IceShade
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Everything posted by IceShade
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Warfare Balance in Operation Arrowhead
IceShade replied to gossamersolid's topic in ARMA 2 & OA - MULTIPLAYER
In coop it doesn't really matter, but in PvP BLUFOR can take full advantage of FLIR. FLIR on their guns, on their Strykers, Abrams, Bradleys, Apaches.. The Takis only have FLIR on an AKS-74 (Goshawk). Nothing else. Not even on the T-72 or on the Hind, and these vehicles do have IR systems in real life... Then again, the Hind is an ancient D version and the T-72 could be anything. So no guarantees there either, I guess. -
My guess is that it's related to the DRM used. I would tell you to do something illegal, but that would get me banned.
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Patch 1.07 does not contain battleye
IceShade replied to Otvinta's topic in ARMA 2 & OA - TROUBLESHOOTING
Must have been an oversight. BE was installed with 1.05. Get it here anyway: http://www.battleye.com/download.html -
Enemy AI knows your position when you blow up satchel charges
IceShade replied to Undeceived's topic in ARMA 2 & OA - TROUBLESHOOTING
Bug since OFP. Firing anything, AT launcher, satchel, whatever and the AI knows exactly where you are.. All of them. Always. -
Tried running it as Admin? Maybe someone else can offer a suggestion.
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If Sprocket is so terribly slow at the moment, why don't they just distribute a torrent among their customers to spread the bandwidth instead of using a HTTP link? Blizzard and company use it and it works really well. Heck, even used one for ArmA2 1.05. I think I might get it from GamersGate when the time is right. They've always been reliable from what I can remember. Play.com is really cheap compared to the rest, but it always comes down to a two week delivery for some reason.
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AMae8-vOrBU *Jizz* ---------- Post added at 03:35 PM ---------- Previous post was at 03:33 PM ---------- Yxe-XYjWCZQ This video is just incredible. It's hilarious. I recommend watching from 1:27.
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Integrated mod/addon distribution as future Arma feature?
IceShade replied to quiet_man's topic in ARMA 2 & OA - MULTIPLAYER
I'm with Pulverizer here. If people find even Yoma's AddonSync difficult to use/comprehend, there's no hope. What's so difficult about it? What's there to understand? You paste a provided url to a tab called "Auto config URL", you click import, click the "Download Addons" tab, and then download the addons. It's all done for you. rSync is a lot less user friendly, but if you follow the provided manual, it's easy enough to set up. Not to mention we also have a stickied thread in this forum section called "MP Mission manuals here please!" with lots and lots of information. On top of that, Terox made this Multiplayer Guide. If you want to know how to use Six Updater or Yoma's, read through them. It's all about RTFM. -
Dedicated Server .RPT entries (Reference List)
IceShade replied to terox's topic in ARMA 2 & OA - Servers & Administration
RPT error: String STR_rscMenu.hppRscGroupRootMenu_Items_Suppress not found Seems to be related to BIS Medical Module. Everytime I shoot someone, so he goes into the injured state, this line pops up in the rpt. -
New Sound Mod in the making, slowly but surely
IceShade replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I can confirm this. Also, the burst fire on the BMP-2 (30mm high rate of fire) is only a single sound, instead of a burst. It will fire about 5 shots, but you'll hear only one 'bang'. Using latest ACE2. -
New to game, little help plz :)
IceShade replied to TheATeamAreBack's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Pretty much! -Place down a unit -Change the Control tab to "Non Playable" -Then change the Side tab to "Empty" -Change the Class tab to "Ammo" and select your desired crate. Put one down, and have a look inside. Not satisfied? Pick a different crate! You can also go into the Armory and pick a weapon to play with. You can get into the Armory from the Main Menu -> Singleplayer -> Armory .. -
New to Multiplayer? (Read this guide)
IceShade replied to terox's topic in ARMA 2 & OA - MULTIPLAYER
If Terox can be provided with the necessary info on available leagues, I'm sure he could implement such a thing. ;) -
Zeus AI Combat Skills
IceShade replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'd like to confirm this as well. Probably need a separate ACE 2 package, Prot. -
A.C.E. Advanced Combat Environment - Public Beta!
