Hawk666
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ArmaLib To .Net - library
Hawk666 replied to Ragnar_Darude's topic in ARMA - MISSION EDITING & SCRIPTING
I do not know if this can be answered but is it likely that this cool library can be ported to Arma2? I mean, does it use official script functionalities, which might be also compatible with Arma2? -
I wounder, why C# is not popular in the gaming industry^^. Is it the performance (due to garbage collection) or is it just a mix of ideology  and the used libraries ? I have seen many reports for example that you are 5x more productive in python than in java. Nor, that I would choose python for a 3D simulation rendering engine ;-). But I am really wondering, why C/C++ is still so extreme popular. (Tiobe Index)
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Scripting/Editing
Hawk666 replied to Hawk666's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
know this ;-). But I would like to know which features are available in Arma2 since I assume that there is already a feature freeze? But perhaps I am just impatient, as always  -
Hi *, since Arma2 is already gone Beta I suppose now it should be clear which enhancements in the area of scripting is available. I would be specially interested in: - will there be an official means to connect to other applications (c#/socket) - has debugging been improved - has AI modification been improved (eg. FSM etc.) Perhaps the devs could give some feedback here or in an upcoming blog?
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I'm more than impressed...especially I like the dogs since I love these creatures  . Please take your time to finish this product!!! If the AI is really that good as promised in some interviews you've raised the bar very high again...no doubts!
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is a debugger on the list for Arma2 ?...even in its simplest form? I don't mean a debugging console but a debugger as you would it expect from other languages... writing log messages is nice but does not always help...
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Thanks a lot for the links guys...was unaware of the FFN mod completely! But never the less: The question is, if the ArmA engine is capable to simulate non-lethal action like SWAT4. I think the main problem is, that the engine is not so suitable for indoor action (open/close door, positioning of AI etc.). I am right? The FFN videos looks sometimes regarding indor CQB a little funny ('ghosts' which can move through walls etc.) I don't want to ask for solutions, just if the guys, who have a lot of experience with the engine/script think, that this could be handled by the engine
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Hi, I'm a fan of the SWAT series and since this series seem to be dead (currently no further development) I was just thinking if the Arma(2) engine could be used for such a mod. But probably it is not possible due to the need to micromanage the AI and the engine is no so powerful indoors? What do the experienced modders think?
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How will modding support differ from ARMA?
Hawk666 replied to PheonixFury's topic in ARMA 2 & OA - GENERAL
a suggestion to the devs: perhaps you can create a page in the wiki and describe roughly the changes from time to time (so basically the delta between Arma and Arma2 regarding modding/mission making)...could be useful after the release too... -
Thx for your replies...will check it out
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How will modding support differ from ARMA?
Hawk666 replied to PheonixFury's topic in ARMA 2 & OA - GENERAL
Thanks for the info...is it likely, that there will be the possibility to communicate with external windows applications/scripts? (so similar a built in ArmALib ) ? -
Hi, can anybody recommend me a server etc. where I can play serious coop from time to time. Don't have the time to play regularly. Thanks.
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@Suma: Is it planned to provide the possibility to benefit from multi-core in scripts too or is this automatically handled by the engine (I mean the Spawn command for example) I'm thinking of running a complex algorithm in background etc.
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Some ArmA II UH-1Y Venom in-game screenshots
Hawk666 replied to maruk's topic in ARMA 2 & OA - GENERAL
Looks all very promising ! Just take your time to finish this jewel  -
Operation Flashpoint 2 officially announced
Hawk666 replied to imported_bör's topic in OFFTOPIC - Games & Gaming
He didn't actually answer the question. So they might not have scripts or he wasn't really sure what the guy was on about (which I doubt if they have done research into this community). Perhaps they have an API and using a common language like Python etc. instead? I would be better to go this way (reusing existing libraries and so on, more powerful language). The script language of ArmA (and probably ArmaII) is not bad and has its advantages too (tightly integrated with the engine). But I miss OO-features and the possibility to reuse algorithms in existing libraries.