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InQUisiToR
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Everything posted by InQUisiToR
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Whilst it would be nice, it uses CS skins (I presume still in *.jpg), and a very high poly model. For these reasons, we wont be using it in any way, shape or form. Nice work as it is, its not what we would use. too bad~~ anyway, preformance come first JPEGs are without compresion,and compresion in ofp is not for fun,it have some job as every compresion in others games,If you use JPEG format for a texture it will be more lag,and if you have more snipers, 50-60 milita soldiers,some blackhawks and marines,it will be lag for that is here ofp COMPRESION and Levels Of Details (LODs).Using high-ress models in 1.LOD is also not needed,because it lag uselessly if you have more unit,high ress model and textures are only good in ViewPilot LOD,as that doing BIS-ViewPilot of weapons in resistance have something about 1500-2000 points and 1.resultion LOD only 250-500. The discussion about jpeg textures is really stupid (of course not, if you play on a PIII 500)! have you ever test it? Mission Battlefields unedited: 32fps Mission Battlefields edited: -resistance landscape and textures -sucheys usmc and naval infatry instead of normal soldiers -high detail weapons instead of normal bis ones -csla bmp´s and sig´s m1a1 -gmr "messy battlefied" mod + kegety´s hisky 28fps my system: AthlonXP 2800+, GForce 4 ti4400, 1 GB DDR RAM to the comparison: BAS SR-25 ~1400 faces my SR-25 ~1900 faces ;)
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i´ve got the files from ag_smith. i will now remove some addons. there is another problem: these prefabs are made with ofp v 1.2 in the meantime bis must change some island coordinates so some rocks are hovering in the air. i have to fix this before i can upload these files ( or i will put the old intro.wrp file into the addon)
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something i made just for fun...
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The G8-Mod released a long time ago a M106 Mortar Carrier If i have more time i can make more M113 versions too. The problem is, the G8 M106 are wrong scaled (like the BIS M113) I tried to make the correct size (not 100 % i know, but nearly) That the driver on the ACAV M113 cannot turn out has the following reason: If you are on top cargo you can see the drivers head through the hatch (this is a engine problem). And i closed the cargo area, because you cannot see the driver if the backramp is open (thats stupid, but also a engine problem)
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Over 18's Only Â
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http://people.freenet.de/klingonen9999/pics/A10Cockpit.jpg
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Orcs desant v1.51 released
InQUisiToR replied to Thud_and_Blunder's topic in ADDONS & MODS: COMPLETE
I´m not really angry. It´s nice that they use these weapons. Ask for permission or not is not a problem (for me!) All they should do is give credits. -
Orcs desant v1.51 released
InQUisiToR replied to Thud_and_Blunder's topic in ADDONS & MODS: COMPLETE
password "annushka" without "" using weapons from my weaponpack without permission and without credits for original CS-authors -
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Mi-24A Mi-24W with 12.7mm gatling gun Mi-24P with fixed 30mm gun
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uhh...
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i hope rhs will make a new driverarea too. the real instrument panel looks more like the panel inside the shilka T-72 driver area: images from http://afvinteriors.hobbyvista.com/archive.html a very good site with lots of pics from inside tanks
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A-10 standard green, and grey version
InQUisiToR replied to Skaircro's topic in ADDONS & MODS: COMPLETE
yes its correct, the basic texture was made by giaky. but you can see the differences -
@343rdBadger you should wait until CSLA Mod Team fixed the errors @all who mailed me i will not give out the standalone-config
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I found a solution to fix the bugs on the Mi-8MBT and the Mi-24P. ---> config errors here two pics with right config Mi-8MBT with moving turret GSh-30K cannon shot from right place here the turret config for Mi-24P class TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=0; maxElev=0; minTurn=0; maxTurn=0; body="OtocVez"; gun="OtocHlaven"; }; class Turret: TurretBase{}; here the turret config for Mi-8MBT class TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-40; maxElev=0; minTurn=-60; maxTurn=60; body="OtocVez"; gun="OtocHlaven"; }; class Turret: TurretBase{}; solution to fix the moving commander turret: class ComTurret { turretAxis="OsaVelitele"; gunAxis="OsaHlavneVelitele"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-4; maxElev=20; minTurn=0; maxTurn=0; body="OtocVelitele"; gun="OtocHlavenVelitele"; };
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Good Work Guys! But it was a bad idea to write all units into main config. It costs me a hole day to write a standalone config ;) I noticed that many vehicles (example the choppers) dont have lighted instruments (same at sigmas west tanks and bas opfor vehicles) -->does beta testers never play at night? Mig-15 is missing  The mod needs better sound (Sorry, the bmp sounds like a sewing machine) If you need sounds i have a very nice collection. enough Criticism, the mod has the best models and textures i have ever seen.
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Wood, M2 Desert, Mk19 retextured M2 real HTTV on patrol
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don´t drink and drive
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