Hardcoreâ„¢
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Everything posted by Hardcoreâ„¢
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SLX Replacement Pack, Mod, and Addons
Hardcoreâ„¢ replied to Solus's topic in ADDONS & MODS: COMPLETE
Hi Solus, yes, i love what you described and refer to as 'a compromise', which is pretty much how the game creators intended it, isn't it? So, not really a compromise at all - just keeping on track - and all gods people said AMEN to that! Don't get me wrong, i love having this and other realism effects in the game, i just think it needs more work. It absolutely has to be controlable in the game (as is in life) or is no fun. I'll try to work on the aimpoint figures as you suggested, and definately share anything i find (appreciate the tip), but i doubt i have the skill. What was wrong with BIS's original Res1.96 figures? They pop around a bit and yet are useable. I'd personally rather see it back to that till this is perfected. In the meantime, I've been trying to describe in words whatever suggestions i think might help you perfect it - it wont be me who does it cause i don't have the knowledge. But here goes... PROBLEM - I like the poping sensation In your optic animation, but you can't actualy slow, settle, and control the site (scoped) - it keeps popping in un-natural, un-predictable, random directions that make no sense. They should make sense. These movements should be consistant with, body, pulse and breathing motions, and they should include weights/momentums/countermotions that include leverage regarding the length, weight, and motion of the rifle. SOLUTION: If you could change your animation to two phases for now: SLX Optic aimpoint settings for General Aim SLX Optic aimpoint settings for Tired/Injured BIS's Optic aimpoint settings for Focus'd aim 1) - Player see's target pulsing and poping in the optics through your current nasty SLX Optic aimpoint settings. He couldn't actually hit anything with it without some very lucky timing, but he can establish a 'general visual' of the target in the optics, like real life; 2) - When player is satisfied the target is generally centred in the optic, he hits the Alt key to begin a serious fine tuning of his aim. The Alt key would tell the game to switch to BIS's more controlable Optic aimpoint settings (still pops with the BIS pulse, but you can settle the site) and would simulate the discipline of the calming of the breath and timing of the pulse, provided i have health, strength and stamina in my powers. Should he be wounded or tired from a recent run or even a 10 second fast crawl (as crawling is very tiring), the curent SLX settings would remain in affect and would not be available untill he was healed or rested. Idealy, any quick motion of the optic from this stationary possition (say changing from a fixed target on the right side of town to a target on the left), would enduce momentum to the end of the riffle and the optics would return to SLX Optic aimpoint settings, so the shooter would have to re-establish a general target again before he could 'Alt' attempt to settle the site or be in BIS Optic aimpoint settings. Currently, alt will still the site, but can not be adjusted without returning to SLX Optic kaos. Note that an example of an exception would be when you are moving the site in lead pursuit of a running target. You should be able to establish an area focus (BIS control) on a running target, as long as you don't jerk the riffle while attempting to track him once settled. Any quick movement of the riffle will enduce relative momentum and place you into SLX optics. About the only thing i don't like about BIS's optics is that you can move that site around quickly from target to target and there is very little sensation of momentum at the end of the movement - it should not come to a complete stop when the mouse stops from a quick movement that easily. If you had the sensation of a weee bit of weight on the end of the riffle (as in RL), you might feel the swing of that riffle from say, left to right, as it carries through past the end of the swing because of it's weight and momentum - not just stop. Users would have to time opposite force imput to get good at keeping the gun under control during target selection, but with this random directional poping, i don't think it would work. I think this momentum affect should be on any movement of the riffle in general. Where attempts to move the riffle are slightly delayed by it's weight, and any halting of movement is slightly delayed to obsorb movement. I'm gonna leave it at that, i'm not doing too good - i hope i haven't bored you too much. Good luck with it and thankyou not only for your mod, but your obvious willingness to share helpful info and geeze are you ever fast at it! -
SLX Replacement Pack, Mod, and Addons
Hardcoreâ„¢ replied to Solus's topic in ADDONS & MODS: COMPLETE
Regarding the stressed, tired, spastic nervousness you are trying to display in these optics Solus, I try to make a point of not being so tired and spastic as i make my way nearer into my possition, get my running in the early part of the leg, because i know i can't hit anything if i'm spassing out when i get there; and yet, i am still spastic! It's bad enough i have my own stress and nervousness in those moments and no doubt they are transferred into the game already through my own mouse. Add to that the cumbersome user interface we have - you have to make the gun crooked too? I'm not sure if maybe you haven't seen what i'm talking about? Try out an M21 or especially an M-24 and tell me ya might not be better off with an M16 with iron or aimpoint. There is no advantage to having a scope in this mod. It is a deadly hazard. -
SLX Replacement Pack, Mod, and Addons
Hardcoreâ„¢ replied to Solus's topic in ADDONS & MODS: COMPLETE
