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ID7

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About ID7

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  1. Hellfire locks on laser reflection, not on the target itself. You can lock and kill a flying chopper with Hellfire in ArmA but someone has to paint it for you. Give the gunner a real laser designator able to track any target and the problem is solved.
  2. ID7

    Arma feedback thread - based on 1.12

    Auto-hover still suffers from the endless oscillation if used at speed > 0. This problem was introduced in the patch 1.08 IIRC.
  3. ID7

    Arma feedback thread - based on 1.12

    Letting aside Maverick/Hellfire can get a lock on choppers too, this is a major problem when it comes to balanced gameplay and should be fixed.
  4. ID7

    RTS-4 ArmA Released

    This somewhat compensates for the lack of countermeasures. IRL choppers and planes have ECM, RWR, flares, radar-based detectors for incoming passive missiles, etc. It was a mistake to implement the Stinger/Strela and leave the flares out. Choppers in ArmA are absolutely helpless against manpads.
  5. ID7

    Aircraft Rudders

    Thrust and momentum are the key factors here. Thanks to the momentum (or the force of the wind) it is possible to fly with nose pointed in a direction different from the flight path. Depending on the level of thrust and other factors, the rudder affects flight path. The effect is demonstrated in the aerobatics video you have posted. Many times in the past the rudder has been the life-saver of aircrafts with damaged ailerons.
  6. Did not know this command is already implemented. It seems to be underused by mission makers. Maybe ArmA should pre-load the terrain by default to avoid the annoying side effects. I do not see any reason why anyone would want the cut to be immediate if the scene is not ready yet.
  7. Alpha-release-like effects of terrain loading accompany a lot of cut scenes in ArmA. There should be a way for mission makers to pre-load the terrain before the actual cut is made. http://www.youtube.com/watch?v=JCkEMeWz1Cg
  8. Alpha-release-like effects of terrain loading accompany a lot of cut scenes in ArmA. There should be a way for mission makers to pre-load the terrain before the actual cut is made. http://www.youtube.com/watch?v=JCkEMeWz1Cg
  9. ID7

    RTS-4 ArmA Released

    As far as air defense is concerned, I have yet to see anyone using the aircrafts loaded with air-to-air missiles. Making them cheaper could help increase their usage. The biggest problem still seems to be the unbalanced placement of territories. The North-South version is most of the time won by the team starting in the north as it has better access to resources. The same can be said about the South version where the desert part is flat and more accessible, offering higher levels of defendable resources.
  10. ID7

    a-10 feels weird

    The gun is usually loaded with a mix of AP and HE rounds. The current implementation of GAU-8 in ArmA looks like an infantry MG with the power of SABOT.
  11. ID7

    RTS-4 ArmA Released

    Several key things got improved by the 1.08 upgrade: - It is possible to build effective air defense. Before 1.08, there was no reason to deploy manned Vulcan or Shilka as the AI was just spectating. - JIP is much faster now. Connecting to a long running game previously took several minutes, now it takes a few seconds. - Destroying a building with GBU requires a direct hit now, which makes dive bombing less effective.
  12. ID7

    RTS-4 ArmA Released

    Just make a new beta with A-10 and let's see if West wins more often than East. Also needs an airfield for rearming, which seems to be underestimated here. Do not forget there are no countermeasures in ArmA (excluding addons).
  13. ID7

    RTS-4 ArmA Released

    Well, as in RL, if you let your enemy gain air superiority, you are going to lose the war, not just your tanks.
  14. ID7

    RTS-4 ArmA Released

    Hellfire is fire-and-forget in ArmA and a single missile destroys a M1A1. Check the facts before posting.
  15. ID7

    RTS-4 ArmA Released

    Compare this with the AH-1 having 8 Hellfire missiles. Chopper can hover and attack from safe distance. It can also land at a nearest repair pad and rearm very quickly, whereas A-10 needs a friendly airport to land safely. Compared with A-10, the AH-1 is capable of destroying a larger number of tanks in a given time.
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