HELLFREEZA
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0 NeutralAbout HELLFREEZA
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Corporal
core_pfieldgroups_3
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Interests
Snowboarding, Computer, ArmA
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MRB MLRS sound replacement
HELLFREEZA replied to mr burns's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
both download links on Armed-Assault.de are not working. :( -
the best news of ma day. THX sled! :)
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[OA] BD Hellfire 1.0
HELLFREEZA replied to Big Dawg KS's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
it's a small addon, but it's a MUST HAVE addon for CO. BIG THX Dawg! :) -
thanx for that! fix works perfect!:)
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oh yes, that's what i was waiting for till ArmA2 came out. BIG THX!
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great addon, thx binkowski!
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WOW! this is one bad ass addon, i tested it the last 30 min. this are the kind of addons i miss in ArmA2. thx for this great and useful addon! :)
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@rstratton i have an updated version of ur KA50. i added RH kamov sounds. u want me to upload it? A KA50 using Mi17 engine and rotorsounds...it just sounds horrible.
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added RH Kamov sounds. thx to Robert for his great KA52 sounds. ;) but i still have problems with the KA gunner optic...it doesn't work and i don't know why. i could need some help with that please??
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thanx for the info. changed class names and it works now using CAA Mod. maybe i could use Rh heli sounds for the KA50. because they are so great. @RobertHammer...what u think about that? flying KA50 with standard Mi17 sounds..... this doesn't fit. i am missing some gunner optics too.
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yeah i know, but i only use CAA worlds. I dont use CAA vehicles.
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yes it has.
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Damn, it's a beauty!:inlove: very good job! @Drew: the KA50 IS NOT shown in editor if you are using CAA Mod. :confused:
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A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
HELLFREEZA replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks for the info Sickboy. i tryed this two commands: onUnsignedData = "name_test=toArray (_this select 1);name_cut=[];for '_l' from 0 to 4 do{name_cut set [_l,name_test select _l];};name_test=toString name_cut;if(name_test==""@ACE\"")then{kick (_this select 0);}else{unsigned set [(count unsigned),[(_this select 0),(_this select 1)]];};"; AND onUnsignedData = "name_test=toArray (_this select 1);name_cut=[];for '_l' from 0 to 4 do{name_cut set [_l,name_test select _l];};name_test=toString name_cut;if(name_test==""@ACE\"")then{kick (_this select 0);};"; both commands didn't work. :confused: maybe there is something wrong in my server.cfg ? passwordAdmin = "****"; password = ""; hostname="Austrian ArmA2 Server by serverline.de"; motd[]= { }; motdInterval=5; voteThreshold=0.25; reportingIP=""; voteMissionPlayers=1; onUnsignedData = "name_test=toArray (_this select 1);name_cut=[];for '_l' from 0 to 4 do{name_cut set [_l,name_test select _l];};name_test=toString name_cut;if(name_test==""@ACE\"")then{kick (_this select 0);};"; kickduplicate=1; equalModRequired=0; maxPlayers=18; BattlEye=1; -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
HELLFREEZA replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
first of all, i tested ACE2 a few hours and yes i like it. pretty cool mod, but i have an ArmA2 server and ACE2 IS NOT running on it! So many people using ACE2 are connecting to my server and crashing it all the time. :mad: is there a way to kick ACE2 user automaticaly from my server?? i dont want to use bikeys, because i use some addons which are not signed. i found a few server commands on wiki i used in my server.cfg but nothing worked. Do you guys have any idea?