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HqPL

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Everything posted by HqPL

  1. Have any of you ever jumped from plane/heli in real life ? Ive made some jumps, and the biggest difference was that it is very easy to aim where do you want to fly/land, but in arma flying with parachute is like falling without it(but slower). Belive me that in arma youre going down without any possibility of stering, like in round chute. I was trying to make vehicle that behaves more like glider than round chute, but without luck. What do you think about armas parachuting? Here you have nice examples Arma - without stearing: and here you have nice example of gliding: http://www.youtube.com/watch?v=iNEo5KAggeU And videos are not mine, ive just found them quickly on youtube.
  2. HqPL

    Parachuting in game and in real

    Some technical information from my experience. Usualy in europe at the beggining every1 is jumping from about 800meters. Sport parachute opens after 4 sec. And it glides exacly where you want to fly. Blowing wind makes big noice but its ok. While jumping from heli the altitude has to be a little bigger, because parachute opens for about 5-6 seconds. There are variety of parachutes. Big military parachutes opens quite slow, but they have to lift soldier, with weapon, ammo etc. Sport version are smaller, and opens definitely faster. Sport glider flyies with about 7-10m/s, but you can accelerate to even 13m/s. In arma youre flying with about 0 m/s so its quite funny difference. Its of coures indicated speed. True speed accoding to the ground can be even negative if wind blows hard, and you slow you parachute. Cheers. And Hoz sry for additional job
  3. Have any of you ever jumped from plane/heli in real life ? Ive made some jumps, and the biggest difference was that it is very easy to aim where do you want to fly/land, but in arma flying with parachute is like falling without it(but slower). Belive me that in arma youre going down without any possibility of stering, like in round chute. I was trying to make vehicle that behaves more like glider than round chute, but without luck. What do you think about armas parachuting? Here you have nice examples Arma - without stearing: and here you have nice example of gliding: http://www.youtube.com/watch?v=iNEo5KAggeU And videos are not mine, ive just found them quickly on youtube.
  4. HqPL

    Parachuting in game and in real

    thanks ill try it.
  5. HqPL

    Parachuting in game and in real

    thanks ill try it.
  6. Hello again. I would like to present totally new version of Real Time Editor for Arma. Everything was rebuild by well known T_D. Now it looks really professional. ss from new version: Things that are working: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - Creating units in exacly places - You can use it with every mod - script reads units(vehicles) from config - Works in your language - More graphical hud - Mouse has been enabled - Selecting and moving units and many more Controls: Radio - enables GUI w, s, a, d, mouse wheel and arrows - moves camera LMBx2 Creates units RMB moves selected units. Link: Interia Here you have temporary link to Crapidshare: Rapidshare Host by chello.pl uploaded by my friend 25DKP_Pawlak: chello.pl Thanks to Armaholic :rteFull3 ArmedAssault.info Mirror : DOWNLOAD RealTimeEditorV3 [761 kB] from FTP#1 ReadMe:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> I would like to present you new version of Real Time Editor for Arma. Everything was rebuild by T_D. Also new GUI was added. Installation: Put pbo file to your arma dir(c:\program files\...\ArmedAssault\missions) and play it as a mission Or extract pbo to your profile missions (C:\Documents and Settings\User\My Documents\ArmA Other Profiles\me\missions) and run it with arma editor on Rahmadi map. Usage: To get into GUI use radio juliet (0-0-0) In upper right corner you have menu with list of all units added to session(mission) Lower right is a Spawn window. Stars represents sides. Chose units from dialog lists. Double click on surface to create selected unit. Youre selectiong units by dragging LMB over them. Now you can move selected units by clicking RMB in any location. To quit GUI just hit Escape. You can easily add this to your Coop mission by coping all scripts (also in dirs) to your mission. Also you have to add init="initRTE = execVM ""initRTE.sqf"";"; to your mission.sqm file (or in init filed initRTE = execVM ""initRTE.sqf"";) also Logic name server, and radio with "nil = [] spawn UpdateDialog". Just compare our mission.sqm to yours :D For now not everything works, but its sill beta version. I would like to say thank you to all of them: -Bohemia Interactive for OPF, AA and vbs -T_D for help with this -Hosters you know why :P
  7. HqPL

    OFPEC Blood Effect

    Np, ppl and sites prefer movies as embed objects, and youtube works quite good so..
  8. HqPL

