He who dares
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6thSense.eu's EditorUpdate Released!
He who dares replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
smashing ... nice job mate ! -
hi trying to activate a trigger when shots are fired . i could do this in ofp by giving units an eventhandler this addEventHandler ["fired",{if ("_this select 1 == _x" count ["GlockS","Bizon","HK","Uzi"] == 0) then {gunfire = true}}] this worked a treat and served me throughout ofp.however i cant convert it to arma obviously i tried with current weapoin names but cant get anywhere . can someone please help me achieve the same in arma if an unsilenced weapon is fired trigger activates .. many thanx
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hi having trouble with pic in overview . i have some good shots thanks to this tute however this is all i know im getting an error returned dimensions not 2^n i know i need to resize the included pic but i dont know how to do it. ive tried resizing image using infraview and it wont let me ive also tried using paint but only canvas is altered. forgive my noobishness on this matter any help would be great thanks
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is it possible to disable this feature ? or how can i be sure that conditions set in init are only set one time .. not everytime a player joins. i have made conditions public variables and i have a logic called server in game ??
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mission editing question
He who dares replied to RjC_77's topic in ARMA - MISSION EDITING & SCRIPTING
have you tried setting them as careless. -
giving names to crew
He who dares replied to He who dares's topic in ARMA - MISSION EDITING & SCRIPTING
i found my problem . my pilot has a get out waypoint. as soon as he dismounts the trigger is fired it classes him as dead. i tried !(isnull driver hind) && !(alive driver hind) but the results are the same as soon as he dismounts he is classed as dead. anyknown workaround ? i have the get out waypoint as his first (in order for him to wait) which is synced to trigger. he then boards chopper and proceeds with objectives. is there another way to keep chopper on ground (engines off) i played with fuel levels on chopper  but 0 fuel crewmembers dismount.   i also tried adding crew manually but this stops the chopper landing to pick up passengers . -
giving names to crew
He who dares replied to He who dares's topic in ARMA - MISSION EDITING & SCRIPTING
thanx mate.   edit* had a bit play in editor . what i want to do is activate a trigger if the pilot of chopper(called hind) is killed ive tried  setting a condition not alive (driver hind)  but it fires all the time as if driver hind is never alive. am i using the correct syntax thanx -
hi is it possible to name vehicle crew members i can do it by starting them out of vehicle then giving them a move in command . is it possible to name them when starting in vehicle?? thanks
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BLACK IN - BLACK OUT ?
He who dares replied to He who dares's topic in ARMA - MISSION EDITING & SCRIPTING
in both of them mate .. i can get around it by creating a small intro .. but its a lot of clart on for a black screen .. -
BLACK IN - BLACK OUT ?
He who dares replied to He who dares's topic in ARMA - MISSION EDITING & SCRIPTING
hi lads... ive tried everything recomended to me but i still get a slight delay before black screen ... has anyone else noticed this ?? my init sqs is ( as recommended by matt) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">TitleCut ["","BLACK OUT",0.1] ~5 TitleCut ["","BLACK IN",5] -
BLACK IN - BLACK OUT ?
He who dares replied to He who dares's topic in ARMA - MISSION EDITING & SCRIPTING
here is my init.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">titleCut ["","BLACK OUT",999999999999] ~5 titleCut ["","BLACK IN",10] 0 SetFog .1; 0 setOvercast .2; setViewDistance 900; [] exec"alivecheck.sqs"; PlayMusic "song1"; skiptime param1; DEAD=false; escaped=false; alert=false; i always get a slight delay before black screen kicks in .. how do i fix it so that screen is black from start ?? thanx in advance -
BLACK IN - BLACK OUT ?
He who dares replied to He who dares's topic in ARMA - MISSION EDITING & SCRIPTING
rgr.. i get a slight delay before black screen kicks in -
BLACK IN - BLACK OUT ?
He who dares replied to He who dares's topic in ARMA - MISSION EDITING & SCRIPTING
Tried it mate .. no luck .. screen dose not remain black for first five seconds of game ! -
hi .. how do i create a blackscreen for 5 seconds at start of mission. have played about with titleCut ["","BLACK IN",5] but i just cant get it  i need a black screen for 5 seconds what am i doing wrong  ??
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NICE MISSION shark attack    however needs updating for v 1.4 thanx claw  in advance  v 1.4 now works a treat