Hellfire-rty-
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reloading and changing weapons in Arma
Hellfire-rty- replied to Hellfire-rty-'s topic in ARMA - GENERAL
Thanks for the responses, yes I was of course referring to walking not sprinting. It is perfectly doable when walking but I would have had a hard time doing it while running, had a hard enough time with everything banging around and holding onto my other stuff to stop it flopping around. -
reloading and changing weapons in Arma
Hellfire-rty- replied to Hellfire-rty-'s topic in ARMA - GENERAL
Guess I should have said magazines, not AT4 or rpgs, but then I figured you might have been able to deduce that, silly me. -
reloading and changing weapons in Arma
Hellfire-rty- replied to Hellfire-rty-'s topic in ARMA - GENERAL
hmmm so I guess my 35 years in the military was for nothing, they taught us that in basic. What about switching weapons, I have often slung the rifle on the move and drawn the pistol. -
If this is not in the right forum please move it to the correct one. A big problem in Arma as a whole is the inability to move when reloading or switching weapons, you can do that in real life, I know as I have done it, it is practiced under combat conditions. You would never stop and just stand there when reloading. Is there any indication that this will be corrected or do we just put up with what is an annoyance in an otherwise excellent combat sim.
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I would like to believe that, but if that was the case, wouldn't we all have been able to do it.?
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Our team is in the process of testing a bunch of "revive" maps developed by others. In the games we rely on our team mate to revive us if we are killed, in this instance the one player joined and was able to instantly respawn when he was killed. Of course that detracted from the game as he was able to just run and gun knowing he did not have to rely on others to revive him. I was wondering if anyone else had experienced this? is it a hack? god mode command? never seen it before but I don't like it as it spoils the team play for the others.
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Our team is in the process of testing a bunch of "revive" maps developed by others. In the games we rely on our team mate to revive us if we are killed, in this instance the one player joined and was able to instantly respawn when he was killed. Of course that detracted from the game as he was able to just run and gun knowing he did not have to rely on others to revive him. I was wondering if anyone else had experienced this? is it a hack? god mode command? never seen it before but I don't like it as it spoils the team play for the others.
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got it, under magazines, for some reason it was not showing until I actually had the cursor over it. Thanks
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How the heck do I get the green flare from the arms dealer, I have tried everything short of killing the lot of them and every time I talk the dealer no flares come up.
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All I can say is that I have the vista32 home premium and two 8800 GTS with SLI and have had no problems at all with running anything, especially Arma. That said I did try the latest Nvidia beta drivers and immediately had problems, I uninstalled them and went back to the previous drivers and "bingo" no more problems.
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To Help all Vista & 8800 users read here!
Hellfire-rty- replied to x-Helljumper-x's topic in ARMA - TROUBLESHOOTING
I tried the beta yesterday and it caused no end of problems, be very wary with Betas, you are basically being testers for Nvidia. I ended up rolling back the drivers after restarting in safe mode. With the beta it got to the point were I SLId the two boards and then it came up and said in order to complete it had to shut down some processes, and that is when the problems started, black screen and nothing short of a hard boot would get me back into safe mode. -
Well I just upgraded and have had no problems with Vista 32 bit at all, the game runs okay as do all my other programs, note that I did an upgrade and not a full fresh install so perhaps that is why I get no issues. If anyone is interested I can post the setting I am using. I have two 8800 GTS by the way, in SLI mode. system (nothing is OC'd) amd 64x2 at 3800 2 gb ddr 3200 (going to expand to 4gb shortly) 2 x 8800 gts in sli mode windows vista 32 bit home premium Running Arma at very high for quality preference 1680x1050x32 at 16.9 wide and 60hz on the monitor visibility is at 3236 terrain, objects, texture shading are all at normal postprocess is high anisotropic is low shadown detail is normal antialiasing is low blood is low I am also using a nostromo N52 Logitech MX revolution mouse G15 keyboard and TrackIR4 pro Hope this helps
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Please please please say you are a female.
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Lag is the term I use for the jerky motion in the game, not the type caused by lousy ISP connections, I have tried VSync off and all the other stuff mentioned in the troubleshooting guide, I am now going to try with just one card active and see if the problem is gone, in that case it will be one GTS 8800 going for sale, unless NVidia comes out with better optimization of the SLI feature.
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I have terrible lag both on and off the internet in this game AMD 64x2 3800 Win XP media 2005 edition 2 x EVGA 8800 gts in sli mode 2mb of ram at PC3200x400 700 watt power supply I have given up on this game until either the drivers for the video cards are improved or BI puts out a patch that addresses the problems that a lot of us are having. In the meantime it is back to GRAW and Ravenshield Vegas, no lag in those games anyway.