Ironsight
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Everything posted by Ironsight
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Yahoo News On of the busses:
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Eyewitness accounts: Looks like a terrorist attack to me
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More cheerleaders. But now in Iraq: HIRES HIRES HIRES HIRES There must be some happy soldiers in Camp Fallujah
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Ok I have a .pbo with two weapons: HKG3 and HK21. I copied the config straight from Lost Brothers HK pack. The G3 works fine ingame but the when I start with a unit with the HK21, flahpoint crashes to desktop. Here's the config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0 // dummy weapons #define WeaponSlotPrimary 1 // primary weapons #define WeaponSlotSecondary 16 // secondary weapons #define WeaponSlotHandGun 2 // HandGun #define WeaponSlotHandGunItem 32 // HandGun magazines #define WeaponSlotItem 256 // items #define WeaponSlotBinocular 4096 // binocular #define WeaponHardMounted 65536 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 class CfgPatches { class IR_EDFweap { units[] = { "EDF_HKG3","EDF_HK21"}; weapons[] = {}; requiredVersion = 1.91; requiredaddons[] = {BIS_Resistance}; }; }; class CfgModels { class default {}; class Weapon: default {}; class EDF_HKG3: Weapon {}; class EDF_HK21: Weapon {}; }; class CfgAmmo { class Default {}; class BulletSingle: Default {}; class BulletBurst: BulletSingle {}; class BulletFullAuto: BulletBurst {}; class BulletSingleW: BulletSingle {}; class BulletBurstW: BulletBurst {}; class BulletFullAutoW: BulletFullAuto {}; class Grenade: Default {}; class GrenadeHand: Grenade {}; class SmokeShell: GrenadeHand {}; class ExplosiveBullet: BulletSingle {}; class BulletSniper: BulletSingle {}; class G36a: BulletSingle {}; class HK762mmSingle: default { hit=11 indirectHit=4 indirectHitRange=0.100000; model="shell"; simulation="shotBullet"; simulationStep=0.050000; soundFly[]={"objects\bulletnoise",0.251189,0.700000}; explosive=0 visibleFire=16 audibleFire=17 visibleFireTime=3 minRange=10 minRangeProbab=0.100000; midRange=300 midRangeProbab=0.380000; maxRange=800 maxRangeProbab=0.040000; soundHit1[]={"weapons\bulletricochet1",0.031623,1}; soundHit2[]={"weapons\bulletricochet2",0.031623,1}; soundHit3[]={"weapons\bulletricochet3",0.031623,1}; soundHitMan1[]={"weapons\bullethitman1",0.012589,1}; soundHitMan2[]={"weapons\bullethitman2",0.012589,1}; soundHitArmor1[]={"weapons\small_impact1",0.031623,1}; soundHitArmor2[]={"weapons\Big_Impact2",0.031623,1}; soundHitBuilding1[]={"weapons\bulletricochet4",0.031623,1}; soundHitBuilding2[]={"weapons\bulletricochet5",0.031623,1}; hitGround[]={"soundHit1",0.330000,"soundHit2",0.330000,"soundHit3",0.330000}; hitMan[]={"soundHitMan1",0.500000,"soundHitMan2",0.500000}; hitArmor[]={"soundHitArmor1",0.700000,"soundHitArmor2",0.300000}; hitBuilding[]={"soundHitBuilding1",0.500000,"soundHitBuilding2",0.500000}; cartridge="HK762mm"; cost=0.600000; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class EDF_HK21E: Riffle { scopeWeapon=2 scopeMagazine=2 magazineType="2*256"; model="\IR_EDFweap\HK21E"; modelOptics="\O\Guns\optika_HKG3A4"; picture="\IR_EDFweap\inventory\w_hk21.paa"; displayName="HK21"; displayNameMagazine="$STR_MN_HK21"; shortNameMagazine="HK21"; drySound[]={"\IR_EDFweap\sounds\HKG3A4dry.wav",0.010000,1}; reloadMagazineSound[]={"\IR_EDFweap\sounds\HKG3A4reload.wav",0.200000,1}; optics=1 opticsZoomMin=0.280000; opticsZoomMax=0.280000; distanceZoomMin=300 distanceZoomMax=300 count=100 maxLeadSpeed=15 initSpeed=800 magazines[]={"EDF_HK21Emag"}; modes[]={"Single","Burst","FullAuto"}; class Single { ammo="HK762mmSingle"; multiplier=1 burst=1 displayName="HK21E"; dispersion=0.000800; sound[]={"\IR_EDFweap\sounds\HKG3A4.wav",1,1}; soundContinuous=0 reloadTime=0.150000; recoil="sniperSingle"; ffCount=1 autoFire=0 aiRateOfFire=5.000000; aiRateOfFireDistance=500 useAction=0 useActionTitle=""; }; class Burst { ammo="HK762mmSingle"; multiplier=1 burst=3 displayName="$STR_DN_ADD_HK21E_BURST"; dispersion=0.001800; sound[]={"\IR_EDFweap\sounds\HKG3A4burst.wav",1.000000,1}; soundContinuous=0 reloadTime=0.080000; ffCount=3 recoil="riffleBurst3"; autoFire=0 aiRateOfFire=0.500000; aiRateOfFireDistance=500 useAction=0 useActionTitle=""; }; class FullAuto { ammo="HK762mmSingle"; multiplier=1 burst=1 displayName="$STR_DN_ADD_HK21E_AUTO"; dispersion=0.001800; sound[]={"\IR_EDFweap\sounds\HKG3A4.wav",1,1}; soundContinuous=0 reloadTime=0.080000; ffCount=1 recoil="riffleBurst3"; autoFire=1 aiRateOfFire=5.000000; aiRateOfFireDistance=500 useAction=0 useActionTitle=""; }; }; class EDF_HK21Emag: EDF_HK21E { scopeWeapon=0 scopeMagazine=2 displayNameMagazine="$STR_MN_HK21"; shortNameMagazine="HK21"; picture="\dtaext\equip\m\m_pk.paa"; }; class EDF_HKG3: Riffle { scopeWeapon=2 scopeMagazine=0 model="\IR_EDFweap\HKG3A4"; modelOptics="\O\Guns\optika_HKG3A4"; picture="\IR_EDFweap\inventory\w_g3.paa"; displayName="HK G3"; displayNameMagazine="$STR_MN_HKG3"; shortNameMagazine="G3"; drySound[]={"\IR_EDFweap\sounds\HKG3A4dry.wav",0.010000,1}; reloadMagazineSound[]={"\IR_EDFweap\sounds\HKG3A4reload.wav",0.200000,1}; optics=1 