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INVISO

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Everything posted by INVISO

  1. INVISO

    Ontos m50a1

    As far as I know, there is no official camo for the Ontos. I based my textures on actual pictures from now and then. But I will surely release the classical OD, Woodland, Winter and Desert version. Stay tune!
  2. INVISO

    Ontos m50a1

    Well, a updated model. Added the spotting rifles, driver's periscope, inner barrels textures and a few others fixes. http://www.prelogik.com/fr/medias/m50a1ontos2b.jpg I still need to find a way to change the gunner sight with the new texture a made. (Based on the real Ontos gunner sight)
  3. INVISO

    Ontos m50a1

    I've already been contacted by a lot of MOD team. But for now, I prefer to see the "impact" of my addon and after that, I will see. And since, my Ontos is a Vietnam era's armor... I will stick with Vietnam mod team. I think that the 60's has a lot to offer in terms of interesting models, music... etc.
  4. INVISO

    Ontos m50a1

    Well, finally, I fielded my Ontos. He's almost fully fonctional. But the biggest problem will be the firing control. http://www.prelogik.com/fr/medias/m50a1ontos2a.jpg Still a lot a things to do... -Fire control. 1 to 6 shots at the same time. This is after all the "biggest shotgun" -Correct driver and gunner position in 1st and 3rd view. -Gunner's hatch up/down -Gunner's reticle (I already made the replacement PAA) -Open/close back doors -Minors fixes I'm not sure if I can put the PBO on public release for now. But it's sure fun to drive around with that thing. Well, tell me what do you think.
  5. INVISO

    Ontos m50a1

    Ok, I reverse eng. your file, and gone through some tut about O2. Well, I doing fine for now. I corrected the textures problems and normals facing too. Goddamit, O2 ain't 3DSMAX! hehe but well, I'm having some fun learning all that stuff. PSC you've been very useful. The futures addons that will be coming out of my shop will be gettin' better and better. Like I said, I'm learning from scratches. I've been workin' with others game engines before but this one is... quite different. Well, I hope to put on the field a running Ontos later tonight. At test drive version must I say. hehe Thanks again PSC.
  6. INVISO

    .lods and selection

    At least... something that is really helpful. Thanks
  7. INVISO

    Vietnam war mod suggestions

    AS for my part... my M50A1 Ontos will be out soon. And I plan to do the LVTP5 after. Maybe some Vietnam modder as well as fan will be please. You can see the beast at http://www.prelogik.com/fr/medias/m50a1ontos2b.jpg See ya!
  8. INVISO

    Ontos m50a1

    Ok PSC. I put that thing on a road test and it's fine. You did a wonderful job and I learned many things. Now the bad part; -Almost all my textures are gone -The removed part of the track (Side deflector) is a very important part of the design. -The driver's hatch rotation's on the wrong direction (Up not down) -The DRIVER GETIN is not in front... but the back (Same for all) http://www.prelogik.com/fr/medias/ontos01e.jpg There are others bugs but this addons is still in beta stage. There are some parts of the models yet to come... -Driver's periscope -Gunner's hatch -Spotting rifles -Gunner's .50 MG -Minors fixes I want to be sure to deliver top notch and realistic ADDONS for all the people out there. Then again, thanks for your help! PSC, Hope you'll stick around and help me finish that "thing"
  9. INVISO

    Ontos m50a1

    I find some help about the config.cpp with the "Swordfish config file writer" http://ofps.cncguild.net/configw/ After compressing my folder with PboTool v1.01a, my model appear on the WEST/ARMORED. But when I field it... boom! OFP quit. Why? I really need some help now... Well, i'll post the P3D,CPP and PAC in hope that some can help me finish this baby. http://www.prelogik.com/fr/medias/m50a1ontos.zip Thanks to all!
  10. INVISO

    Ontos m50a1

    Here is the first O2 picture... http://www.prelogik.com/fr/medias/ontos01d.jpg The interior now contain the driver and gunner seat, ammo casing, batteries. More to come. Now i need to put that thing on the move for testing. I still need to figure out LOD, PROXIES and CPP file. Any help?
  11. INVISO

    Ontos m50a1

    The O2 import is doing fine... only a few bugs. But it look sharp. I'm good with MAX but not with O2... so be indulgent. Anyway. Thank's to all. O2 pictures will follow later. See ya! UPDATE... Ok, i'm getting use to O2. But now, for some test, how can I make my model move? How can I make the tracks roll (Geometry or textures?)... well, thoses kind of questions.. hehe.
  12. INVISO

    Ontos m50a1

    Work Update... http://www.prelogik.com/fr/medias/Ontos01c.jpg The Ontos is able to fire all 6 RCL at once. I'll see about the beehive shell and other type of ammunition. Now that the outer hull is almost done... i'll go to the turret and the gunner hatch. I don't know about the swivel MG... so many MG's out there. Anyway... More later.
  13. INVISO

    Ontos m50a1

    After some positive comments about that model, I decide to go forward with the projet. Since I have some spare time to spend on that projet, I'll need some infos. I'm good at modeling but I don't have any experience with the O2 engine. I need to know how to convert MAX mesh to the OFP format. All my texture are power 2... but I need to know the limitations of the O2 engine to ensure that my MAX model is good. Any good tutorials about that? Anyway, you can see the new render I made... now with real specs, dimension, etc. http://www.prelogik.com/fr/medias/Ontos01b.jpg Thanks for your support!
  14. INVISO

    Ontos m50a1

    I prefer to make it as real as it suppose to be... the loader must go outside to stuff the RCR. A real tactical problem and a real scripting problem too. But the Ontos still have a lot of MG to play his "hit and run" tactic. Some versions with put MG (.30cal or .50.) on the RCR hardpoint with a free swivel MG. Well, I see what I can figure out with "The Thing" (Ontos). Thank for your support!
  15. INVISO

    Ontos m50a1

    Thanks Mountain for your hints... I'll see want I can do with that.
  16. INVISO

    Rift war

    Tell me if that kind of MOD would be of some interest for the OFP community. Prelogik - Armored transport INVISO
  17. INVISO

    Rift war

    Sorry... mistyped link... Prelogik - Armored Transport INVISO
  18. INVISO

    Rift war

    Sorry... mistyped link... Prelogik - Armored Transport INVISO
  19. INVISO

    Rift war

    Tell me if that kind of MOD would be of some interest for the OFP community. Prelogik - Armored transport INVISO
  20. How can we tell, when a mission is over on one island, to start a mission on another island. OR Clear the island when a mission is over and start another mission on that same island (At a different location following the logic of a campaign) Thanks...
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