IliektingsdatgoBOOOM
Member-
Content Count
55 -
Joined
-
Last visited
Never -
Medals
Everything posted by IliektingsdatgoBOOOM
-
How to make units appear when a trig is triggered?
IliektingsdatgoBOOOM replied to Stefano81's topic in OFP : MISSION EDITING & SCRIPTING
You could also try some halo scripts and just let them open the shute after a second instead of opening it near the ground like the following script: create a trigger with on activation : [group, start height, open height, scale 0/1] exec "halo.sqs" scripts itself: +++++++++++++++++++++++++++++++++++++++++++++ ; IMPROVED VERSION! ; Script name: Another HALO script ; Author: Shogun, (kteeri@mbnet.fi) ; I know there are enough HALO scripts already, but I thought that there must be a better way to do it so ; I began working with this one. This script allows you to use ANY group, place it anywhere on the map, ; give it ANY start height and height when to open the parachute. This version spawns parachutes in real time. ; USAGE: ; Create a squad (or single soldiers) anywhere on the map. Then write following in group leaders initialization field (or ; activation field if you use triggers): ; [group, start height, open height, scale 0/1] exec "halo.sqs" ; First argument is the jumping group (or single man). Next is starting height in metres and the next ; the height when to open the parachute. Last parameter must be 0 or 1. 1 means that script scales viewing distance. ; Example: [group1, 1000, 200, 1] exec "halo.sqs" ; ** Never make any of the jumpers west/air/parachute-unit. It will open the parachute immediately after drop. ** ; Viewdistance is always twice the height. This prevents the player from seeing beyond the edge of the world... ; ** This may slow the mission down, especially in low-end systems. Use parameter 0 to disable scaling ** _Group = _this select 0 _SHeight = _this select 1 _OHeight = _this select 2 _Scale = _this select 3 _grUnits = units _Group _nUnits = count _grUnits _i = 0 #Loop1 _grUnits select _i setPos [(getPos (_grUnits select _i) select 0), (getPos (_grUnits select _i) select 1), _SHeight] _grUnits select _i switchMove "Para" _i = _i + 1 ? (_i < _nUnits) : goto "Loop1" ; *** Viewdistance scale loop*** #Loop4 _ViewDist = (getPos (_grUnits select 0) select 2) * 2 ? _ViewDist < 800 : _ViewDist = 800 ? (_Scale != 0) : setViewDistance _ViewDist ~0.1 ; If the first unit is below _OHeight, exit loop. ? (getPos (_grUnits select 0) select 2) < _OHeight : goto "Continue" goto "Loop4" #Continue _i = 0 #Loop2 _tempObj = "parachute" camCreate[(getPos (_grUnits select _i) select 0), (getPos (_grUnits select _i) select 1), (getPos (_grUnits select _i) select 2) + 1] _grUnits select _i switchMove "" _grUnits select _i setBehaviour "AWARE" (_grUnits select _i) moveindriver _tempObj _i = _i + 1 _tempObj = objNull ? (_i < _nUnits) : goto "Loop2" +++++++++++++++++++++++++++++++++++++++++++++ Hope this helps -
Looking for ....
IliektingsdatgoBOOOM replied to IliektingsdatgoBOOOM's topic in ADDONS & MODS: COMPLETE
I see, thanks -
Greetings, Im looking for a certain addon dunno if it even exists. Last night i came upon a tiny helicopter addon wich was almost perfect, only that the pilot would show up normal size addon name: MTYL_little_r by Martin My request for any modelers out there: Im looking for either a radio controlled version of the a10 or su (preff both ofcourse) wich consists of 3 pieces each; -A guy with some sort of controller in his hands (normal size) -A tiny model of an A-10 or Su -A tiny pilot who flies the craft (and who isnt visible when in the cockpit, so he stays tiny) I would give it a try myself, if i just had a copy of 3dsm or a plugin for milkshape wich i cant find Thanks in advance ps: Are there any sites out there wich contains all files nescesary to make your own Models/mods for ofp?
-
Looking for ....
IliektingsdatgoBOOOM replied to IliektingsdatgoBOOOM's topic in ADDONS & MODS: COMPLETE
Thanks for reply After fiddling around with some stuff i came up with the following: take an addon .pbo file such as an a-10 model unpack it with Defbo take the model .p3d and use p3d2obj to unpack into obj. files But when i do this with most addons it says: ODOL format and checks out :/ Is there another unpacker wich also unpacks those with ODOL format? Im soo close, i was able to import a plane model rescale and export to obj->pbo but when i try it out in ofp it says version 1.7 required, i figured its resistance, wich i dont have yet. AAAARGH! So if there is anything that unpacks those ODOL please tell me Thx again -
Looking for ....
IliektingsdatgoBOOOM replied to IliektingsdatgoBOOOM's topic in ADDONS & MODS: COMPLETE
yea i was gonna try milkshape but i cant find any ofp plugins for it ;/ I downloaded allot of unpacking/repacking etc.programs, but im not sure what todo now. I took an existing a-10 model .pbo file and unpacked it. Now i got a config file (speaks for itself) a .p3d file and a directory with some textures. With milkshape, how do i go on from this point, if i only want to scale down the a-10 to tiny size? ps: Isnt oxygen released to the public, because im having a hard time finding it otherwise. Thx in advance