IceShade replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, can anyone tell me whether this is a bug or a feature? This is what a BMP-2 and a T-72 looks like when it's destroyed in ACE 2. http://i755.photobucket.com/albums/xx194/PieShade/arma22009-12-1101-54-36-34.png http://i755.photobucket.com/albums/xx194/PieShade/arma22009-12-1101-54-24-98.png Some parts just don't have a damage texture anymore. Note: These are the standard BIS models, so something has gone wrong. Edit: http://dev-heaven.net/issues/show/6788 -
Probably the last missions to be played with BIS before we move on to ACE2. Note: If you're a non-swearing softy ( ;) ), put on your language hat. Here are some videos by Fish. http://www.ghostsofp.com/Videos/Zeus002.wmv http://www.ghostsofp.com/Videos/Zeus003.wmv Two missions I recorded on the 29th of November: Co23 Rescue juepMQkyDX0 Co20 Slide Down a Carrot (Part 1) fJOHlWjWOdk Co20 Slide Down a Carrot (Part 2) O87SNxWeg3E And Zeus doing the bravest thing a man can do (recorded by mike): pGfKpDPqyOU
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Time for Bis to allow language change to English - agree?
IceShade replied to Richey79's topic in ARMA 2 & OA - SUGGESTIONS
I agree with lwlooz. I sign this petition in the hopes that we may finally receive a language unification patch, like in Armed Assault 1. -
i juts bought a new computer and ARMA2 ive downloaded the new patch but still am havi
IceShade replied to once_A_Thirsty_boy's topic in ARMA 2 & OA - TROUBLESHOOTING
nvidia 9100? That's your problem. -
Well, female characters.. There are plenty of females in-game, but it's a shame they can't do anything other than walk around and die. At least if they could pick up a gun and shoot, I could make a nuns vs priests mission. :627:
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Manipulating vehicle animations
IceShade replied to IceShade's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey, great tip. I'm just using a single guy to quickly switch between the positions in safe mode, which reliably opens the hatches. Wait 0.5 seconds for the guy to open the hatch, moveout the unit, movein the next seat, wait 0.5 seconds, moveout, rinse repeat. No more synchronization problems, because you don't need to wait for all three crew members to be done. That makes the script reliable. Though I'd still like to know whether it's possibly to use the vehicle animations in a script... might come in handy for future missions. -
Manipulating vehicle animations
IceShade posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi there. Working on a little script that turns a normal T72 into a wrecked, abandoned, disabled T72. So far the only way I've been able to get AI to turn out of their hatches is to put them to Setbehaviour "SAFE". Unfortunately, the way they do it is unreliable (sometimes the gunner pops out first, other times the commander) and slow (for some reason they don't turn out all at once, but one at a time) .. This wouldn't be a problem if BIS hadn't decided to reset the tank's turret and gun position once the gunner turns out. Considering I setHit the turret and gun to the point where the gunner can't move them anymore, I'm baffled. Because the turret/gun resets, I need to absolutely time it right, otherwise by the time the gunner has turned out and has been unassigned from the vehicle, the turret is already in the reset position. That was the background story. Now for my actual question: I looked in the config for the T72 and it has a line called gunnerAction = "T72_GunnerOut";. Is there a way to use this animation in a script so I can make the hatches turn out without having to rely on actual AI infantry? Note, I'm not actually sure whether this is the right animation. It could be the gunner's animation when turning out, or the actual hatch animation. What I'm trying to accomplish is to open the hatches, one way or another. The best and most reliable way would be to simply open those hatches with the T72 hatch animations .. no AI involved. -
Manipulating vehicle animations
IceShade replied to IceShade's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Unfortunately, AFAIK, you can't put game logics in vehicle spots anymore. Unless they fixed/changed that in one of the recent patches.. But I'll try to switch him around the vehicle like you mention. That will probably make it more reliable at the expense of speed .. Deletecollection isn't an issue because they'll be put in the vehicle, quickly have them open the hatches, throw em out and delete them. Also, another AFAIK, action ["TURNOUT", _tank] can't be used on AI tanks; only on human commanders. Thanks for the idea, I'll get on it. -
http://zeus-community.net redirects to http://zeus-community.net/jom/ If for some reason you're not being redirected.. try the latter link.
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Silly question.. How do you know who is in a heli/APC/humvee with you?
IceShade replied to koroush47's topic in ARMA 2 & OA - MULTIPLAYER
Don't worry, you are in luck! Mikey made such a script/addon. http://www.ofpec.com/forum/index.php?topic=34043.0 -
And if you enjoy playing with Zeus so much ( :P ), you can always hop on the Teamspeak server and say hi. We're usually testing/editing our own missions, or playing ArmA2. And we play a few other games as well.
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Check your CPU>GPU GPU<CPU bandwidth etc.
IceShade replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
My GTX275 clocks up again when I activate any of those tests, so you wouldn't actually need to open a 3D application. I doubt a GTX285 works any differently.