ID7
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Everything posted by ID7
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Hellfire locks on laser reflection, not on the target itself. You can lock and kill a flying chopper with Hellfire in ArmA but someone has to paint it for you. Give the gunner a real laser designator able to track any target and the problem is solved.
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Auto-hover still suffers from the endless oscillation if used at speed > 0. This problem was introduced in the patch 1.08 IIRC.
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Letting aside Maverick/Hellfire can get a lock on choppers too, this is a major problem when it comes to balanced gameplay and should be fixed.
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This somewhat compensates for the lack of countermeasures. IRL choppers and planes have ECM, RWR, flares, radar-based detectors for incoming passive missiles, etc. It was a mistake to implement the Stinger/Strela and leave the flares out. Choppers in ArmA are absolutely helpless against manpads.
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Thrust and momentum are the key factors here. Thanks to the momentum (or the force of the wind) it is possible to fly with nose pointed in a direction different from the flight path. Depending on the level of thrust and other factors, the rudder affects flight path. The effect is demonstrated in the aerobatics video you have posted. Many times in the past the rudder has been the life-saver of aircrafts with damaged ailerons.
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Cut scenes are disrupted by slow terrain loading
ID7 posted a topic in ARMA - MISSION EDITING & SCRIPTING
Alpha-release-like effects of terrain loading accompany a lot of cut scenes in ArmA. There should be a way for mission makers to pre-load the terrain before the actual cut is made. http://www.youtube.com/watch?v=JCkEMeWz1Cg -
Cut scenes are disrupted by slow terrain loading
ID7 replied to ID7's topic in ARMA - MISSION EDITING & SCRIPTING
Did not know this command is already implemented. It seems to be underused by mission makers. Maybe ArmA should pre-load the terrain by default to avoid the annoying side effects. I do not see any reason why anyone would want the cut to be immediate if the scene is not ready yet. -
Alpha-release-like effects of terrain loading accompany a lot of cut scenes in ArmA. There should be a way for mission makers to pre-load the terrain before the actual cut is made. http://www.youtube.com/watch?v=JCkEMeWz1Cg
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As far as air defense is concerned, I have yet to see anyone using the aircrafts loaded with air-to-air missiles. Making them cheaper could help increase their usage. The biggest problem still seems to be the unbalanced placement of territories. The North-South version is most of the time won by the team starting in the north as it has better access to resources. The same can be said about the South version where the desert part is flat and more accessible, offering higher levels of defendable resources.
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The gun is usually loaded with a mix of AP and HE rounds. The current implementation of GAU-8 in ArmA looks like an infantry MG with the power of SABOT.
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Several key things got improved by the 1.08 upgrade: - It is possible to build effective air defense. Before 1.08, there was no reason to deploy manned Vulcan or Shilka as the AI was just spectating. - JIP is much faster now. Connecting to a long running game previously took several minutes, now it takes a few seconds. - Destroying a building with GBU requires a direct hit now, which makes dive bombing less effective.
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Just make a new beta with A-10 and let's see if West wins more often than East. Also needs an airfield for rearming, which seems to be underestimated here. Do not forget there are no countermeasures in ArmA (excluding addons).
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Well, as in RL, if you let your enemy gain air superiority, you are going to lose the war, not just your tanks.
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Hellfire is fire-and-forget in ArmA and a single missile destroys a M1A1. Check the facts before posting.
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Compare this with the AH-1 having 8 Hellfire missiles. Chopper can hover and attack from safe distance. It can also land at a nearest repair pad and rearm very quickly, whereas A-10 needs a friendly airport to land safely. Compared with A-10, the AH-1 is capable of destroying a larger number of tanks in a given time.
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The only bug I have seen so far, after the 1.08 upgrade, is Su-34B has no GBU loaded when it rolls out from the factory. We had one server crash yesterday. When a side reaches GBU/AGM level, the A-10 does not make much difference. The main issue with balanced gameplay now is having equal access (terrain-wise) to the resources/territories for both sides.
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The problem is not new vs. used optics, but rather realistic vs. not realistic. The current depiction of gunner's/commander's sight in ArmA is not realistic. The dirt/scratch layer should be defocused, not sharp and full of details.
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The main problem with the dirt layer on ArmA optics is that it is not out of focus, thus it heavily interferes with the image. IRL it is not possible to see details of dirt patches on lenses of a binocular when looking through it at a distant object. The dirt should in effect only make the image darker or lower its contrast.
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AI gunners do not know how to properly lead a running target. It is possible to run circles around an AI-controlled tank until it runs out of ammo. http://www.youtube.com/watch?v=WIAsjYQE0uo
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The simulation of eye iris in ArmA reminds more of a CCD chip in a video camera than a human eye. Looking for 10 seconds at the ground (brightness and gamma set at 1.0, ArmA 1.05.5143): [/img]http://img444.imageshack.us/img444/8853/54137746pe3.jpg[/img] Quickly looking into the sky. Human eye cannot see the sky overexposed like this: After a few secs the sky becomes normal: Looking at the ground again. Too dark compared to the first image - HDR is overdone in ArmA: Lastly, I think windscreens in ArmA reflect way too much light. Glass usually reflects about 10% of light and 90% passes through IRL.
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I have not asked any questions.
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Auto-hover is unable to fully stabilize a chopper if activated at speed.
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1) AI AA Specialist (Strela) does not attack planes. Refuses even when ordered to (responds NEGATIVE). A-10 was set to circle above us. Tried at several speeds and distances. 2) Objects disappear at 1900m when view distance is set to 3000m. All video options at highest levels, weather clear.
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1) Joystick buttons 1,2,5,6,7,8 (MS Sidewinder Pro2) cannot be reconfigured in control options 2) Joystick buttons 7 and 5 can select only the first and second item in the action menu (keyboard "]" works without problems) 3) Brightness changes abruptly when moving http://www.youtube.com/watch?v=0-VeH5gMnk0 4) Auto-hover is unable to fully stabilize a chopper if activated at speed 5) AI AA Specialist (Strela) does not attack planes. Refuses even when ordered to (responds NEGATIVE). A-10 was set to circle above us. Tried at several speeds and distances. 6) Objects disappear at 1900m even though view distance is set to 3000m. All video options at highest levels, weather clear. 7) AI gunners do not know how to properly lead a running target. http://www.youtube.com/watch?v=WIAsjYQE0uo Specs: XP SP2, Core2 Duo, NV7900GS
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Nobody has the same problem ? ? ? Happens for me with T72 (not with RHIB). 1) Place yourself as gunner in T72 2) Turn out 3) Try to look around Can be fixed by switching to external view (Enter has to be pressed twice for some reason) and back.