opticsZoomMin=0.280000; opticsZoomMax=0.280000; distanceZoomMin=300 distanceZoomMax=300 count=20 maxLeadSpeed=25 initSpeed=800 magazines[]={"EDF_HKG3mag"}; modes[]={"Single","FullAuto"}; class Single { ammo="HK762mmSingle"; multiplier=1 burst=1 displayName="HK G3"; dispersion=0.000400; sound[]={"\IR_EDFweap\sounds\psg1.wav",1,1}; soundContinuous=0 reloadTime=0.150000; recoil="sniperSingle"; ffCount=1 autoFire=0 aiRateOfFire=5.000000; aiRateOfFireDistance=500 useAction=0 useActionTitle=""; }; class FullAuto { ammo="BulletFullAuto"; multiplier=1 burst=1 displayName="$STR_DN_HKG3_AUTO"; dispersion=0.003000; sound[]={"\IR_EDFweap\sounds\psg1.wav",1,1}; soundContinuous=0 reloadTime=0.100000; ffCount=1 recoil="riffleBurst3"; autoFire=1 aiRateOfFire=5.000000; aiRateOfFireDistance=500 useAction=0 useActionTitle=""; }; }; class EDF_HKG3mag: EDF_HKG3 { scopeWeapon=0 scopeMagazine=2 displayNameMagazine="$STR_MN_HKG3"; shortNameMagazine="G3"; picture="\IR_EDFweap\inventory\m_g3.paa"; }; }; }; Is the config the problem?
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Good interview. And nice pictures
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Good to see something of the scenario for Armed Assault Me likes
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OK. I think I found the problem now. It was a small mistake in the soldier config who carried the HK21 and PBOpatcher which seems to have screwed up some of my models Thanks for your help guys
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1. Yes 2. They are both in seperate folders I will try if removing MAP_misc.pbo will reduce the lag
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OK I changed the model like Messiah did but I am keeping the problem. I used another working model as placeholder and I still have the same problem. So it has to be a config problem. Any ideas?
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Then it's an ODOL p3d you can only open MLOD p3d's in Oxygen. You can convert ODOL files to MLOD with ODOL explorer Oh, Ironsight, thanks for your quick reply. But where could I get the file of ODOL explorer? Look on the first page of this topic
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Then it's an ODOL p3d you can only open MLOD p3d's in Oxygen. You can convert ODOL files to MLOD with ODOL explorer
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Tried it out and it seems that I have the same problem as you had. Finding a way to solve it now. Thanks a lot OK now a noob question: in the action menu I have only "reload _" and not "reload HK21" or "reload HKG3" what's causing this?
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Thanks Messiah, will try that out right now
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It's a MIG-21
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He already did it 3 times before. If you read the link in joe@jonny's post (German unfortunately) you can see this guy already built up a reputation. I can only laugh about how pathetic this is
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Some people are just pathetic To quote this guy a few pages back: Liar!
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Gotta agree on this. What's the point of having 2 mods which cover exactly the same conflict and exactly the same story The Somalian civil war is a very interesting subject and till now it has not been coverd yet. So why limit yourself to one single operation? Too lazy to do some good research on the conflict? Lack of interest because there aren't uber elite special operations involved in the war? Because it's an African war (there seems to be a taboo on that)? That kinda makes me wonder
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Other topic Two BHD mods? I thought there were five
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4th of July in Iraq: EDIT: Spot the bunny ears
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Everon Defense Force troops waiting to go aboard a chartered AN-72, to participate in NATO exercise "Islandhopper" Addons: - Everon Defence Force addon (unreleased) - Footmunch AN-72 Aeroflot
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Exactly the same as KMAN's but the my vest looks a bit different (read uglier ). These units are nice and pretty accurate though I recommend to use Liquidsnake's faces and RHS AKM's They are quite widspread in the NIA. I have a lot of pics of soldiers with either that brown vest or one in desert cammo
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There are like 5 Black Hawk Down mods arround but so far I have to say that your addons look the best
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Y2K3 freezes every 60 seconds or so...
Ironsight replied to tophe's topic in ADDONS & MODS: COMPLETE
Maybe post this in the Y2K3 topic -
Well they are almost exactly the same since they were also based of HYK's infantery. Only my vest looks a bit different
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LOL I just finished mine yesterday evening Not so funny when you think about it actually