smoke_Mag, Green_Smoke_Mag Red_Smoke_Mag, Yellow_Smoke_Mag, Orange_Smoke_Mag -------------------CAR WARS--------------------- Weapons Magazines "Shotg" "Shotgshell" "pompe" "cal12shell" "pompe2", "rapidshell" "pompe3", "rapidsshell" "uzim", "uzimun" "cobraass" "cobraMag" "xbowf" "boltf" --------------------COC Divers------------------ coc_lar7 (used for swimming) Occupies the secondary weapon slot. You won't have option to add a rocket launcher and rebreather to a single unit simultaneously. ----------------Sake Flamethrower--------------- Weapon: SAKE_flamethrower, SAKE_OILtank (must use both) Magazine: SAKE_flame unit: FIREsolW, FIREsolE (vehicleClass: SAKE_UNITS) ammo crate: SAKE_FireCrate (vehicleClass: SAKE Objects) To use this addon another unit: unitname addEventHandler ["Fired",{[_this] exec "\FIRE\fireEffect\init.sqs"}] ---------------Lobo Weapons & Ammo--------------- Hand Grenades Class: LoBo_Ter_ThrowKnife Type: Throw LoBo_Ter_Benzin LoBo_Ter_Molotov LoBo_Ter_ThrowStone LoBo_Ter_StoneMach LoBo_Ter_ThrowStoneFlat LoBo_Ter_StoneMach2 LoBo_Ter_ThrowBottle LoBo_Ter_BottleMach LoBo_Ter_ThrowBottleBroke LoBo_Ter_BottleMach2 Guns LoBoter_AK47_romanian LoBoter_AK_Mag, JAM_E762_30mag, JAM_E762_30HDmag LoBoter_AK_base LoBoter_AK_Mag, JAM_E762_30mag, JAM_E762_30HDmag LoBoter_AKM_CIA LoBoter_AK_Mag, JAM_E762_30mag, JAM_E762_30HDmag Machine Guns loBo_DShK_Ter loBo_DShK_Ter -
this has stumped me as well... it involves lot's o' scripting... try search this sight http://www.opflashpoint.org/mappingtutorials.php I know it says mapping tutorials but search around
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Remove Action Of Player To Put Items In Cars???
IceFLYER posted a topic in OFP : MISSION EDITING & SCRIPTING
If you the player have a gun or binoculars or anything in your inventory when you walk up to a vehicle or car the action to put weapon into the vehicle appears. Is there away to remove this action from the player when player walks up to the car? Thanks all! Your help will soon be rewarded with a new, bigger, and more serious mission! ---IceFLYER -
Remove Action Of Player To Put Items In Cars???
IceFLYER replied to IceFLYER's topic in OFP : MISSION EDITING & SCRIPTING
Exactly! ... -
fun stuff! does anyone know how to rearm the tank like machines? or what the ammo classes are for those vehicles? I'd like to rearm then cuz they like to shoot alot and I don't want them running out of ammo... gonna mke a mission with these addons plus robotech and battlestar galactica for you all! but prepare for the Savage Nation....2.... It's for you! ...for real
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I've got all the theme songs sitting around....as well as the one nobody had , that Cold Slither song so enjoy......... I'll give it to you all, the theme songs, and some future sounds but one of you said you'd give me your first born ...so ..hahha no, I'm not Rumplestiltskin (spell check?) ..if I get around to it, it's yours! ... later for now! ---IceFLYER
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X-4 Future Chopper Release (West Version)
IceFLYER replied to -FHA-Frodo's topic in ADDONS & MODS: COMPLETE
It reminds me alot of the GI Joe skyhawk ...with the skids and the twin fans on the sides ... Neat stuff! How's about a floating jet, sea jet, or a submarine aircraft carrier for VTOL craft? Make Voltron. Okay I just threw that in there but Voltron would be neat too. How about some robotic animal spies... An amphibious submarine for troop/vehicle landings... hmm.... -
Remove Action Of Player To Put Items In Cars???
IceFLYER replied to IceFLYER's topic in OFP : MISSION EDITING & SCRIPTING
thanks all! The reasons for asking was that the vehicle in question is called a "carbomb" or something similar (it's the blue van from the lobo, lost brothers addons). I wanted to use it as a simple civ vehicle in a big town that you are to explore in search of someone. Well, when you walk up to the van it's says something ike "put weapon to carbomb" and I thuoght carbomb just ruined the whole idea of it being believable as a civilian type vehicle (it's all in the name) .... Too bad locking a vehicle doesn't prevent you from putting stuff inside...hahah...must be that the windows are all rolled down on vehicles when locked haha..... So I'll try out your prescibe method! Thanks again and keep  a look out for Verion 2 of....the mission.... ---IceFLYER -
A crazy idea. Thunderbirds mod?
IceFLYER replied to -23rd-_2Lt_Griff's topic in ADDONS & MODS: DISCUSSION
My brother was a big fan of the thunderbirds show. Â He doesn't play OFP so maybe if it were made OFP would get another player! As for me, I though you meant the Thunderbirds, Thunderbirds! haha you know the jets.... It's all good! I'm sure the voices could be captured a least. Later!