    OFPEC Blood Effect

    Heres your preview sent to youtube:
  9. HqPL

    SLA Weapon-Pack

    here you have little script to add all weapons and ammo to your crate. Just in ammobox init line put this ' this exec "fillCargo.sqs" '. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// FillCargo.sqs by HqPL for Tigers SLAweapon pack clearWeaponCargo this; clearMagazineCargo this; this addWeaponCargo ["VSS",20]; this addWeaponCargo ["AS_Val",20]; this addWeaponCargo ["AS_Val_Kobra",20]; this addWeaponCargo ["Bizon2",20]; this addWeaponCargo ["Bizon2_Kobra",20]; this addWeaponCargo ["Bizon3",20]; this addWeaponCargo ["Bizon3_Kobra",20]; this addWeaponCargo ["SA_61",20]; this addWeaponCargo ["VSK94",20]; this addWeaponCargo ["OSV_96",20]; this addMagazineCargo ["10Rnd_9x39_VSS",100]; this addMagazineCargo ["20Rnd_9x39_AS_Val",100]; this addMagazineCargo ["20Rnd_9x39_VSK94",100]; this addMagazineCargo ["64Rnd_9x19_Bizon",100]; this addMagazineCargo ["64Rnd_9x19_BizonSD",100]; this addMagazineCargo ["20Rnd_9x18_sa61",100]; this addMagazineCargo ["5Rnd_OSV96",100]; this addMagazineCargo ["5Rnd_127x108_KSVK",100];
  10. HqPL

    Customized Gadgets!

    Ive tried to make a model similar to that one in link posted by maddogx, but it looks so ugly heres early wip shot: Im not sure if ill finish it
  11. HqPL

    Vilas' addons

    yes it should be ok.
  12. HqPL

    ArmA 1943

    U can also try free version of 3d modelling program called Maya PLE(personal learning edition). Gimp is prob. the best free software for texturing. GL.
  13. HqPL

    Vilas' addons

    i have never been renaming pbo with config; make sure that Uve arma 1.07/.08 version and vilas basic pack.
  14. HqPL

    Vilas' addons

    Hello i would like to present little replacement pack based on vilas addons. In zip file you will find 2 pbo's with configs replacing US soldiers -> polish, and russian->russian soldiers http://rapidshare.com/files/38317621/vilasReplacement.zip It might be full of bugs, but who cares :P Its created for single player, so dont use it in MP. Installation - put those 2 files into your mod/addons directory, where you have vilas_mod, vilas_pol and vilas_rus pbo files. Have fun.
  15. i have little question, ive created my first custom face and looks quite nice: [Hannibal OLD] but 2nd one is totally different ingame : [AL] any ideas what should i change ?
  16. HqPL

    SU-25 addon

    You mean this from ofp ? If it will use normal maps, better textures, then maybe it will looks better but im not sure
  17. Hello ive realised that eastern side needs something opposed to newly released a10, so ill try to make sokhoi 25 hi poly model(Im not good at it so im not sure if ill handle this but ill try. We already have weapons for it (GSh301, M_Vikhr_AT, M_R73_AA -almost like R-60 , unguided rocket launchers, or iron bombs) The biggest problem will be with CCRP,CCIP, or ECM, but its not the most important right ? :P Another render:
  18. HqPL

    RealTimeEditorV3

    For now everything is added to game by createVehicle, not by createUnit. For now you have to use use old version of this script to get units with ai: http://hq666.fm.interia.pl/HqPL_RTEalpha006.Sara.pbo
  19. HqPL

    placing mods ingame

    If you have created model in 3ds you can import it with o2, and convert your texture to paa file. check this sites: http://community.bistudio.com/wiki/Modelling http://ofpec.com/ed_depot/admin_list2.php?type=tu&cat=ad
  20. HqPL

    RealTimeEditorV3

    Yea i was thinking where should i put this, its still early beta version, but this section was the closest to my cursor
  21. HqPL

    RealTimeEditorV3

    What can you do is in readme and things like track changer, waypoints and options r not working (added) yet.
  22. HqPL

    RealTimeEditorV3

    no for now you cant save this, maybe if BI will enable echo command or something ...
  23. HqPL

    RealTimeEditorV3

    Due to host problems ive temporary uploaded file to Crapidshare: http://rapidshare.com/files/34076727/rteFull3.Intro.pbo
  24. And i would like to see much better version and many variations of AT weapons such as Javelins(working as in real life) with binoculars, nv, aiming via optics and locking before fireing etc).
  25. Heh if you really want ot see it then here you have it : Daewoo TICO For now its about 400 triangles. Its rather made for fun but... :P
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