Absolutely love the mod and it is obvious you really went to work on it. Thank you Solus! I'm still checking this out with str8 Resistance 1.96 and would advise others, if commenting on possible bugs, to keep their version str8 SLX for now so as to be certain that bugs are SLX bugs, and not confused by the possibillity that bugs are WGL or FFUR, or others related addons etc... One at a time would really help maybe even nail this. Just a thought. I actually just wanted to comment that i think the "jerkiness" in the site view or optics view (as in WGL and others, i know is intended) is far too over exagerated - at least in my very limited but possibly tallented experience with rifles (just factualizing, not bragging...). I don't sway around nearly that much, even in a fully upright possition unsupported - I have put 30.30 shells right through the smiling teeth of several deer at 100-150m (not much distance relative to a sniper rifle) but from perfectly upright, no support, with stock iron site, and obviously far less movement to be able to do so, and almost never miss (litterally through the teeth several times). I could not even do that more than 1 out of ten with this from prone, let alone upright,and this has what's suposed to be, the advantage of a scope. In fact, i would compare the amount of movement in this mod, while prone, to be more along the lines of my real life experience when uprght and unsuported. I can even settle down better upright in RL with that moment of still breath just b4 the shot (than what these settings allow for in prone). At least, with a breath in RL, it is possible to settle the site down on a spot for a good second or so, which is plenty long enough to fire the perfect shot 9 out of 10 in succesion within a minute, and I feel like i'm forced to take on somebody elses body and nervousness, feel like i'm totally spasing out when i look through these sights. It ruins this mod for me. Question is, can i adjust that instabillity back closer to, but not quite 196 original? Cause for me, that's more like it. Would it effect a MP game with others who have not made the adjustment? Or maybe you could settle it down a bit and add a key command that stills the breath a moment, to settle just b4 the shot. Another thing Solus, can i turn the AI response voices back on? I know you wouldnt be able to yell that stuff back and forth audibly all over the map like that in RL, but at least i'd know they got the command and i don't have to worry about it being the wrong typing command and double check every issued order to see if they got it. Should be [give the command, and, "SIR! YES SIR!!! either by audible voice in the group, or radio response if not within hearing range in your group - without having to read to see if he got it]. Not realistic. I don't think it's a benefit to have to wonder if my AI are getting their commands. Forcing me to look left and read his response there is not realistic either, it's just another visual hinderance, added to a tasking hinderance in the already cumbersome menu sellection process - A hassle IMHO. These two things bothered me with FFUR and WGL as well. Good things to aim for in all of them. -
SLX Replacement Pack, Mod, and Addons
Hardcoreâ„¢ replied to Solus's topic in ADDONS & MODS: COMPLETE
Excellent mod even with just str8 Resistance patched to 1.96! Thankyou for your work! Btw, will be playing tonight Fridays/Sats Probably start with this and MFCTI let people tool around and work together and at their own pace for a bit - All welcome! See Details -
Modifying Game and Mission Builder UI
Hardcoreâ„¢ replied to Hardcoreâ„¢'s topic in ADDONS & MODS: DISCUSSION
Oh wow, cool Wiggler of WGL !! At this point i'm only seeing .txt format when i open some of these files though BINview - or is that wrong already? n e other tips would be appreciated. Will be busy this aft, but back later tonight to check here. And I'll see about contacting you too Wiggler. Looking forward to getting these figured out. Thx for the help all ! -
Does anybody know which files or where I might find and edit the Game intro interface (I like ECP's work) and the Mission Builder UI to suit? I've been loving MFCTI, mixing weapons, vehicles, skins, maps, music, and geeze, i might as well mess with this too... I've also posted elsewhere wondering how to modify larger maps (512) to re-grid them from 0-9,0-9, and A-J currently, to 0-20, and A-T) to work with MFCTI and never did get a response. Any help out there?
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Does anybody know which files or where I might find and edit the Game intro interface (I like ECP's work) and the Mission Builder UI to suit? I've been loving MFCTI, mixing weapons, vehicles, skins, maps, music, and geeze, i might as well mess with this too... I've also posted elsewhere wondering how to modify larger maps (512) to re-grid them from 0-9,0-9, and A-J currently, to 0-20, and A-T) to work with MFCTI and never did get a response. Any help out there?
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Turning OFP into your favourite game!
Hardcoreâ„¢ replied to gandalf the white's topic in ADDONS & MODS: DISCUSSION
Hi, Awesome game, awesome addons, great thread... Why hasn't MFCTI been added to the list as a great Mod? http://mfcti.sourceforge.net/index.html -
Idea Games NOT publishing Armed Assault/
Hardcoreâ„¢ replied to Espectro (DayZ)'s topic in ARMA - GENERAL
Hi, I haven't read all 5 million posts on OFP or the hopefully up-coming Armed Assault yet, so forgive me if this sounds rediculous; but, from what I understand BIS might still be looking for a publisher? Lead Persuit (a small, young developement group) managed to publish Falcon 4.0 Allied Force through http://www.graphsim.com/ . For those who don't know about Falcon 4.0 or the recent release of Allied Force, let me just say this: Â Anyone who seeks a millitary flight simulator for the sake of realism will not find a better civillian release anywhere. As for myself, I'm new to OFP and loving it. Â And the best way I've heard it described is that it is the Falcon 4.0 of firstperson shooters - the Rolls... The reason I bring this up is that I see similarities in both the product and the circumstances - least from what I can gather, so i thought I'd mention it. Graphsim seems to have a healthy respect for realism, no doubt, as that's what Falcon 4.0 is all about; and they can work it out with the littleguy.